mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 17:49:47 +00:00
408 lines
17 KiB
GDScript
408 lines
17 KiB
GDScript
extends Control
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var opensprite_file_selected := false
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var redone := false
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var is_quitting_on_save := false
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var tallscreen_is_active = false
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onready var ui := $MenuAndUI/UI
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onready var tools_and_canvas : HSplitContainer = $MenuAndUI/UI/ToolsAndCanvas
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onready var tallscreen_hsplit_container : HSplitContainer = $MenuAndUI/UI/ToolsAndCanvas/CanvasAndTimeline/TallscreenHSplitContainer
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onready var bottom_panel : VSplitContainer = tallscreen_hsplit_container.get_node("BottomPanel")
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onready var right_panel := $MenuAndUI/UI/RightPanel
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onready var tool_and_palette_vsplit := $MenuAndUI/UI/RightPanel/MarginContainer/PreviewAndPalettes/ToolAndPaletteVSplit
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onready var color_and_tool_options := $MenuAndUI/UI/RightPanel/MarginContainer/PreviewAndPalettes/ToolAndPaletteVSplit/ColorAndToolOptions
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onready var canvas_preview_container := $MenuAndUI/UI/RightPanel/MarginContainer/PreviewAndPalettes/CanvasPreviewContainer
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onready var tool_panel := $MenuAndUI/UI/ToolsAndCanvas/ToolPanel
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onready var scroll_container := $MenuAndUI/UI/RightPanel/MarginContainer/PreviewAndPalettes/ToolAndPaletteVSplit/ColorAndToolOptions/ScrollContainer
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var alternate_transparent_background = ColorRect.new()
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add_child(alternate_transparent_background)
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move_child(alternate_transparent_background,0)
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alternate_transparent_background.visible = false
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alternate_transparent_background.name = "AlternateTransparentBackground"
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alternate_transparent_background.anchor_left = ANCHOR_BEGIN
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alternate_transparent_background.anchor_top = ANCHOR_BEGIN
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alternate_transparent_background.anchor_right = ANCHOR_END
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alternate_transparent_background.anchor_bottom = ANCHOR_END
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get_tree().set_auto_accept_quit(false)
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setup_application_window_size()
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handle_resize()
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get_tree().get_root().connect("size_changed", self, "handle_resize")
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Global.window_title = tr("untitled") + " - Pixelorama " + Global.current_version
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Global.current_project.layers[0].name = tr("Layer") + " 0"
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Import.import_brushes(Global.directory_module.get_brushes_search_path_in_order())
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Import.import_patterns(Global.directory_module.get_patterns_search_path_in_order())
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Global.quit_and_save_dialog.add_button("Save & Exit", false, "Save")
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Global.quit_and_save_dialog.get_ok().text = "Exit without saving"
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Global.open_sprites_dialog.current_dir = OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP)
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Global.save_sprites_dialog.current_dir = OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP)
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# FIXME: OS.get_system_dir does not grab the correct directory for Ubuntu Touch.
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# Additionally, AppArmor policies prevent the app from writing to the /home
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# directory. Until the proper AppArmor policies are determined to write to these
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# files accordingly, use the user data folder where cache.ini is stored.
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# Ubuntu Touch users can access these files in the File Manager at the directory
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# ~/.local/pixelorama.orama-interactive/godot/app_userdata/Pixelorama.
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if OS.has_feature("clickable"):
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Global.open_sprites_dialog.current_dir = OS.get_user_data_dir()
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Global.save_sprites_dialog.current_dir = OS.get_user_data_dir()
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var zstd_checkbox := CheckBox.new()
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zstd_checkbox.name = "ZSTDCompression"
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zstd_checkbox.pressed = true
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zstd_checkbox.text = "Use ZSTD Compression"
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zstd_checkbox.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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Global.save_sprites_dialog.get_vbox().add_child(zstd_checkbox)
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if not Global.config_cache.has_section_key("preferences", "startup"):
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Global.config_cache.set_value("preferences", "startup", true)
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show_splash_screen()
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handle_backup()
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# If the user wants to run Pixelorama with arguments in terminal mode
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# or open files with Pixelorama directly, then handle that
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if OS.get_cmdline_args():
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OpenSave.handle_loading_files(OS.get_cmdline_args())
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get_tree().connect("files_dropped", self, "_on_files_dropped")
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if OS.get_name() == "Android":
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OS.request_permissions()
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func handle_resize() -> void:
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var aspect_ratio = get_viewport_rect().size.x/(0.00001 if get_viewport_rect().size.y == 0 else get_viewport_rect().size.y)
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if ( (aspect_ratio <= 3.0/4.0 and Global.panel_layout != Global.PanelLayout.WIDESCREEN)
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or Global.panel_layout == Global.PanelLayout.TALLSCREEN):
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change_ui_layout("tallscreen")
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else:
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change_ui_layout("widescreen")
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func change_ui_layout(mode : String) -> void:
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var colorpicker_is_switched = true if tool_and_palette_vsplit.has_node("ScrollContainer") else false
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if mode == "tallscreen" and not tallscreen_is_active:
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tallscreen_is_active = true
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# changing visibility and re-parenting of nodes for tall screen
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if !Global.top_menu_container.zen_mode:
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tallscreen_hsplit_container.visible = true
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tallscreen_hsplit_container.split_offset = tools_and_canvas.split_offset
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reparent_node_to(Global.animation_timeline, tallscreen_hsplit_container.get_node("BottomPanel"), 0)
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reparent_node_to(right_panel, bottom_panel, 0)
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right_panel.rect_min_size.y = 322
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reparent_node_to(canvas_preview_container, tool_and_palette_vsplit, 1)
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tool_and_palette_vsplit = replace_node_with(tool_and_palette_vsplit, HBoxContainer.new())
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tool_and_palette_vsplit.set("custom_constants/separation", 8)
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color_and_tool_options.rect_min_size.x = 280
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reparent_node_to(tool_panel, tallscreen_hsplit_container, 0)
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var right_panel_margin : MarginContainer = right_panel.find_node("MarginContainer", true, false)
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right_panel_margin.set("custom_constants/margin_top", 8)
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right_panel_margin.set("custom_constants/margin_left", 0)
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right_panel_margin.set("custom_constants/margin_right", 0)
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right_panel.find_node("PalettePanel", true, false).size_flags_horizontal = SIZE_FILL
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elif mode == "widescreen" and tallscreen_is_active:
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tallscreen_is_active = false
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# Reparenting and hiding nodes to adjust wide-screen
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reparent_node_to(Global.animation_timeline, ui.get_node("ToolsAndCanvas/CanvasAndTimeline"), 1)
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tallscreen_hsplit_container.visible = false
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tools_and_canvas.split_offset = tallscreen_hsplit_container.split_offset
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reparent_node_to(right_panel, ui, -1)
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right_panel.rect_min_size.y = 0
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reparent_node_to(canvas_preview_container, right_panel.find_node("PreviewAndPalettes"), 0)
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tool_and_palette_vsplit = replace_node_with(tool_and_palette_vsplit, VSplitContainer.new())
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color_and_tool_options.rect_min_size.x = 0
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canvas_preview_container.visible = true
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reparent_node_to(tool_panel, ui.find_node("ToolsAndCanvas"), 0)
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var right_panel_margin : MarginContainer = right_panel.find_node("MarginContainer", true, false)
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right_panel_margin.set("custom_constants/margin_top", 0)
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right_panel_margin.set("custom_constants/margin_left", 8)
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right_panel_margin.set("custom_constants/margin_right", 8)
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right_panel.find_node("PalettePanel", true, false).size_flags_horizontal = SIZE_EXPAND_FILL
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if get_viewport_rect().size.x < 908 and mode == "tallscreen":
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canvas_preview_container.visible = false
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else:
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canvas_preview_container.visible = true
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if not colorpicker_is_switched and canvas_preview_container.visible and mode == "tallscreen":
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reparent_node_to(scroll_container, tool_and_palette_vsplit, 0)
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scroll_container.rect_min_size = Vector2(268, 196)
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color_and_tool_options.set("custom_constants/separation", 20)
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reparent_node_to(canvas_preview_container, color_and_tool_options, -1)
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elif colorpicker_is_switched and (not canvas_preview_container.visible or mode != "tallscreen"):
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reparent_node_to(scroll_container, color_and_tool_options, -1)
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scroll_container.rect_min_size = Vector2(0, 0)
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color_and_tool_options.set("custom_constants/separation", 8)
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if mode == "widescreen":
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reparent_node_to(canvas_preview_container, right_panel.find_node("PreviewAndPalettes", true, false), 0)
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else:
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reparent_node_to(canvas_preview_container, tool_and_palette_vsplit, 1)
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# helper function (change_ui_layout)
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# warning: this doesn't really copy any sort of attributes, except a few that were needed in my particular case
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func replace_node_with(old : Node, new : Node) -> Node:
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var tempname = old.name
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old.name = "old"
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new.name = tempname
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new.size_flags_vertical = old.size_flags_horizontal
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new.size_flags_vertical = old.size_flags_vertical
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# new.set("custom_constants/autohide", old.get("custom_constants/autohide"))
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if new is HBoxContainer:
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new.set_alignment(HBoxContainer.ALIGN_CENTER)
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new.set("custom_constants/separation", 20)
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old.get_parent().add_child(new)
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for n in old.get_children():
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reparent_node_to(n, new, -1)
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old.get_parent().remove_child(old)
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old.queue_free()
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return new
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# helper function (change_ui_layout)
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func reparent_node_to(node : Node, dest : Node, pos : int) -> bool:
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if dest is Node and node is Node:
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node.get_parent().remove_child(node)
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dest.add_child(node)
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node.set_owner(dest)
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if pos >= 0:
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dest.move_child(node, pos)
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return true
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else:
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return false
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func _input(event : InputEvent) -> void:
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Global.left_cursor.position = get_global_mouse_position() + Vector2(-32, 32)
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Global.left_cursor.texture = Global.left_cursor_tool_texture
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Global.right_cursor.position = get_global_mouse_position() + Vector2(32, 32)
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Global.right_cursor.texture = Global.right_cursor_tool_texture
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if event is InputEventKey and (event.scancode == KEY_ENTER or event.scancode == KEY_KP_ENTER):
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if get_focus_owner() is LineEdit:
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get_focus_owner().release_focus()
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# The section of code below is reserved for Undo and Redo! Do not place code for Input below, but above.
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if !event.is_echo(): # Checks if the action is pressed down
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if event.is_action_pressed("redo_secondary"):
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# Done, so that "redo_secondary" hasn't a slight delay before it starts.
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# The "redo" and "undo" action don't have a slight delay,
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# because they get called as an accelerator once pressed (TopMenuContainer.gd / Line 152).
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Global.current_project.commit_redo()
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return
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if event.is_action("redo"): # Ctrl + Y
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Global.current_project.commit_redo()
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if event.is_action("redo_secondary"): # Shift + Ctrl + Z
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Global.current_project.commit_redo()
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if event.is_action("undo") and !event.shift: # Ctrl + Z and check if shift isn't pressed
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Global.current_project.commit_undo() # so "undo" isn't accidentaly triggered while using "redo_secondary"
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func setup_application_window_size() -> void:
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if OS.get_name() == "HTML5":
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return
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# Set a minimum window size to prevent UI elements from collapsing on each other.
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OS.min_window_size = Vector2(1024, 576)
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_DISABLED,
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SceneTree.STRETCH_ASPECT_IGNORE, Vector2(1024,576), Global.shrink)
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# Restore the window position/size if values are present in the configuration cache
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if Global.config_cache.has_section_key("window", "screen"):
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OS.current_screen = Global.config_cache.get_value("window", "screen")
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if Global.config_cache.has_section_key("window", "maximized"):
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OS.window_maximized = Global.config_cache.get_value("window", "maximized")
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if !OS.window_maximized:
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if Global.config_cache.has_section_key("window", "position"):
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OS.window_position = Global.config_cache.get_value("window", "position")
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if Global.config_cache.has_section_key("window", "size"):
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OS.window_size = Global.config_cache.get_value("window", "size")
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func show_splash_screen() -> void:
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# Wait for the window to adjust itself, so the popup is correctly centered
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yield(get_tree().create_timer(0.2), "timeout")
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if Global.config_cache.get_value("preferences", "startup"):
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$Dialogs/SplashDialog.popup_centered() # Splash screen
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modulate = Color(0.5, 0.5, 0.5)
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else:
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Global.can_draw = true
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func handle_backup() -> void:
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# If backup file exists then Pixelorama was not closed properly (probably crashed) - reopen backup
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var backup_confirmation : ConfirmationDialog = $Dialogs/BackupConfirmation
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backup_confirmation.get_cancel().text = tr("Delete")
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if Global.config_cache.has_section("backups"):
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var project_paths = Global.config_cache.get_section_keys("backups")
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if project_paths.size() > 0:
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# Get backup paths
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var backup_paths := []
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for p_path in project_paths:
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backup_paths.append(Global.config_cache.get_value("backups", p_path))
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# Temporatily stop autosave until user confirms backup
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OpenSave.autosave_timer.stop()
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backup_confirmation.dialog_text = tr(backup_confirmation.dialog_text) % project_paths
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backup_confirmation.connect("confirmed", self, "_on_BackupConfirmation_confirmed", [project_paths, backup_paths])
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backup_confirmation.get_cancel().connect("pressed", self, "_on_BackupConfirmation_delete", [project_paths, backup_paths])
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backup_confirmation.popup_centered()
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Global.can_draw = false
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modulate = Color(0.5, 0.5, 0.5)
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else:
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if Global.open_last_project:
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load_last_project()
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else:
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if Global.open_last_project:
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load_last_project()
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func _notification(what : int) -> void:
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match what:
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MainLoop.NOTIFICATION_WM_QUIT_REQUEST: # Handle exit
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show_quit_dialog()
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MainLoop.NOTIFICATION_WM_FOCUS_OUT: # Called when another program is currently focused
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Global.has_focus = false
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if Global.fps_limit_focus:
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Engine.set_target_fps(Global.idle_fps) # then set the fps to the idle fps (by default 1) to facilitate the cpu
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MainLoop.NOTIFICATION_WM_MOUSE_ENTER: # Opposite of the above
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if Global.fps_limit_focus:
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Engine.set_target_fps(Global.fps_limit) # 0 stands for maximum fps
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MainLoop.NOTIFICATION_WM_MOUSE_EXIT: # if the mouse exits the window and another application has the focus set the fps to the idle fps
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if !OS.is_window_focused() and Global.fps_limit_focus:
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Engine.set_target_fps(Global.idle_fps)
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func _on_files_dropped(_files : PoolStringArray, _screen : int) -> void:
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OpenSave.handle_loading_files(_files)
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var splash_dialog = Global.control.get_node("Dialogs/SplashDialog")
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if splash_dialog.visible:
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splash_dialog.hide()
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func load_last_project() -> void:
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if OS.get_name() == "HTML5":
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return
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# Check if any project was saved or opened last time
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if Global.config_cache.has_section_key("preferences", "last_project_path"):
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# Check if file still exists on disk
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var file_path = Global.config_cache.get_value("preferences", "last_project_path")
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var file_check := File.new()
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if file_check.file_exists(file_path): # If yes then load the file
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OpenSave.open_pxo_file(file_path)
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else:
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# If file doesn't exist on disk then warn user about this
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Global.error_dialog.set_text("Cannot find last project file.")
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Global.error_dialog.popup_centered()
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Global.dialog_open(true)
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func load_recent_project_file(path : String) -> void:
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if OS.get_name() == "HTML5":
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return
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# Check if file still exists on disk
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var file_check := File.new()
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if file_check.file_exists(path): # If yes then load the file
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OpenSave.handle_loading_files([path])
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else:
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# If file doesn't exist on disk then warn user about this
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Global.error_dialog.set_text("Cannot find project file.")
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Global.error_dialog.popup_centered()
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Global.dialog_open(true)
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func _on_OpenSprite_file_selected(path : String) -> void:
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OpenSave.handle_loading_files([path])
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func _on_SaveSprite_file_selected(path : String) -> void:
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var zstd = Global.save_sprites_dialog.get_vbox().get_node("ZSTDCompression").pressed
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OpenSave.save_pxo_file(path, false, zstd)
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if is_quitting_on_save:
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_on_QuitDialog_confirmed()
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func _on_SaveSpriteHTML5_confirmed() -> void:
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var file_name = Global.save_sprites_html5_dialog.get_node("FileNameContainer/FileNameLineEdit").text
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file_name += ".pxo"
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var path = "user://".plus_file(file_name)
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OpenSave.save_pxo_file(path, false, false)
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func _on_OpenSprite_popup_hide() -> void:
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if !opensprite_file_selected:
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_can_draw_true()
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func _can_draw_true() -> void:
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Global.dialog_open(false)
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func show_quit_dialog() -> void:
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if !Global.quit_dialog.visible:
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if !Global.current_project.has_changed:
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Global.quit_dialog.call_deferred("popup_centered")
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else:
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Global.quit_and_save_dialog.call_deferred("popup_centered")
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Global.dialog_open(true)
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func _on_QuitAndSaveDialog_custom_action(action : String) -> void:
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if action == "Save":
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is_quitting_on_save = true
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Global.save_sprites_dialog.popup_centered()
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Global.quit_dialog.hide()
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Global.dialog_open(true)
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func _on_QuitDialog_confirmed() -> void:
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# Darken the UI to denote that the application is currently exiting
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# (it won't respond to user input in this state).
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modulate = Color(0.5, 0.5, 0.5)
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get_tree().quit()
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func _on_BackupConfirmation_confirmed(project_paths : Array, backup_paths : Array) -> void:
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OpenSave.reload_backup_file(project_paths, backup_paths)
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OpenSave.autosave_timer.start()
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Export.file_name = OpenSave.current_save_paths[0].get_file().trim_suffix(".pxo")
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Export.directory_path = OpenSave.current_save_paths[0].get_base_dir()
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Export.was_exported = false
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Global.top_menu_container.file_menu.set_item_text(4, tr("Save") + " %s" % OpenSave.current_save_paths[0].get_file())
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Global.top_menu_container.file_menu.set_item_text(6, tr("Export"))
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func _on_BackupConfirmation_delete(project_paths : Array, backup_paths : Array) -> void:
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for i in range(project_paths.size()):
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OpenSave.remove_backup_by_path(project_paths[i], backup_paths[i])
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OpenSave.autosave_timer.start()
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# Reopen last project
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if Global.open_last_project:
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load_last_project()
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func _on_BackupConfirmation_popup_hide() -> void:
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OpenSave.autosave_timer.start()
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