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Pixelorama/src/Shaders
Emmanouil Papadeas c1b78e4c01 Implement basic clipping masks
A very simple implementation, not as complex as something like #768 yet, but it can be done in the future.

The main current limitation is that it doesn't work with group layers as of right now.
2024-03-14 01:08:57 +02:00
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Effects Add a ShaderInclude file for common shader rotation code 2024-01-18 00:19:30 +02:00
AutoInvertColors.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
BlendLayers.gdshader Implement basic clipping masks 2024-03-14 01:08:57 +02:00
ColorReplace.gdshader Fix pattern sampler2D in shaders not repeating 2024-03-10 14:59:55 +02:00
ColorSelect.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Greyscale.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
MarchingAntsOutline.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
PatternFill.gdshader Fix pattern sampler2D in shaders not repeating 2024-03-10 14:59:55 +02:00
ReferenceImageShader.gdshader Reference Image Improvements (#961) 2023-12-31 14:12:37 +02:00
TransparentChecker.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UITransparency.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00