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Pixelorama/src/Autoload
Emmanouil Papadeas 9a85de74b5
Make the color picker be always visible in the UI instead of a popup (#953)
* Initial work of a color picker that is always visible

* Make the new color picker fully functional

* Minor UI fixes

* Change the UI a bit so the color picker buttons look like they used to

To save horizontal space

* Add sliders as a separate panel and rename some file names

* Move the left/right color buttons next to the hex text edit

* Add color picker sliders to the same panel as the rest of the color picker, as an expandable/collapsible area

* Change default layout

* Some minor UI improvements

* Remove guides from ColorPicker.tscn

* Reduce the lines of code that calculate the average color

* Make Pixelorama remember if the color picker is expanded and its color mode

* Update tallscreen.tres

* Update tallscreen.tres

* Pixelorama now also remembers the last used picker shape

* Add some extra comments in the code

* Fix typo

* Add some translation strings
2023-12-05 00:10:42 +02:00
..
DrawingAlgos.gd Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
Export.gd Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
ExtensionsApi.gd Exposed get_enclosed_image() to API (#944) 2023-11-20 14:43:40 +02:00
Global.gd Limit outline width step to 1 and allow lesser/greater values for shader-generated sliders 2023-11-22 17:18:37 +02:00
HTML5FileExchange.gd Fix some typos in the code 2023-10-04 18:25:49 +03:00
Import.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
OpenSave.gd [Undo/Redo] Compress images when replacing cels and merging layers 2023-11-14 17:08:09 +02:00
Palettes.gd Allow user to move Palettes to Trash/Recycle Bin instead of deleting them permanently (#914) 2023-10-11 19:20:05 +03:00
Tools.gd Make the color picker be always visible in the UI instead of a popup (#953) 2023-12-05 00:10:42 +02:00