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Pixelorama/src/Classes/GroupLayer.gd
mrtripie 637662dee4
Linked Cel Refactor and Timeline Refactor Tweaks (#764)
* Updated PixelLayerButton's LinkButton's hint_tooltip to be more accurate

* Don't automatically link the current frame's cel when enabling new_cels_linked on a layer

* Mostly added new system

* renamed link group to link set

* Enable drag and drop of linked cels on the same layer

* formatted CelButton.gd

* serialize/deserialize

* Copy frames w/ new linked cels system. Removed copy_cel from layer classes

* Removed commented out code from AnimationTimeline.copy_frames

* Removed Project.duplicate_layers

* Removed unlink_cel in favour of using null with link cel (as the first part of that method was the same)

* Disabled show_behind_parent on PixelCelButton's LinkedIndicator, as it wasn't enough to improve visibility of selection

* Moved BaseLayer.copy out of the Methods to Override section

* Added optional texture param to Cel's set_content method (needed for use when deserializing, and otherwise helpful

* set textures with set_content where needed

* open_image_as_spritesheet_layer new_cels_linked part updated

* clone layer with linked cels implemented. Removed copy_all_cels from layer classes

* weaked how copied layers names are updated

* Merge layers works with new linked cels now

* Fixed texture on cel buttons not being updated on button setup

* fixed bug where using set_content with new image texture would result in an empty texture

* Open old .pxo with new linked cels

* simplified backwards compatiblity

* removed linked_cels

* better linked cels backwards compatibility

* Removed some old TODO comments

* fixed linked_cels conversion bug when linked_cels is empty

* Added undo for linking the previous cel when creating new cels with new_cels_linked enabled

* Removed TODOs

* Cleaned up some method variable naming

* Cleaned up deserialization

* combined matching for loops

* Inlined BaseLayer.copy() where its used

* gdformat

* Fixed Translations,pot

Co-authored-by: MrTriPie <MrTriPie>
2022-10-16 17:44:01 +03:00

42 lines
734 B
GDScript

class_name GroupLayer
extends BaseLayer
# A class for group layer properties
var expanded := true
func _init(_project, _name := "") -> void:
project = _project
name = _name
# Overridden Methods:
func serialize() -> Dictionary:
var data = .serialize()
data["type"] = Global.LayerTypes.GROUP
data["expanded"] = expanded
return data
func deserialize(dict: Dictionary) -> void:
.deserialize(dict)
expanded = dict.expanded
func new_empty_cel() -> BaseCel:
return GroupCel.new()
func set_name_to_default(number: int) -> void:
name = tr("Group") + " %s" % number
func accepts_child(_layer: BaseLayer) -> bool:
return true
func instantiate_layer_button() -> Node:
return Global.group_layer_button_node.instance()