mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
213 lines
9.7 KiB
YAML
213 lines
9.7 KiB
YAML
name: Stable release builds
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on:
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push:
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branches: [ release ]
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env:
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GODOT_VERSION: 4.1.1
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EXPORT_NAME: Pixelorama
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TAG: v1.0
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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jobs:
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export-windows:
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name: Windows Export 🗔
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.1.1
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steps:
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- name: Setup WINE, rcedit and NSIS 🍷
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run: |
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dpkg --add-architecture i386 && apt-get update && apt-get install -y wine-stable && apt-get install -y wine32 && apt-get install -y nsis
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chown root:root -R ~
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wget https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe
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mkdir -v -p ~/.local/share/rcedit
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mv rcedit-x64.exe ~/.local/share/rcedit
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godot --headless --quit
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echo 'export/windows/wine = "/usr/bin/wine"' >> ~/.config/godot/editor_settings-4.tres
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echo 'export/windows/rcedit = "/github/home/.local/share/rcedit/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-4.tres
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- name: Checkout 🛎️
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uses: actions/checkout@v4
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with:
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submodules: true
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- name: Setup 💻
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run: |
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mkdir -v -p build/windows-64bit build/windows-32bit ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Windows Build 🔧
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run: |
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godot --headless -v --export-release "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe
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godot --headless -v --export-release "Windows Desktop 32-bit" ./build/windows-32bit/$EXPORT_NAME.exe
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- name: Copy pixelorama_data folder 📁
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run: |
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rm ./pixelorama_data/.gdignore
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cp -R ./pixelorama_data ./build/windows-64bit
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cp -R ./pixelorama_data ./build/windows-32bit
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cp -R ./pixelorama_data ./build
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- name: Zip 🗜️
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working-directory: ./build
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run: |
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zip -r Pixelorama.Windows-64bit.zip windows-64bit
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zip -r Pixelorama.Windows-32bit.zip windows-32bit
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- name: Build installer 🔧
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run: |
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python3 ./installer/utils/po2nsi.py -i ./installer/pixelorama.nsi -o ./installer/pixelorama_loc.nsi -p ./installer/po -l "English" -v
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makensis ./installer/pixelorama_loc.nsi
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mkdir ./build/installer
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mv ./installer/${EXPORT_NAME}_${TAG}_setup.exe ./build/installer
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- name: Upload Release Assets to itch.io 🎮
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run: |
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butler push ./build/windows-64bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-64 --userversion ${{env.TAG}}
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butler push ./build/windows-32bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-32 --userversion ${{env.TAG}}
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butler push ./build/installer ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-installer --userversion ${{env.TAG}}
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- name: Upload Release Asset 🚀
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ./build/*
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tag: ${{env.TAG}}
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overwrite: true
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file_glob: true
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export-linux:
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name: Linux Export 🐧
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.1.1
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v4
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with:
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submodules: true
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- name: Setup 💻
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run: |
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mkdir -v -p build/linux-64bit build/linux-32bit ~/.local/share/godot/export_templates
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Linux Build 🔧
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run: |
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godot --headless -v --export-release "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
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godot --headless -v --export-release "Linux/X11 32-bit" ./build/linux-32bit/$EXPORT_NAME.x86
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- name: Give execute permission ☑️
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run: |
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chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64
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chmod +x ./build/linux-32bit/$EXPORT_NAME.x86
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- name: Copy pixelorama_data folder 📁
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run: |
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rm ./pixelorama_data/.gdignore
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cp -R ./pixelorama_data ./build/linux-64bit
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cp -R ./pixelorama_data ./build/linux-32bit
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- name: Create tar.gz archive 🗜️
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run: |
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cd build
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tar zcvf Pixelorama.Linux-64bit.tar.gz linux-64bit
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tar zcvf Pixelorama.Linux-32bit.tar.gz linux-32bit
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- name: Upload Release Assets to itch.io 🎮
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run: |
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butler push ./build/Pixelorama.Linux-64bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-64 --userversion ${{env.TAG}}
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butler push ./build/Pixelorama.Linux-32bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-32 --userversion ${{env.TAG}}
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- name: Upload Release Asset 🚀
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ./build/Pixelorama.Linux-*.tar.gz
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tag: ${{env.TAG}}
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overwrite: true
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file_glob: true
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export-mac:
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name: Mac Export 🍎
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runs-on: macos-latest
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v4
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with:
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submodules: true
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- name: Setup environment 🔧
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run: |
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export GODOT_VERSION=${GODOT_VERSION}
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export EXPORT_NAME=Pixelorama
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- name: Download and extract export templates 💾
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run: |
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mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
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wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
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unzip -a Godot_v${GODOT_VERSION}-stable_export_templates.tpz
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mv ./templates/* "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
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- name: Download Godot headless binary 🤖
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run: |
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wget https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_macos.universal.zip
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unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip
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- name: Setup 💻
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run: mkdir -v -p ./build/mac
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- name: Mac Build 🔧
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run: |
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chown runner ./Godot.app/Contents/MacOS/Godot
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chmod +x ./Godot.app/Contents/MacOS/Godot
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./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/Pixelorama.zip
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- name: Make application executable 🔧
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run: |
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unzip -a ./build/mac/Pixelorama.zip -d ./build/mac
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chmod +x ./build/mac/Pixelorama.app/Contents/MacOS/Pixelorama
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rm ./build/mac/Pixelorama.zip
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- name: Fix application icon 🖼
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run: sips -s format icns ./build/mac/Pixelorama.app/Contents/Resources/icon.icns --out ./build/mac/Pixelorama.app/Contents/Resources/icon.icns
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- name: Copy pixelorama_data folder 📁
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run: |
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cp -R ./pixelorama_data ./build/mac/Pixelorama.app/Contents/Resources
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rm ./build/mac/Pixelorama.app/Contents/Resources/pixelorama_data/.gdignore
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- name: Ad-hoc signing ✍️
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run: codesign -s - --force --deep ./build/mac/Pixelorama.app
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- name: Create DMG archive 🔧
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run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname Pixelorama ./build/mac/Pixelorama.dmg
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- name: Upload Release Assets to itch.io 🎮
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run: |
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curl -L -o butler.zip https://broth.itch.ovh/butler/darwin-amd64/LATEST/archive/default
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unzip butler.zip
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chmod +x butler
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./butler push ./build/mac/Pixelorama.dmg ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:mac --userversion ${{env.TAG}}
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- name: Upload Release Asset 🚀
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uses: svenstaro/upload-release-action@v2
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with:
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repo_token: ${{ secrets.GITHUB_TOKEN }}
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file: ./build/mac/Pixelorama.dmg
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asset_name: ${{env.EXPORT_NAME}}[Mac].dmg
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tag: ${{env.TAG}}
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overwrite: true
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export-web:
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name: Web Export 🌐
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.1.1
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v4
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with:
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submodules: true
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- name: Setup 💻
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run: |
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mkdir -v -p build/web ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Web Build 🔧
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run: godot --headless -v --export-release "Web" ./build/web/index.html
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- name: Install rsync 📚
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run: |
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apt-get update && apt-get install -y rsync
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- name: Upload Release Assets to itch.io 🎮
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run: |
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butler push ./build/web ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:web --userversion ${{env.TAG}}
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# Workaround for SharedArrayBuffer support on GitHub Pages
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# See: https://github.com/godotengine/godot-docs/issues/7084
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- name: Enable SharedArrayBuffer for GitHub Pages
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run: |
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cd ./build/web
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apt-get install -y curl
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curl -fsSL https://github.com/gzuidhof/coi-serviceworker/raw/master/coi-serviceworker.js > coi-serviceworker.js
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sed -i 's#\( <script src="index.js"></script>\)# <script src="coi-serviceworker.js"></script>\n\1#g' index.html
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- name: Deploy 🚀
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uses: JamesIves/github-pages-deploy-action@v4
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with:
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token: ${{ secrets.GITHUB_TOKEN }}
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single-commit: true
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folder: build/web # The folder the action should deploy.
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