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Pixelorama/src/Shaders
Emmanouil Papadeas ea746538cf Workaround to make the Dithering shader work in WebGL 1.0
Not the best way to do this, but it works.
2023-02-06 14:29:27 +02:00
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Gradients Workaround to make the Dithering shader work in WebGL 1.0 2023-02-06 14:29:27 +02:00
Rotation [skip ci] Fix various typos 2023-02-02 03:06:23 +02:00
AutoInvertColors.shader Use AutoInvertColors shader for the cursor tool icons 2021-06-05 02:01:04 +03:00
ColorReplace.shader [skip ci] Fix various typos 2023-02-02 03:06:23 +02:00
ColorSelect.gdshader Refactor the selection system to use an Image instead of a BitMap (#710) 2022-08-08 03:03:17 +03:00
Desaturate.shader Remove affect_selection and has_selection checks from Shaders 2022-04-23 14:39:17 +03:00
DropShadow.tres Fix drop shadow (#690) 2022-05-04 01:02:20 +03:00
GradientMap.gdshader Image effect refactors 2022-06-12 00:27:59 +03:00
Greyscale.gdshader Shader vision - Grayscale view (#646) 2022-02-12 00:47:26 +02:00
HSV.shader Change 1f to 1.0 in shaders 2022-06-02 00:04:08 +03:00
Invert.shader Change 1f to 1.0 in shaders 2022-06-02 00:04:08 +03:00
MarchingAntsOutline.shader Make marching ants shader ratio-independent 2022-04-18 15:32:14 +03:00
OutlineInline.gdshader Simplify OutlineInline shader a bit 2022-10-10 19:58:40 +03:00
PatternFill.gdshader Make bucket fill "Whole Selection" option work with patterns 2022-09-18 19:22:06 +03:00
TransparentChecker.shader Var transparent mode (#444) 2021-02-02 07:29:19 -08:00
UITransparency.gdshader Transparency improvements (#680) 2022-04-28 00:03:56 +03:00