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Pixelorama/src/UI/TransparentChecker.gd
2021-02-02 17:48:17 +02:00

44 lines
1.6 KiB
GDScript

extends ColorRect
func _ready() -> void:
rect_size = Global.current_project.size
if self == Global.transparent_checker:
fit_rect(Global.current_project.get_tile_mode_rect())
Global.second_viewport.get_node("Viewport/TransparentChecker")._ready()
Global.small_preview_viewport.get_node("Viewport/TransparentChecker")._ready()
material.set_shader_param("size", Global.checker_size)
material.set_shader_param("color1", Global.checker_color_1)
material.set_shader_param("color2", Global.checker_color_2)
material.set_shader_param("follow_movement", Global.checker_follow_movement)
material.set_shader_param("follow_scale", Global.checker_follow_scale)
func update_offset(offset : Vector2, scale : Vector2) -> void:
material.set_shader_param("offset", offset)
material.set_shader_param("scale", scale)
func _on_TransparentChecker_resized() -> void:
material.set_shader_param("rect_size", rect_size)
func fit_rect(rect : Rect2) -> void:
rect_position = rect.position
rect_size = rect.size
func transparency(value :float) -> void:
# first make viewport transparent then background and then viewport
if value == 1:
get_parent().transparent_bg = false
get_tree().get_root().set_transparent_background(false)
else:
OS.window_per_pixel_transparency_enabled = true
get_parent().transparent_bg = true
get_tree().get_root().set_transparent_background(true)
# this controls opacity 0 for transparent, 1 or a greater value than 1 is opaque
# i have set a minimum amount for the fade (We would'nt want the canvas to dissapear now would we?)
material.set("shader_param/alpha",clamp(value,0.1,1))