mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-03-13 06:45:17 +00:00
1391 lines
53 KiB
GDScript
1391 lines
53 KiB
GDScript
extends Panel
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signal animation_started(forward: bool)
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signal animation_finished
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enum LoopType { NO, CYCLE, PINGPONG }
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const FRAME_BUTTON_TSCN := preload("res://src/UI/Timeline/FrameButton.tscn")
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const LAYER_FX_SCENE_PATH := "res://src/UI/Timeline/LayerEffects/LayerEffectsSettings.tscn"
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var is_animation_running := false
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var animation_loop := LoopType.CYCLE
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var animation_forward := true
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var first_frame := 0
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var last_frame := 0
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var is_mouse_hover := false
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var cel_size := 36:
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set = _cel_size_changed
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var min_cel_size := 36
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var max_cel_size := 144
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var past_above_canvas := true
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var future_above_canvas := true
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var layer_effect_settings: AcceptDialog:
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get:
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if not is_instance_valid(layer_effect_settings):
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layer_effect_settings = load(LAYER_FX_SCENE_PATH).instantiate()
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add_child(layer_effect_settings)
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return layer_effect_settings
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var global_layer_visibility := true
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var global_layer_lock := false
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var global_layer_expand := true
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@onready var animation_timer := $AnimationTimer as Timer
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@onready var old_scroll := 0 ## The previous scroll state of $ScrollContainer.
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@onready var tag_spacer := %TagSpacer as Control
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@onready var layer_settings_container := %LayerSettingsContainer as VBoxContainer
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@onready var layer_container := %LayerContainer as VBoxContainer
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@onready var layer_header_container := %LayerHeaderContainer as HBoxContainer
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@onready var add_layer_list := %AddLayerList as MenuButton
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@onready var remove_layer := %RemoveLayer as Button
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@onready var move_up_layer := %MoveUpLayer as Button
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@onready var move_down_layer := %MoveDownLayer as Button
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@onready var merge_down_layer := %MergeDownLayer as Button
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@onready var blend_modes_button := %BlendModes as OptionButton
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@onready var opacity_slider := %OpacitySlider as ValueSlider
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@onready var frame_scroll_container := %FrameScrollContainer as Control
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@onready var frame_scroll_bar := %FrameScrollBar as HScrollBar
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@onready var tag_scroll_container := %TagScroll as ScrollContainer
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@onready var layer_frame_h_split := %LayerFrameHSplit as HSplitContainer
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@onready var layer_frame_header_h_split := %LayerFrameHeaderHSplit as HSplitContainer
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@onready var delete_frame := %DeleteFrame as Button
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@onready var move_frame_left := %MoveFrameLeft as Button
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@onready var move_frame_right := %MoveFrameRight as Button
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@onready var play_backwards := %PlayBackwards as Button
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@onready var play_forward := %PlayForward as Button
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@onready var fps_spinbox := %FPSValue as ValueSlider
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@onready var onion_skinning_button := %OnionSkinning as BaseButton
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@onready var cel_size_slider := %CelSizeSlider as ValueSlider
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@onready var loop_animation_button := %LoopAnim as BaseButton
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@onready var timeline_settings := $TimelineSettings as Popup
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@onready var new_tile_map_layer_dialog := $NewTileMapLayerDialog as ConfirmationDialog
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@onready var drag_highlight := $DragHighlight as ColorRect
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func _ready() -> void:
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Global.control.find_child("LayerProperties").layer_property_changed.connect(_update_layer_ui)
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min_cel_size = get_tree().current_scene.theme.default_font_size + 24
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layer_container.custom_minimum_size.x = layer_settings_container.size.x + 12
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layer_header_container.custom_minimum_size.x = layer_container.custom_minimum_size.x
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cel_size = min_cel_size
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cel_size_slider.min_value = min_cel_size
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cel_size_slider.max_value = max_cel_size
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cel_size_slider.value = cel_size
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add_layer_list.get_popup().id_pressed.connect(_on_add_layer_list_id_pressed)
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frame_scroll_bar.value_changed.connect(_frame_scroll_changed)
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animation_timer.wait_time = 1 / Global.current_project.fps
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fps_spinbox.value = Global.current_project.fps
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_fill_blend_modes_option_button()
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# Config loading.
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layer_frame_h_split.split_offset = Global.config_cache.get_value("timeline", "layer_size", 0)
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layer_frame_header_h_split.split_offset = layer_frame_h_split.split_offset
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cel_size = Global.config_cache.get_value("timeline", "cel_size", cel_size) # Call setter
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var past_rate = Global.config_cache.get_value(
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"timeline", "past_rate", Global.onion_skinning_past_rate
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)
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var future_rate = Global.config_cache.get_value(
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"timeline", "future_rate", Global.onion_skinning_future_rate
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)
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var blue_red = Global.config_cache.get_value(
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"timeline", "blue_red", Global.onion_skinning_blue_red
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)
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var past_above = Global.config_cache.get_value(
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"timeline", "past_above_canvas", past_above_canvas
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)
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var future_above = Global.config_cache.get_value(
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"timeline", "future_above_canvas", future_above_canvas
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)
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var onion_skinning_opacity = Global.config_cache.get_value(
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"timeline", "onion_skinning_opacity", 0.6
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)
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%OnionSkinningOpacity.value = onion_skinning_opacity * 100.0
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%PastOnionSkinning.value = past_rate
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%FutureOnionSkinning.value = future_rate
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%BlueRedMode.button_pressed = blue_red
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%PastPlacement.select(0 if past_above else 1)
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%FuturePlacement.select(0 if future_above else 1)
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# Emit signals that were supposed to be emitted.
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%PastPlacement.item_selected.emit(0 if past_above else 1)
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%FuturePlacement.item_selected.emit(0 if future_above else 1)
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Global.cel_switched.connect(_cel_switched)
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# Makes sure that the frame and tag scroll bars are in the right place:
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Global.layer_vbox.emit_signal.call_deferred("resized")
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func _notification(what: int) -> void:
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if what == NOTIFICATION_DRAG_END:
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drag_highlight.hide()
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elif what == NOTIFICATION_THEME_CHANGED or what == NOTIFICATION_TRANSLATION_CHANGED:
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await get_tree().process_frame
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if is_instance_valid(layer_settings_container):
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layer_container.custom_minimum_size.x = layer_settings_container.size.x + 12
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layer_header_container.custom_minimum_size.x = layer_container.custom_minimum_size.x
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func _input(event: InputEvent) -> void:
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var project := Global.current_project
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if event.is_action_pressed("go_to_previous_layer"):
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project.selected_cels.clear()
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if project.current_layer > 0:
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project.change_cel(-1, project.current_layer - 1)
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else:
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project.change_cel(-1, project.layers.size() - 1)
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elif event.is_action_pressed("go_to_next_layer"):
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project.selected_cels.clear()
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if project.current_layer < project.layers.size() - 1:
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project.change_cel(-1, project.current_layer + 1)
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else:
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project.change_cel(-1, 0)
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var mouse_pos := get_global_mouse_position()
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var timeline_rect := Rect2(global_position, size)
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if timeline_rect.has_point(mouse_pos):
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if Input.is_key_pressed(KEY_CTRL):
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var zoom := 2 * int(event.is_action("zoom_in")) - 2 * int(event.is_action("zoom_out"))
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cel_size += zoom
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if zoom != 0:
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get_viewport().set_input_as_handled()
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func reset_settings() -> void:
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cel_size = 36
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%OnionSkinningOpacity.value = 60.0
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%PastOnionSkinning.value = 1
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%FutureOnionSkinning.value = 1
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%BlueRedMode.button_pressed = false
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%PastPlacement.select(0)
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%FuturePlacement.select(0)
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%PastPlacement.item_selected.emit(0)
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%FuturePlacement.item_selected.emit(0)
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for onion_skinning_node: Node2D in get_tree().get_nodes_in_group("canvas_onion_skinning"):
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onion_skinning_node.opacity = 0.6
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onion_skinning_node.queue_redraw()
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func _get_minimum_size() -> Vector2:
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# X targets enough to see layers, 1 frame, vertical scrollbar, and padding
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# Y targets enough to see 1 layer
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if not is_instance_valid(Global.layer_vbox):
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return Vector2.ZERO
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return Vector2(Global.layer_vbox.size.x + cel_size + 26, cel_size + 105)
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func _frame_scroll_changed(_value: float) -> void:
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# Update the tag scroll as well:
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adjust_scroll_container()
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func _on_LayerVBox_resized() -> void:
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frame_scroll_bar.offset_left = frame_scroll_container.position.x
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# It doesn't update properly without awaits (for the first time after Pixelorama starts)
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await get_tree().process_frame
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await get_tree().process_frame
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adjust_scroll_container()
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func adjust_scroll_container() -> void:
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tag_spacer.custom_minimum_size.x = (
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frame_scroll_container.global_position.x - tag_scroll_container.global_position.x
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)
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tag_scroll_container.get_child(0).custom_minimum_size.x = Global.frame_hbox.size.x
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Global.tag_container.custom_minimum_size = Global.frame_hbox.size
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tag_scroll_container.scroll_horizontal = frame_scroll_bar.value
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func _on_LayerFrameSplitContainer_gui_input(event: InputEvent) -> void:
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Global.config_cache.set_value("timeline", "layer_size", layer_frame_h_split.split_offset)
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if (
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event is InputEventMouseButton
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and event.button_index == MOUSE_BUTTON_LEFT
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and not event.pressed
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):
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update_minimum_size() # After you're done resizing the layers, update min size
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func _cel_size_changed(value: int) -> void:
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if cel_size == value:
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return
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cel_size = clampi(value, min_cel_size, max_cel_size)
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cel_size_slider.value = cel_size
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update_minimum_size()
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Global.config_cache.set_value("timeline", "cel_size", cel_size)
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for layer_button: Control in Global.layer_vbox.get_children():
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layer_button.custom_minimum_size.y = cel_size
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layer_button.size.y = cel_size
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for cel_hbox: Control in Global.cel_vbox.get_children():
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for cel_button: Control in cel_hbox.get_children():
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cel_button.custom_minimum_size.x = cel_size
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cel_button.custom_minimum_size.y = cel_size
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cel_button.size.x = cel_size
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cel_button.size.y = cel_size
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for frame_id: Control in Global.frame_hbox.get_children():
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frame_id.custom_minimum_size.x = cel_size
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frame_id.size.x = cel_size
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for tag_c: Control in Global.tag_container.get_children():
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tag_c.update_position_and_size()
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## Fill the blend modes OptionButton with items
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func _fill_blend_modes_option_button() -> void:
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blend_modes_button.clear()
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var selected_layers_are_groups := true
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if Global.current_project.layers.size() == 0:
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selected_layers_are_groups = false
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else:
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for idx_pair in Global.current_project.selected_cels:
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var layer := Global.current_project.layers[idx_pair[1]]
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if not layer is GroupLayer:
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selected_layers_are_groups = false
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break
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if selected_layers_are_groups:
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# Special blend mode that appears only when group layers are selected
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blend_modes_button.add_item("Pass through", BaseLayer.BlendModes.PASS_THROUGH)
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blend_modes_button.add_item("Normal", BaseLayer.BlendModes.NORMAL)
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blend_modes_button.add_item("Erase", BaseLayer.BlendModes.ERASE)
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blend_modes_button.add_separator("Darken")
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blend_modes_button.add_item("Darken", BaseLayer.BlendModes.DARKEN)
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blend_modes_button.add_item("Multiply", BaseLayer.BlendModes.MULTIPLY)
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blend_modes_button.add_item("Color burn", BaseLayer.BlendModes.COLOR_BURN)
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blend_modes_button.add_item("Linear burn", BaseLayer.BlendModes.LINEAR_BURN)
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blend_modes_button.add_separator("Lighten")
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blend_modes_button.add_item("Lighten", BaseLayer.BlendModes.LIGHTEN)
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blend_modes_button.add_item("Screen", BaseLayer.BlendModes.SCREEN)
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blend_modes_button.add_item("Color dodge", BaseLayer.BlendModes.COLOR_DODGE)
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blend_modes_button.add_item("Add", BaseLayer.BlendModes.ADD)
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blend_modes_button.add_separator("Contrast")
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blend_modes_button.add_item("Overlay", BaseLayer.BlendModes.OVERLAY)
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blend_modes_button.add_item("Soft light", BaseLayer.BlendModes.SOFT_LIGHT)
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blend_modes_button.add_item("Hard light", BaseLayer.BlendModes.HARD_LIGHT)
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blend_modes_button.add_separator("Inversion")
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blend_modes_button.add_item("Difference", BaseLayer.BlendModes.DIFFERENCE)
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blend_modes_button.add_item("Exclusion", BaseLayer.BlendModes.EXCLUSION)
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blend_modes_button.add_item("Subtract", BaseLayer.BlendModes.SUBTRACT)
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blend_modes_button.add_item("Divide", BaseLayer.BlendModes.DIVIDE)
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blend_modes_button.add_separator("Component")
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blend_modes_button.add_item("Hue", BaseLayer.BlendModes.HUE)
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blend_modes_button.add_item("Saturation", BaseLayer.BlendModes.SATURATION)
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blend_modes_button.add_item("Color", BaseLayer.BlendModes.COLOR)
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blend_modes_button.add_item("Luminosity", BaseLayer.BlendModes.LUMINOSITY)
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func _on_blend_modes_item_selected(index: int) -> void:
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var project := Global.current_project
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var current_mode := blend_modes_button.get_item_id(index)
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project.undo_redo.create_action("Set Blend Mode")
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for idx_pair in project.selected_cels:
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var layer := project.layers[idx_pair[1]]
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var previous_mode := layer.blend_mode
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project.undo_redo.add_do_property(layer, "blend_mode", current_mode)
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project.undo_redo.add_undo_property(layer, "blend_mode", previous_mode)
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project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
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project.undo_redo.add_do_method(_update_layer_ui)
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project.undo_redo.add_do_method(_update_layers)
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project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
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project.undo_redo.add_undo_method(_update_layer_ui)
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project.undo_redo.add_undo_method(_update_layers)
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project.undo_redo.commit_action()
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func _update_layers() -> void:
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Global.canvas.update_all_layers = true
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Global.canvas.draw_layers()
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func add_frame() -> void:
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var project := Global.current_project
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var frame_add_index := project.current_frame + 1
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var frame := project.new_empty_frame()
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project.undos += 1
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project.undo_redo.create_action("Add Frame")
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for l in range(project.layers.size()):
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if project.layers[l].new_cels_linked: # If the link button is pressed
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var prev_cel := project.frames[project.current_frame].cels[l]
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if prev_cel.link_set == null:
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prev_cel.link_set = {}
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project.undo_redo.add_do_method(
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project.layers[l].link_cel.bind(prev_cel, prev_cel.link_set)
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)
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project.undo_redo.add_undo_method(project.layers[l].link_cel.bind(prev_cel, null))
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frame.cels[l].set_content(prev_cel.get_content(), prev_cel.image_texture)
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frame.cels[l].link_set = prev_cel.link_set
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# Code to PUSH AHEAD tags starting after the frame
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var new_animation_tags := project.animation_tags.duplicate()
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# Loop through the tags to create new classes for them, so that they won't be the same
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# as Global.current_project.animation_tags's classes. Needed for undo/redo to work properly.
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for i in new_animation_tags.size():
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new_animation_tags[i] = AnimationTag.new(
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new_animation_tags[i].name,
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new_animation_tags[i].color,
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new_animation_tags[i].from,
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new_animation_tags[i].to
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)
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# Loop through the tags to see if the frame is in one
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for tag in new_animation_tags:
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if frame_add_index >= tag.from && frame_add_index <= tag.to:
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tag.to += 1
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elif (frame_add_index) < tag.from:
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tag.from += 1
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tag.to += 1
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project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
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project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
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project.undo_redo.add_do_method(project.add_frames.bind([frame], [frame_add_index]))
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project.undo_redo.add_undo_method(project.remove_frames.bind([frame_add_index]))
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project.undo_redo.add_do_property(project, "animation_tags", new_animation_tags)
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project.undo_redo.add_undo_property(project, "animation_tags", project.animation_tags)
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project.undo_redo.add_do_method(project.change_cel.bind(project.current_frame + 1))
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project.undo_redo.add_undo_method(project.change_cel.bind(project.current_frame))
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project.undo_redo.commit_action()
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# It doesn't update properly without awaits
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await get_tree().process_frame
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await get_tree().process_frame
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adjust_scroll_container()
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func _on_DeleteFrame_pressed() -> void:
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delete_frames()
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func delete_frames(indices: PackedInt32Array = []) -> void:
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var project := Global.current_project
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if project.frames.size() == 1:
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return
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if indices.size() == 0:
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for cel in Global.current_project.selected_cels:
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var f: int = cel[0]
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if not f in indices:
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indices.append(f)
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indices.sort()
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if indices.size() == project.frames.size():
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indices.remove_at(indices.size() - 1) # Ensure the project has at least 1 frame
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var current_frame := mini(project.current_frame, project.frames.size() - indices.size() - 1)
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var frames: Array[Frame] = []
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var frame_correction := 0 # Only needed for tag adjustment
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var new_animation_tags := project.animation_tags.duplicate()
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# Loop through the tags to create new classes for them, so that they won't be the same
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# as Global.current_project.animation_tags's classes. Needed for undo/redo to work properly.
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for i in new_animation_tags.size():
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new_animation_tags[i] = AnimationTag.new(
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new_animation_tags[i].name,
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new_animation_tags[i].color,
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new_animation_tags[i].from,
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new_animation_tags[i].to
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)
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for f in indices:
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frames.append(project.frames[f])
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# Loop through the tags to see if the frame is in one
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f -= frame_correction # Erasing made frames indexes 1 step ahead their intended tags
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var tag_correction := 0 # needed when tag is erased
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for tag_ind in new_animation_tags.size():
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var tag = new_animation_tags[tag_ind - tag_correction]
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if f + 1 >= tag.from && f + 1 <= tag.to:
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if tag.from == tag.to: # If we're deleting the only frame in the tag
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new_animation_tags.erase(tag)
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tag_correction += 1
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else:
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tag.to -= 1
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elif f + 1 < tag.from:
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tag.from -= 1
|
|
tag.to -= 1
|
|
frame_correction += 1 # Compensation for the next batch
|
|
|
|
project.undos += 1
|
|
project.undo_redo.create_action("Remove Frame")
|
|
project.undo_redo.add_do_method(project.remove_frames.bind(indices))
|
|
project.undo_redo.add_undo_method(project.add_frames.bind(frames, indices))
|
|
project.undo_redo.add_do_property(project, "animation_tags", new_animation_tags)
|
|
project.undo_redo.add_undo_property(project, "animation_tags", project.animation_tags)
|
|
project.undo_redo.add_do_method(project.change_cel.bind(current_frame))
|
|
project.undo_redo.add_undo_method(project.change_cel.bind(project.current_frame))
|
|
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
|
|
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
|
|
project.undo_redo.commit_action()
|
|
# It doesn't update properly without awaits
|
|
await get_tree().process_frame
|
|
await get_tree().process_frame
|
|
adjust_scroll_container()
|
|
|
|
|
|
func _on_CopyFrame_pressed() -> void:
|
|
copy_frames([], -1, false)
|
|
|
|
|
|
## Copies frames located at [param indices] and inserts them at [param destination].
|
|
## When [param destination] is -1, the new frames will be placed right next to the last frame in
|
|
## [param destination]. if [param select_all_cels] is [code]true[/code] then all of the new copied
|
|
## cels will be selected, otherwise only the cels corresponding to the original selected cels will
|
|
## get selected. if [param tag_name_from] holds an animation tag then a tag of it's name will be
|
|
## created over the new frames.
|
|
## [br]Note: [param indices] must be in ascending order
|
|
func copy_frames(
|
|
indices := [], destination := -1, select_all_cels := true, tag_name_from: AnimationTag = null
|
|
) -> void:
|
|
var project := Global.current_project
|
|
|
|
if indices.size() == 0:
|
|
for cel in Global.current_project.selected_cels:
|
|
var f: int = cel[0]
|
|
if not f in indices:
|
|
indices.append(f)
|
|
indices.sort()
|
|
|
|
var copied_frames: Array[Frame] = []
|
|
var copied_indices := PackedInt32Array() # the indices of newly copied frames
|
|
|
|
if destination != -1:
|
|
copied_indices = range(destination + 1, (destination + 1) + indices.size())
|
|
else:
|
|
copied_indices = range(indices[-1] + 1, indices[-1] + 1 + indices.size())
|
|
var new_animation_tags := project.animation_tags.duplicate()
|
|
# Loop through the tags to create new classes for them, so that they won't be the same
|
|
# as project.animation_tags's classes. Needed for undo/redo to work properly.
|
|
for i in new_animation_tags.size():
|
|
new_animation_tags[i] = AnimationTag.new(
|
|
new_animation_tags[i].name,
|
|
new_animation_tags[i].color,
|
|
new_animation_tags[i].from,
|
|
new_animation_tags[i].to
|
|
)
|
|
project.undos += 1
|
|
project.undo_redo.create_action("Add Frame")
|
|
var last_focus_cels := []
|
|
for f in indices:
|
|
var src_frame := project.frames[f]
|
|
var new_frame := Frame.new()
|
|
copied_frames.append(new_frame)
|
|
|
|
new_frame.duration = src_frame.duration
|
|
for l in range(project.layers.size()):
|
|
if [f, l] in project.selected_cels:
|
|
last_focus_cels.append([copied_indices[indices.find(f)], l])
|
|
var src_cel := project.frames[f].cels[l] # Cel we're copying from, the source
|
|
var new_cel: BaseCel
|
|
var selected_id := -1
|
|
if src_cel is Cel3D:
|
|
new_cel = Cel3D.new(
|
|
src_cel.size, false, src_cel.object_properties, src_cel.scene_properties
|
|
)
|
|
if src_cel.selected != null:
|
|
selected_id = src_cel.selected.id
|
|
elif src_cel is CelTileMap:
|
|
new_cel = CelTileMap.new(src_cel.tileset)
|
|
else:
|
|
new_cel = src_cel.get_script().new()
|
|
|
|
if project.layers[l].new_cels_linked:
|
|
if src_cel.link_set == null:
|
|
src_cel.link_set = {}
|
|
project.undo_redo.add_do_method(
|
|
project.layers[l].link_cel.bind(src_cel, src_cel.link_set)
|
|
)
|
|
project.undo_redo.add_undo_method(
|
|
project.layers[l].link_cel.bind(src_cel, null)
|
|
)
|
|
new_cel.set_content(src_cel.get_content(), src_cel.image_texture)
|
|
new_cel.link_set = src_cel.link_set
|
|
else:
|
|
new_cel.set_content(src_cel.copy_content())
|
|
new_cel.opacity = src_cel.opacity
|
|
|
|
if new_cel is Cel3D:
|
|
if selected_id in new_cel.object_properties.keys():
|
|
if selected_id != -1:
|
|
new_cel.selected = new_cel.get_object_from_id(selected_id)
|
|
new_frame.cels.append(new_cel)
|
|
|
|
# After adding one frame, loop through the tags to see if the frame was in an animation tag
|
|
for tag in new_animation_tags:
|
|
if copied_indices[0] >= tag.from && copied_indices[0] <= tag.to:
|
|
tag.to += 1
|
|
elif copied_indices[0] < tag.from:
|
|
tag.from += 1
|
|
tag.to += 1
|
|
if tag_name_from:
|
|
new_animation_tags.append(
|
|
AnimationTag.new(
|
|
tag_name_from.name,
|
|
tag_name_from.color,
|
|
copied_indices[0] + 1,
|
|
copied_indices[-1] + 1
|
|
)
|
|
)
|
|
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
|
|
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
|
|
# Note: temporarily set the selected cels to an empty array (needed for undo/redo)
|
|
project.undo_redo.add_do_property(Global.current_project, "selected_cels", [])
|
|
project.undo_redo.add_undo_property(Global.current_project, "selected_cels", [])
|
|
project.undo_redo.add_do_method(project.add_frames.bind(copied_frames, copied_indices))
|
|
project.undo_redo.add_undo_method(project.remove_frames.bind(copied_indices))
|
|
if select_all_cels:
|
|
var all_new_cels := []
|
|
# Select all the new frames so that it is easier to move/offset collectively if user wants
|
|
# To ease animation workflow, new current frame is the first copied frame instead of the last
|
|
var range_start := copied_indices[-1]
|
|
var range_end := copied_indices[0]
|
|
var frame_diff_sign := signi(range_end - range_start)
|
|
if frame_diff_sign == 0:
|
|
frame_diff_sign = 1
|
|
for i in range(range_start, range_end + frame_diff_sign, frame_diff_sign):
|
|
for j in range(0, Global.current_project.layers.size()):
|
|
var frame_layer := [i, j]
|
|
if !all_new_cels.has(frame_layer):
|
|
all_new_cels.append(frame_layer)
|
|
project.undo_redo.add_do_property(Global.current_project, "selected_cels", all_new_cels)
|
|
project.undo_redo.add_do_method(project.change_cel.bind(range_end))
|
|
else:
|
|
project.undo_redo.add_do_property(Global.current_project, "selected_cels", last_focus_cels)
|
|
project.undo_redo.add_do_method(project.change_cel.bind(copied_indices[0]))
|
|
project.undo_redo.add_undo_property(
|
|
Global.current_project, "selected_cels", project.selected_cels
|
|
)
|
|
project.undo_redo.add_undo_method(project.change_cel.bind(project.current_frame))
|
|
project.undo_redo.add_do_property(project, "animation_tags", new_animation_tags)
|
|
project.undo_redo.add_undo_property(project, "animation_tags", project.animation_tags)
|
|
project.undo_redo.commit_action()
|
|
|
|
|
|
func _on_MoveLeft_pressed() -> void:
|
|
if Global.current_project.current_frame == 0:
|
|
return
|
|
move_frames(Global.current_project.current_frame, -1)
|
|
|
|
|
|
func _on_MoveRight_pressed() -> void:
|
|
if Global.current_project.current_frame == Global.current_project.frames.size() - 1:
|
|
return
|
|
move_frames(Global.current_project.current_frame, 1)
|
|
|
|
|
|
func move_frames(frame: int, rate: int) -> void:
|
|
var project := Global.current_project
|
|
var frame_indices: PackedInt32Array = []
|
|
var moved_frame_indices: PackedInt32Array = []
|
|
for cel in project.selected_cels:
|
|
var frame_index: int = cel[0]
|
|
if not frame_indices.has(frame_index):
|
|
frame_indices.append(frame_index)
|
|
moved_frame_indices.append(frame_index + rate)
|
|
frame_indices.sort()
|
|
moved_frame_indices.sort()
|
|
if not frame in frame_indices:
|
|
frame_indices = [frame]
|
|
moved_frame_indices = [frame + rate]
|
|
for moved_index in moved_frame_indices:
|
|
# Don't allow frames to be moved if they are out of bounds
|
|
if moved_index < 0 or moved_index >= project.frames.size():
|
|
return
|
|
project.undo_redo.create_action("Change Frame Order")
|
|
project.undo_redo.add_do_method(project.move_frames.bind(frame_indices, moved_frame_indices))
|
|
project.undo_redo.add_undo_method(project.move_frames.bind(moved_frame_indices, frame_indices))
|
|
|
|
if project.current_frame in frame_indices:
|
|
project.undo_redo.add_do_method(project.change_cel.bind(frame + rate))
|
|
else:
|
|
project.undo_redo.add_do_method(project.change_cel.bind(project.current_frame))
|
|
|
|
project.undo_redo.add_undo_method(project.change_cel.bind(project.current_frame))
|
|
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
|
|
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
|
|
project.undo_redo.commit_action()
|
|
|
|
|
|
func reverse_frames(indices: PackedInt32Array = []) -> void:
|
|
var project := Global.current_project
|
|
project.undo_redo.create_action("Change Frame Order")
|
|
project.undo_redo.add_do_method(project.reverse_frames.bind(indices))
|
|
project.undo_redo.add_undo_method(project.reverse_frames.bind(indices))
|
|
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
|
|
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
|
|
project.undo_redo.commit_action()
|
|
|
|
|
|
func _on_OnionSkinning_pressed() -> void:
|
|
Global.onion_skinning = !Global.onion_skinning
|
|
Global.canvas.refresh_onion()
|
|
var texture_button: TextureRect = onion_skinning_button.get_child(0)
|
|
if Global.onion_skinning:
|
|
Global.change_button_texturerect(texture_button, "onion_skinning.png")
|
|
else:
|
|
Global.change_button_texturerect(texture_button, "onion_skinning_off.png")
|
|
|
|
|
|
func _on_timeline_settings_button_pressed() -> void:
|
|
var pos := Vector2i(onion_skinning_button.global_position) - timeline_settings.size
|
|
timeline_settings.popup_on_parent(Rect2i(pos.x - 16, pos.y + 32, 136, 126))
|
|
|
|
|
|
func _on_LoopAnim_pressed() -> void:
|
|
var texture_button: TextureRect = loop_animation_button.get_child(0)
|
|
match animation_loop:
|
|
LoopType.NO:
|
|
animation_loop = LoopType.CYCLE
|
|
Global.change_button_texturerect(texture_button, "loop.png")
|
|
loop_animation_button.tooltip_text = "Cycle loop"
|
|
LoopType.CYCLE:
|
|
animation_loop = LoopType.PINGPONG
|
|
Global.change_button_texturerect(texture_button, "loop_pingpong.png")
|
|
loop_animation_button.tooltip_text = "Ping-pong loop"
|
|
LoopType.PINGPONG:
|
|
animation_loop = LoopType.NO
|
|
Global.change_button_texturerect(texture_button, "loop_none.png")
|
|
loop_animation_button.tooltip_text = "No loop"
|
|
|
|
|
|
func _on_PlayForward_toggled(button_pressed: bool) -> void:
|
|
if button_pressed:
|
|
Global.change_button_texturerect(play_forward.get_child(0), "pause.png")
|
|
else:
|
|
Global.change_button_texturerect(play_forward.get_child(0), "play.png")
|
|
play_animation(button_pressed, true)
|
|
|
|
|
|
func _on_PlayBackwards_toggled(button_pressed: bool) -> void:
|
|
if button_pressed:
|
|
Global.change_button_texturerect(play_backwards.get_child(0), "pause.png")
|
|
else:
|
|
Global.change_button_texturerect(play_backwards.get_child(0), "play_backwards.png")
|
|
play_animation(button_pressed, false)
|
|
|
|
|
|
## Called on each frame of the animation
|
|
func _on_AnimationTimer_timeout() -> void:
|
|
if first_frame == last_frame:
|
|
play_forward.button_pressed = false
|
|
play_backwards.button_pressed = false
|
|
animation_timer.stop()
|
|
return
|
|
|
|
Global.canvas.selection.transform_content_confirm()
|
|
var project := Global.current_project
|
|
var fps := project.fps
|
|
if animation_forward:
|
|
if project.current_frame < last_frame:
|
|
project.selected_cels.clear()
|
|
project.change_cel(project.current_frame + 1, -1)
|
|
animation_timer.wait_time = project.frames[project.current_frame].duration * (1.0 / fps)
|
|
animation_timer.start() # Change the frame, change the wait time and start a cycle
|
|
else:
|
|
match animation_loop:
|
|
LoopType.NO:
|
|
play_forward.button_pressed = false
|
|
play_backwards.button_pressed = false
|
|
animation_timer.stop()
|
|
animation_finished.emit()
|
|
is_animation_running = false
|
|
LoopType.CYCLE:
|
|
project.selected_cels.clear()
|
|
project.change_cel(first_frame, -1)
|
|
animation_timer.wait_time = (
|
|
project.frames[project.current_frame].duration * (1 / fps)
|
|
)
|
|
animation_timer.start()
|
|
LoopType.PINGPONG:
|
|
animation_forward = false
|
|
_on_AnimationTimer_timeout()
|
|
|
|
else:
|
|
if project.current_frame > first_frame:
|
|
project.selected_cels.clear()
|
|
project.change_cel(project.current_frame - 1, -1)
|
|
animation_timer.wait_time = project.frames[project.current_frame].duration * (1.0 / fps)
|
|
animation_timer.start()
|
|
else:
|
|
match animation_loop:
|
|
LoopType.NO:
|
|
play_backwards.button_pressed = false
|
|
play_forward.button_pressed = false
|
|
animation_timer.stop()
|
|
animation_finished.emit()
|
|
is_animation_running = false
|
|
LoopType.CYCLE:
|
|
project.selected_cels.clear()
|
|
project.change_cel(last_frame, -1)
|
|
animation_timer.wait_time = (
|
|
project.frames[project.current_frame].duration * (1 / fps)
|
|
)
|
|
animation_timer.start()
|
|
LoopType.PINGPONG:
|
|
animation_forward = true
|
|
_on_AnimationTimer_timeout()
|
|
frame_scroll_container.ensure_control_visible(
|
|
Global.frame_hbox.get_child(project.current_frame)
|
|
)
|
|
|
|
|
|
func play_animation(play: bool, forward_dir: bool) -> void:
|
|
first_frame = 0
|
|
last_frame = Global.current_project.frames.size() - 1
|
|
if Global.play_only_tags:
|
|
for tag in Global.current_project.animation_tags:
|
|
if (
|
|
Global.current_project.current_frame + 1 >= tag.from
|
|
&& Global.current_project.current_frame + 1 <= tag.to
|
|
):
|
|
first_frame = tag.from - 1
|
|
last_frame = mini(Global.current_project.frames.size() - 1, tag.to - 1)
|
|
|
|
if first_frame == last_frame:
|
|
if forward_dir:
|
|
play_forward.button_pressed = false
|
|
else:
|
|
play_backwards.button_pressed = false
|
|
return
|
|
|
|
if forward_dir:
|
|
play_backwards.toggled.disconnect(_on_PlayBackwards_toggled)
|
|
play_backwards.button_pressed = false
|
|
Global.change_button_texturerect(play_backwards.get_child(0), "play_backwards.png")
|
|
play_backwards.toggled.connect(_on_PlayBackwards_toggled)
|
|
else:
|
|
play_forward.toggled.disconnect(_on_PlayForward_toggled)
|
|
play_forward.button_pressed = false
|
|
Global.change_button_texturerect(play_forward.get_child(0), "play.png")
|
|
play_forward.toggled.connect(_on_PlayForward_toggled)
|
|
|
|
if play:
|
|
animation_timer.set_one_shot(true) # wait_time can't change correctly if it's playing
|
|
var duration: float = (
|
|
Global.current_project.frames[Global.current_project.current_frame].duration
|
|
)
|
|
animation_timer.wait_time = duration * (1 / Global.current_project.fps)
|
|
animation_timer.start()
|
|
animation_forward = forward_dir
|
|
animation_started.emit(forward_dir)
|
|
else:
|
|
animation_timer.stop()
|
|
animation_finished.emit()
|
|
|
|
is_animation_running = play
|
|
|
|
|
|
func _on_NextFrame_pressed() -> void:
|
|
var project := Global.current_project
|
|
project.selected_cels.clear()
|
|
if project.current_frame < project.frames.size() - 1:
|
|
project.change_cel(project.current_frame + 1, -1)
|
|
else:
|
|
project.change_cel(0, -1)
|
|
|
|
|
|
func _on_PreviousFrame_pressed() -> void:
|
|
var project := Global.current_project
|
|
project.selected_cels.clear()
|
|
if project.current_frame > 0:
|
|
project.change_cel(project.current_frame - 1, -1)
|
|
else:
|
|
project.change_cel(project.frames.size() - 1, -1)
|
|
|
|
|
|
func _on_LastFrame_pressed() -> void:
|
|
Global.current_project.selected_cels.clear()
|
|
Global.current_project.change_cel(Global.current_project.frames.size() - 1, -1)
|
|
|
|
|
|
func _on_FirstFrame_pressed() -> void:
|
|
Global.current_project.selected_cels.clear()
|
|
Global.current_project.change_cel(0, -1)
|
|
|
|
|
|
func _on_FPSValue_value_changed(value: float) -> void:
|
|
Global.current_project.fps = value
|
|
animation_timer.wait_time = 1 / Global.current_project.fps
|
|
|
|
|
|
func _on_PastOnionSkinning_value_changed(value: float) -> void:
|
|
Global.onion_skinning_past_rate = int(value)
|
|
Global.config_cache.set_value("timeline", "past_rate", Global.onion_skinning_past_rate)
|
|
Global.canvas.queue_redraw()
|
|
|
|
|
|
func _on_FutureOnionSkinning_value_changed(value: float) -> void:
|
|
Global.onion_skinning_future_rate = int(value)
|
|
Global.config_cache.set_value("timeline", "future_rate", Global.onion_skinning_future_rate)
|
|
Global.canvas.queue_redraw()
|
|
|
|
|
|
func _on_BlueRedMode_toggled(button_pressed: bool) -> void:
|
|
Global.onion_skinning_blue_red = button_pressed
|
|
Global.config_cache.set_value("timeline", "blue_red", Global.onion_skinning_blue_red)
|
|
Global.canvas.queue_redraw()
|
|
|
|
|
|
func _on_play_only_tags_toggled(toggled_on: bool) -> void:
|
|
Global.play_only_tags = toggled_on
|
|
|
|
|
|
func _on_PastPlacement_item_selected(index: int) -> void:
|
|
past_above_canvas = (index == 0)
|
|
Global.config_cache.set_value("timeline", "past_above_canvas", past_above_canvas)
|
|
Global.canvas.get_node("OnionPast").set("show_behind_parent", !past_above_canvas)
|
|
|
|
|
|
func _on_FuturePlacement_item_selected(index: int) -> void:
|
|
future_above_canvas = (index == 0)
|
|
Global.config_cache.set_value("timeline", "future_above_canvas", future_above_canvas)
|
|
Global.canvas.get_node("OnionFuture").set("show_behind_parent", !future_above_canvas)
|
|
|
|
|
|
# Layer buttons
|
|
func _on_add_layer_pressed() -> void:
|
|
var project := Global.current_project
|
|
var layer := PixelLayer.new(project)
|
|
add_layer(layer, project)
|
|
|
|
|
|
func _on_add_layer_list_id_pressed(id: int) -> void:
|
|
if id == Global.LayerTypes.TILEMAP:
|
|
new_tile_map_layer_dialog.popup_centered()
|
|
else:
|
|
var project := Global.current_project
|
|
var layer: BaseLayer
|
|
match id:
|
|
Global.LayerTypes.PIXEL:
|
|
layer = PixelLayer.new(project)
|
|
Global.LayerTypes.GROUP:
|
|
layer = GroupLayer.new(project)
|
|
Global.LayerTypes.THREE_D:
|
|
layer = Layer3D.new(project)
|
|
SteamManager.set_achievement("ACH_3D_LAYER")
|
|
add_layer(layer, project)
|
|
|
|
|
|
func add_layer(layer: BaseLayer, project: Project) -> void:
|
|
var current_layer := project.layers[project.current_layer]
|
|
var cels := []
|
|
for f in project.frames:
|
|
cels.append(layer.new_empty_cel())
|
|
|
|
var new_layer_idx := project.current_layer + 1
|
|
if current_layer is GroupLayer:
|
|
new_layer_idx = project.current_layer
|
|
if !current_layer.expanded:
|
|
current_layer.expanded = true
|
|
for layer_button: LayerButton in Global.layer_vbox.get_children():
|
|
layer_button.update_buttons()
|
|
var expanded := project.layers[layer_button.layer_index].is_expanded_in_hierarchy()
|
|
layer_button.visible = expanded
|
|
Global.cel_vbox.get_child(layer_button.get_index()).visible = expanded
|
|
# make layer child of group
|
|
layer.parent = Global.current_project.layers[project.current_layer]
|
|
else:
|
|
# set the parent of layer to be the same as the layer below it
|
|
layer.parent = Global.current_project.layers[project.current_layer].parent
|
|
|
|
project.undos += 1
|
|
project.undo_redo.create_action("Add Layer")
|
|
project.undo_redo.add_do_method(project.add_layers.bind([layer], [new_layer_idx], [cels]))
|
|
project.undo_redo.add_undo_method(project.remove_layers.bind([new_layer_idx]))
|
|
project.undo_redo.add_do_method(project.change_cel.bind(-1, new_layer_idx))
|
|
project.undo_redo.add_undo_method(project.change_cel.bind(-1, project.current_layer))
|
|
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
|
|
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
|
|
project.undo_redo.commit_action()
|
|
|
|
|
|
func _on_CloneLayer_pressed() -> void:
|
|
var project := Global.current_project
|
|
var source_layers := project.layers[project.current_layer].get_children(true)
|
|
source_layers.append(project.layers[project.current_layer])
|
|
|
|
var clones: Array[BaseLayer] = []
|
|
var cels := [] # 2D Array of Cels
|
|
for src_layer in source_layers:
|
|
var cl_layer: BaseLayer
|
|
if src_layer is LayerTileMap:
|
|
cl_layer = LayerTileMap.new(project, src_layer.tileset)
|
|
else:
|
|
cl_layer = src_layer.get_script().new(project)
|
|
cl_layer.project = project
|
|
cl_layer.index = src_layer.index
|
|
var src_layer_data: Dictionary = src_layer.serialize()
|
|
for link_set in src_layer_data.get("link_sets", []):
|
|
link_set["cels"].clear() # Clear away the indices
|
|
cl_layer.deserialize(src_layer_data)
|
|
clones.append(cl_layer)
|
|
|
|
cels.append([])
|
|
|
|
for frame in project.frames:
|
|
var src_cel := frame.cels[src_layer.index]
|
|
var new_cel: BaseCel
|
|
if src_cel is Cel3D:
|
|
new_cel = Cel3D.new(
|
|
src_cel.size, false, src_cel.object_properties, src_cel.scene_properties
|
|
)
|
|
elif src_cel is CelTileMap:
|
|
new_cel = CelTileMap.new(src_cel.tileset)
|
|
else:
|
|
new_cel = src_cel.get_script().new()
|
|
|
|
if src_cel.link_set == null:
|
|
new_cel.set_content(src_cel.copy_content())
|
|
else:
|
|
new_cel.link_set = cl_layer.cel_link_sets[src_layer.cel_link_sets.find(
|
|
src_cel.link_set
|
|
)]
|
|
if new_cel.link_set["cels"].size() > 0:
|
|
var linked_cel: BaseCel = new_cel.link_set["cels"][0]
|
|
new_cel.set_content(linked_cel.get_content(), linked_cel.image_texture)
|
|
else:
|
|
new_cel.set_content(src_cel.copy_content())
|
|
new_cel.link_set["cels"].append(new_cel)
|
|
|
|
new_cel.opacity = src_cel.opacity
|
|
cels[-1].append(new_cel)
|
|
|
|
for cl_layer in clones:
|
|
var p := source_layers.find(cl_layer.parent)
|
|
if p > -1: # Swap parent with clone if the parent is one of the source layers
|
|
cl_layer.parent = clones[p]
|
|
else: # Add (Copy) to the name if its not a child of another copied layer
|
|
cl_layer.name = str(cl_layer.name, " (", tr("copy"), ")")
|
|
|
|
var indices: PackedInt32Array = range(
|
|
project.current_layer + 1, project.current_layer + clones.size() + 1
|
|
)
|
|
|
|
project.undos += 1
|
|
project.undo_redo.create_action("Add Layer")
|
|
project.undo_redo.add_do_method(project.add_layers.bind(clones, indices, cels))
|
|
project.undo_redo.add_undo_method(project.remove_layers.bind(indices))
|
|
project.undo_redo.add_do_method(
|
|
project.change_cel.bind(-1, project.current_layer + clones.size())
|
|
)
|
|
project.undo_redo.add_undo_method(project.change_cel.bind(-1, project.current_layer))
|
|
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
|
|
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
|
|
project.undo_redo.commit_action()
|
|
|
|
|
|
func _on_RemoveLayer_pressed() -> void:
|
|
var project := Global.current_project
|
|
if project.layers.size() == 1:
|
|
return
|
|
|
|
var layers := project.layers[project.current_layer].get_children(true)
|
|
layers.append(project.layers[project.current_layer])
|
|
var indices := PackedInt32Array()
|
|
for l in layers:
|
|
indices.append(l.index)
|
|
|
|
var cels := []
|
|
for l in layers:
|
|
cels.append([])
|
|
for f in project.frames:
|
|
cels[-1].append(f.cels[l.index])
|
|
|
|
project.undos += 1
|
|
project.undo_redo.create_action("Remove Layer")
|
|
project.undo_redo.add_do_method(project.remove_layers.bind(indices))
|
|
project.undo_redo.add_undo_method(project.add_layers.bind(layers, indices, cels))
|
|
project.undo_redo.add_do_method(project.change_cel.bind(-1, maxi(indices[0] - 1, 0)))
|
|
project.undo_redo.add_undo_method(project.change_cel.bind(-1, project.current_layer))
|
|
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
|
|
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
|
|
project.undo_redo.commit_action()
|
|
|
|
|
|
## Move the layer up or down in layer order and/or reparent to be deeper/shallower in the
|
|
## layer hierarchy depending on its current index and parent
|
|
func change_layer_order(up: bool) -> void:
|
|
var project := Global.current_project
|
|
var layer := project.layers[project.current_layer]
|
|
var child_count := layer.get_child_count(true)
|
|
var from_indices: PackedInt32Array = range(layer.index - child_count, layer.index + 1)
|
|
var from_parents := []
|
|
for l in from_indices:
|
|
from_parents.append(project.layers[l].parent)
|
|
var to_parents := from_parents.duplicate()
|
|
var to_index := layer.index - child_count # the index where the LOWEST shifted layer should end up
|
|
|
|
if up:
|
|
var above_layer := project.layers[project.current_layer + 1]
|
|
if layer.parent == above_layer: # Above is the parent, leave the parent and go up
|
|
to_parents[-1] = above_layer.parent
|
|
to_index = to_index + 1
|
|
elif layer.parent != above_layer.parent: # Above layer must be deeper in the hierarchy
|
|
# Move layer 1 level deeper in hierarchy. Done by setting its parent to the parent of
|
|
# above_layer, and if that is multiple levels, drop levels until its just 1
|
|
to_parents[-1] = above_layer.parent
|
|
while to_parents[-1].parent != layer.parent:
|
|
to_parents[-1] = to_parents[-1].parent
|
|
elif above_layer.accepts_child(layer):
|
|
to_parents[-1] = above_layer
|
|
else:
|
|
to_index = to_index + 1
|
|
else: # Down
|
|
if layer.index == child_count: # If at the very bottom of the layer stack
|
|
if not is_instance_valid(layer.parent):
|
|
return
|
|
to_parents[-1] = layer.parent.parent # Drop a level in the hierarchy
|
|
else:
|
|
var below_layer := project.layers[project.current_layer - 1 - child_count]
|
|
if layer.parent != below_layer.parent: # If there is a hierarchy change
|
|
to_parents[-1] = layer.parent.parent # Drop a level in the hierarchy
|
|
elif below_layer.accepts_child(layer):
|
|
to_parents[-1] = below_layer
|
|
to_index = to_index - 1
|
|
else:
|
|
to_index = to_index - 1
|
|
|
|
var to_indices: PackedInt32Array = range(to_index, to_index + child_count + 1)
|
|
|
|
project.undo_redo.create_action("Change Layer Order")
|
|
project.undo_redo.add_do_method(project.move_layers.bind(from_indices, to_indices, to_parents))
|
|
project.undo_redo.add_undo_method(
|
|
project.move_layers.bind(to_indices, from_indices, from_parents)
|
|
)
|
|
project.undo_redo.add_do_method(project.change_cel.bind(-1, to_index + child_count))
|
|
project.undo_redo.add_undo_method(project.change_cel.bind(-1, project.current_layer))
|
|
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
|
|
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
|
|
project.undo_redo.commit_action()
|
|
|
|
|
|
func _on_MergeDownLayer_pressed() -> void:
|
|
var project := Global.current_project
|
|
var top_layer := project.layers[project.current_layer]
|
|
var bottom_layer := project.layers[project.current_layer - 1]
|
|
if not bottom_layer is PixelLayer:
|
|
return
|
|
var top_cels := []
|
|
|
|
project.undos += 1
|
|
project.undo_redo.create_action("Merge Layer")
|
|
for frame in project.frames:
|
|
var top_cel := frame.cels[top_layer.index]
|
|
top_cels.append(top_cel) # Store for undo purposes
|
|
|
|
var top_image := top_layer.display_effects(top_cel)
|
|
var bottom_cel := frame.cels[bottom_layer.index] as PixelCel
|
|
var bottom_image := bottom_cel.get_image()
|
|
var textures: Array[Image] = []
|
|
textures.append(bottom_image)
|
|
textures.append(top_image)
|
|
var metadata_image := Image.create(2, 4, false, Image.FORMAT_R8)
|
|
DrawingAlgos.set_layer_metadata_image(bottom_layer, bottom_cel, metadata_image, 0)
|
|
metadata_image.set_pixel(0, 1, Color(1.0, 0.0, 0.0, 0.0))
|
|
DrawingAlgos.set_layer_metadata_image(top_layer, top_cel, metadata_image, 1)
|
|
var texture_array := Texture2DArray.new()
|
|
texture_array.create_from_images(textures)
|
|
var params := {
|
|
"layers": texture_array, "metadata": ImageTexture.create_from_image(metadata_image)
|
|
}
|
|
var new_bottom_image := ImageExtended.create_custom(
|
|
top_image.get_width(),
|
|
top_image.get_height(),
|
|
top_image.has_mipmaps(),
|
|
top_image.get_format(),
|
|
project.is_indexed()
|
|
)
|
|
# Merge the image itself.
|
|
var gen := ShaderImageEffect.new()
|
|
gen.generate_image(new_bottom_image, DrawingAlgos.blend_layers_shader, params, project.size)
|
|
new_bottom_image.convert_rgb_to_indexed()
|
|
if (
|
|
bottom_cel.link_set != null
|
|
and bottom_cel.link_set.size() > 1
|
|
and not top_image.is_invisible()
|
|
):
|
|
# Unlink cel:
|
|
project.undo_redo.add_do_method(bottom_layer.link_cel.bind(bottom_cel, null))
|
|
project.undo_redo.add_undo_method(
|
|
bottom_layer.link_cel.bind(bottom_cel, bottom_cel.link_set)
|
|
)
|
|
project.undo_redo.add_do_property(bottom_cel, "image", new_bottom_image)
|
|
project.undo_redo.add_undo_property(bottom_cel, "image", bottom_cel.image)
|
|
else:
|
|
var undo_data := {}
|
|
var redo_data := {}
|
|
if bottom_cel is CelTileMap:
|
|
(bottom_cel as CelTileMap).serialize_undo_data_source_image(
|
|
new_bottom_image, redo_data, undo_data
|
|
)
|
|
new_bottom_image.add_data_to_dictionary(redo_data, bottom_image)
|
|
bottom_image.add_data_to_dictionary(undo_data)
|
|
project.deserialize_cel_undo_data(redo_data, undo_data)
|
|
|
|
project.undo_redo.add_do_method(project.remove_layers.bind([top_layer.index]))
|
|
project.undo_redo.add_undo_method(
|
|
project.add_layers.bind([top_layer], [top_layer.index], [top_cels])
|
|
)
|
|
project.undo_redo.add_do_method(project.change_cel.bind(-1, bottom_layer.index))
|
|
project.undo_redo.add_undo_method(project.change_cel.bind(-1, top_layer.index))
|
|
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
|
|
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
|
|
project.undo_redo.commit_action()
|
|
bottom_layer.visible = true
|
|
|
|
|
|
func _on_opacity_slider_value_changed(value: float) -> void:
|
|
var new_opacity := value / 100.0
|
|
for idx_pair in Global.current_project.selected_cels:
|
|
var layer := Global.current_project.layers[idx_pair[1]]
|
|
layer.opacity = new_opacity
|
|
Global.canvas.queue_redraw()
|
|
|
|
|
|
func _on_timeline_settings_close_requested() -> void:
|
|
timeline_settings.hide()
|
|
|
|
|
|
func _on_timeline_settings_visibility_changed() -> void:
|
|
Global.can_draw = not timeline_settings.visible
|
|
|
|
|
|
# Methods to update the UI in response to changes in the current project
|
|
|
|
|
|
func _cel_switched() -> void:
|
|
_toggle_frame_buttons()
|
|
_toggle_layer_buttons()
|
|
_fill_blend_modes_option_button()
|
|
# Temporarily disconnect it in order to prevent layer opacity changing
|
|
# in the rest of the selected layers, if there are any.
|
|
opacity_slider.value_changed.disconnect(_on_opacity_slider_value_changed)
|
|
_update_layer_ui()
|
|
opacity_slider.value_changed.connect(_on_opacity_slider_value_changed)
|
|
|
|
|
|
func _update_layer_ui() -> void:
|
|
var project := Global.current_project
|
|
var layer := project.layers[project.current_layer]
|
|
opacity_slider.value = layer.opacity * 100
|
|
var blend_mode_index := blend_modes_button.get_item_index(layer.blend_mode)
|
|
blend_modes_button.selected = blend_mode_index
|
|
|
|
|
|
func _toggle_frame_buttons() -> void:
|
|
var project := Global.current_project
|
|
Global.disable_button(delete_frame, project.frames.size() == 1)
|
|
Global.disable_button(move_frame_left, project.current_frame == 0)
|
|
Global.disable_button(move_frame_right, project.current_frame == project.frames.size() - 1)
|
|
|
|
|
|
func _toggle_layer_buttons() -> void:
|
|
var project := Global.current_project
|
|
if project.layers.is_empty() or project.current_layer >= project.layers.size():
|
|
return
|
|
var layer := project.layers[project.current_layer]
|
|
var child_count := layer.get_child_count(true)
|
|
|
|
Global.disable_button(
|
|
remove_layer, layer.is_locked_in_hierarchy() or project.layers.size() == child_count + 1
|
|
)
|
|
Global.disable_button(move_up_layer, project.current_layer == project.layers.size() - 1)
|
|
Global.disable_button(
|
|
move_down_layer,
|
|
project.current_layer == child_count and not is_instance_valid(layer.parent)
|
|
)
|
|
Global.disable_button(
|
|
merge_down_layer,
|
|
(
|
|
project.current_layer == child_count
|
|
or layer is GroupLayer
|
|
or project.layers[project.current_layer - 1] is GroupLayer
|
|
or project.layers[project.current_layer - 1] is Layer3D
|
|
)
|
|
)
|
|
|
|
|
|
func project_changed() -> void:
|
|
var project := Global.current_project
|
|
fps_spinbox.value = project.fps
|
|
_toggle_frame_buttons()
|
|
_toggle_layer_buttons()
|
|
# These must be removed from tree immediately to not mess up the indices of
|
|
# the new buttons, so use either free or queue_free + parent.remove_child
|
|
for layer_button in Global.layer_vbox.get_children():
|
|
layer_button.free()
|
|
for frame_button in Global.frame_hbox.get_children():
|
|
frame_button.free()
|
|
for cel_hbox in Global.cel_vbox.get_children():
|
|
cel_hbox.free()
|
|
|
|
for i in project.layers.size():
|
|
project_layer_added(i)
|
|
for f in project.frames.size():
|
|
var button := FRAME_BUTTON_TSCN.instantiate() as Button
|
|
button.frame = f
|
|
Global.frame_hbox.add_child(button)
|
|
|
|
# Press selected cel/frame/layer buttons
|
|
for cel_index in project.selected_cels:
|
|
var frame: int = cel_index[0]
|
|
var layer: int = cel_index[1]
|
|
if frame < Global.frame_hbox.get_child_count():
|
|
var frame_button: BaseButton = Global.frame_hbox.get_child(frame)
|
|
frame_button.button_pressed = true
|
|
|
|
var vbox_child_count: int = Global.cel_vbox.get_child_count()
|
|
if layer < vbox_child_count:
|
|
var cel_hbox: HBoxContainer = Global.cel_vbox.get_child(vbox_child_count - 1 - layer)
|
|
if frame < cel_hbox.get_child_count():
|
|
var cel_button := cel_hbox.get_child(frame)
|
|
cel_button.button_pressed = true
|
|
|
|
var layer_button := Global.layer_vbox.get_child(vbox_child_count - 1 - layer)
|
|
layer_button.button_pressed = true
|
|
|
|
|
|
func project_frame_added(frame: int) -> void:
|
|
var project := Global.current_project
|
|
var button := FRAME_BUTTON_TSCN.instantiate() as Button
|
|
button.frame = frame
|
|
Global.frame_hbox.add_child(button)
|
|
Global.frame_hbox.move_child(button, frame)
|
|
# Make it visible, yes 3 call_deferreds are required
|
|
frame_scroll_container.call_deferred(
|
|
&"call_deferred", &"call_deferred", &"ensure_control_visible", button
|
|
)
|
|
var layer := Global.cel_vbox.get_child_count() - 1
|
|
for cel_hbox in Global.cel_vbox.get_children():
|
|
var cel_button := project.frames[frame].cels[layer].instantiate_cel_button()
|
|
cel_button.frame = frame
|
|
cel_button.layer = layer
|
|
cel_hbox.add_child(cel_button)
|
|
cel_hbox.move_child(cel_button, frame)
|
|
layer -= 1
|
|
|
|
|
|
func project_frame_removed(frame: int) -> void:
|
|
Global.frame_hbox.get_child(frame).queue_free()
|
|
Global.frame_hbox.remove_child(Global.frame_hbox.get_child(frame))
|
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for cel_hbox in Global.cel_vbox.get_children():
|
|
cel_hbox.get_child(frame).free()
|
|
|
|
|
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func project_layer_added(layer: int) -> void:
|
|
var project := Global.current_project
|
|
|
|
var layer_button := project.layers[layer].instantiate_layer_button() as LayerButton
|
|
layer_button.layer_index = layer
|
|
if project.layers[layer].name == "":
|
|
project.layers[layer].set_name_to_default(Global.current_project.layers.size())
|
|
|
|
var cel_hbox := HBoxContainer.new()
|
|
cel_hbox.add_theme_constant_override("separation", 0)
|
|
for f in project.frames.size():
|
|
var cel_button := project.frames[f].cels[layer].instantiate_cel_button()
|
|
cel_button.frame = f
|
|
cel_button.layer = layer
|
|
cel_hbox.add_child(cel_button)
|
|
|
|
layer_button.visible = Global.current_project.layers[layer].is_expanded_in_hierarchy()
|
|
cel_hbox.visible = layer_button.visible
|
|
|
|
Global.layer_vbox.add_child(layer_button)
|
|
var count := Global.layer_vbox.get_child_count()
|
|
Global.layer_vbox.move_child(layer_button, count - 1 - layer)
|
|
Global.cel_vbox.add_child(cel_hbox)
|
|
Global.cel_vbox.move_child(cel_hbox, count - 1 - layer)
|
|
update_global_layer_buttons()
|
|
|
|
|
|
func project_layer_removed(layer: int) -> void:
|
|
var count := Global.layer_vbox.get_child_count()
|
|
Global.layer_vbox.get_child(count - 1 - layer).free()
|
|
Global.cel_vbox.get_child(count - 1 - layer).free()
|
|
update_global_layer_buttons()
|
|
|
|
|
|
func project_cel_added(frame: int, layer: int) -> void:
|
|
var cel_hbox := Global.cel_vbox.get_child(Global.cel_vbox.get_child_count() - 1 - layer)
|
|
var cel_button := Global.current_project.frames[frame].cels[layer].instantiate_cel_button()
|
|
cel_button.frame = frame
|
|
cel_button.layer = layer
|
|
cel_hbox.add_child(cel_button)
|
|
cel_hbox.move_child(cel_button, frame)
|
|
|
|
|
|
func project_cel_removed(frame: int, layer: int) -> void:
|
|
var cel_hbox := Global.cel_vbox.get_child(Global.cel_vbox.get_child_count() - 1 - layer)
|
|
cel_hbox.get_child(frame).queue_free()
|
|
cel_hbox.remove_child(cel_hbox.get_child(frame))
|
|
|
|
|
|
func _on_layer_fx_pressed() -> void:
|
|
layer_effect_settings.popup_centered()
|
|
Global.dialog_open(true)
|
|
|
|
|
|
func _on_cel_size_slider_value_changed(value: float) -> void:
|
|
cel_size = value
|
|
|
|
|
|
func _on_onion_skinning_opacity_value_changed(value: float) -> void:
|
|
var onion_skinning_opacity := value / 100.0
|
|
Global.config_cache.set_value("timeline", "onion_skinning_opacity", onion_skinning_opacity)
|
|
for onion_skinning_node: Node2D in get_tree().get_nodes_in_group("canvas_onion_skinning"):
|
|
onion_skinning_node.opacity = onion_skinning_opacity
|
|
onion_skinning_node.queue_redraw()
|
|
|
|
|
|
func _on_global_visibility_button_pressed() -> void:
|
|
var layer_visible := !global_layer_visibility
|
|
for layer_button: LayerButton in Global.layer_vbox.get_children():
|
|
var layer: BaseLayer = Global.current_project.layers[layer_button.layer_index]
|
|
if layer.parent == null and layer.visible != layer_visible:
|
|
layer_button.visibility_button.pressed.emit()
|
|
|
|
|
|
func _on_global_lock_button_pressed() -> void:
|
|
var locked := !global_layer_lock
|
|
for layer_button: LayerButton in Global.layer_vbox.get_children():
|
|
var layer: BaseLayer = Global.current_project.layers[layer_button.layer_index]
|
|
if layer.parent == null and layer.locked != locked:
|
|
layer_button.lock_button.pressed.emit()
|
|
|
|
|
|
func _on_global_expand_button_pressed() -> void:
|
|
var expand := !global_layer_expand
|
|
for layer_button: LayerButton in Global.layer_vbox.get_children():
|
|
var layer: BaseLayer = Global.current_project.layers[layer_button.layer_index]
|
|
if layer.parent == null and layer is GroupLayer and layer.expanded != expand:
|
|
layer_button.expand_button.pressed.emit()
|
|
|
|
|
|
func update_global_layer_buttons() -> void:
|
|
global_layer_visibility = false
|
|
global_layer_lock = true
|
|
global_layer_expand = true
|
|
for layer: BaseLayer in Global.current_project.layers:
|
|
if layer.parent == null:
|
|
if layer.visible:
|
|
global_layer_visibility = true
|
|
if not layer.locked:
|
|
global_layer_lock = false
|
|
if layer is GroupLayer and not layer.expanded:
|
|
global_layer_expand = false
|
|
if global_layer_visibility and not global_layer_lock and not global_layer_expand:
|
|
break
|
|
if global_layer_visibility:
|
|
Global.change_button_texturerect(%GlobalVisibilityButton.get_child(0), "layer_visible.png")
|
|
else:
|
|
Global.change_button_texturerect(
|
|
%GlobalVisibilityButton.get_child(0), "layer_invisible.png"
|
|
)
|
|
if global_layer_lock:
|
|
Global.change_button_texturerect(%GlobalLockButton.get_child(0), "lock.png")
|
|
else:
|
|
Global.change_button_texturerect(%GlobalLockButton.get_child(0), "unlock.png")
|
|
if global_layer_expand:
|
|
Global.change_button_texturerect(%GlobalExpandButton.get_child(0), "group_expanded.png")
|
|
else:
|
|
Global.change_button_texturerect(%GlobalExpandButton.get_child(0), "group_collapsed.png")
|
|
|
|
|
|
func _on_layer_frame_h_split_dragged(offset: int) -> void:
|
|
if layer_frame_header_h_split.split_offset != offset:
|
|
layer_frame_header_h_split.split_offset = offset
|
|
if layer_frame_h_split.split_offset != offset:
|
|
layer_frame_h_split.split_offset = offset
|