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Pixelorama/src
Emmanouil Papadeas b08420d09d Don't change the value of can_draw in Global.dialog_open()
In Godot 4 dialogs seem to be blocking the input to the rest of the UI, so this may not be needed
2024-01-24 03:19:57 +02:00
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Autoload Don't change the value of can_draw in Global.dialog_open() 2024-01-24 03:19:57 +02:00
Classes Better signal representation (#971) 2024-01-09 00:22:56 +02:00
Palette Fix formatting 2024-01-04 15:58:57 +02:00
Preferences Add a popup_error() method in Global 2024-01-24 02:27:57 +02:00
Shaders Add a ShaderInclude file for common shader rotation code 2024-01-18 00:19:30 +02:00
Tools Better signal representation (#971) 2024-01-09 00:22:56 +02:00
UI Remove Global.has_focus completely 2024-01-24 03:14:11 +02:00
Main.gd Remove Global.has_focus completely 2024-01-24 03:14:11 +02:00
Main.tscn Add "include blended images" in SaveSpriteHTML5.tscn, and use save_project() for both desktop and web platforms 2023-12-18 20:55:40 +02:00