1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-03-10 21:35:19 +00:00
Pixelorama/src/Shaders
Emmanouil Papadeas b0a284583b Add tolerance to the bucket's "similar area" mode, rename "similarity" to "tolerance" and make it work the inverse way
A slightly breaking change for a minor update, but one that needed to be done. The bucket tool's "similarity" (now renamed to "tolerance") used to work the opposite way from all other software, the maximum value meant exact color match and 0 meant no color match. Now it works the inverse way to make it be consistent with other software, and the range is now 0-255 instead of 0-100. 0 means exact color match, 255 means no color match. And tolerance also now works for the "similar area" mode as well.
2024-08-10 18:20:42 +03:00
..
Effects Add an adjust brightness/contrast image effect 2024-08-01 21:21:45 +03:00
AutoInvertColors.gdshader Make shape previews look like they did in v1.0 2024-08-04 22:12:57 +03:00
BlendLayers.gdshader Make clipping masks work with Move tool and offset image dialog (#1057) 2024-07-30 19:29:55 +03:00
CanvasCommon.gdshaderinc Make shape previews look like they did in v1.0 2024-08-04 22:12:57 +03:00
ColorReplace.gdshader Add tolerance to the bucket's "similar area" mode, rename "similarity" to "tolerance" and make it work the inverse way 2024-08-10 18:20:42 +03:00
ColorSelect.gdshader Fix regression where interecting selections was not working 2024-04-13 15:34:36 +03:00
Greyscale.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
MarchingAntsOutline.gdshader Make shape previews look like they did in v1.0 2024-08-04 22:12:57 +03:00
PatternFill.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
ReferenceImageShader.gdshader Reference Image Improvements (#961) 2023-12-31 14:12:37 +02:00
TransparentChecker.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UITransparency.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00