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Pixelorama/src/UI/UI.gd
2022-03-18 01:08:00 +02:00

27 lines
775 B
GDScript

extends Panel
onready var main_canvas_container = Global.main_canvas_container
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
update_transparent_shader()
func _on_main_canvas_item_rect_changed() -> void:
update_transparent_shader()
func _on_main_canvas_visibility_changed() -> void:
update_transparent_shader()
func update_transparent_shader() -> void:
# Works independently of the transparency feature
var canvas_size: Vector2 = (main_canvas_container.rect_size - Vector2.DOWN * 2) * Global.shrink
material.set("shader_param/screen_resolution", get_viewport().size)
material.set(
"shader_param/position", main_canvas_container.rect_global_position * Global.shrink
)
material.set("shader_param/size", canvas_size)