mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 09:09:47 +00:00
5781c42821
v0.2 of Pixelorama is out! - Added animation timeline. You can add. remove. clone and change order of your frames! - You can now import multiple images as frames. - Ability to save individual frames, all frames as multiple files, or all frames as a single file in the form of a horizontal or vertical spritesheet! - Different frames can have a unique amount of layers and they can be of different sizes. - Image scaling is now functional. - Added hints for UI elements. - A lot of UI changes.
35 lines
889 B
Plaintext
35 lines
889 B
Plaintext
[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scripts/FrameButton.gd" type="Script" id=1]
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[node name="Frame" type="VBoxContainer"]
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margin_right = 32.0
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margin_bottom = 50.0
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[node name="FrameButton" type="Button" parent="."]
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margin_right = 36.0
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margin_bottom = 36.0
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rect_min_size = Vector2( 36, 36 )
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mouse_default_cursor_shape = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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script = ExtResource( 1 )
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[node name="FrameTexture" type="TextureRect" parent="FrameButton"]
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margin_left = 2.0
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margin_top = 2.0
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margin_right = 34.0
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margin_bottom = 34.0
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rect_min_size = Vector2( 32, 32 )
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size_flags_horizontal = 0
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size_flags_vertical = 0
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expand = true
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[node name="FrameID" type="Label" parent="."]
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margin_top = 40.0
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margin_right = 36.0
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margin_bottom = 54.0
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text = "0"
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align = 1
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[connection signal="pressed" from="FrameButton" to="FrameButton" method="_on_FrameButton_pressed"]
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