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Everything should now be translated in Greek. Will update if I have forgotten anything. Also made some changes to the layer and frame button colors and layer position.
79 lines
No EOL
2.7 KiB
GDScript
79 lines
No EOL
2.7 KiB
GDScript
extends Button
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class_name LayerContainer
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var i
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# warning-ignore:unused_class_variable
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var currently_selected := false
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onready var visibility_button := $VisibilityButton
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onready var label := $HBoxContainer/Label
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onready var line_edit := $HBoxContainer/LineEdit
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func _ready() -> void:
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changed_selection()
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func _input(event : InputEvent):
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if event.is_action_released("ui_accept") && line_edit.visible:
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label.visible = true
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line_edit.visible = false
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line_edit.editable = false
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func _on_LayerContainer_pressed() -> void:
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var initially_pressed := pressed
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var label_initially_visible : bool = label.visible
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Global.canvas.current_layer_index = i
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changed_selection()
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if !initially_pressed:
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if label_initially_visible:
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label.visible = false
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line_edit.visible = true
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line_edit.editable = true
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line_edit.grab_focus()
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else:
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label.visible = true
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line_edit.visible = false
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line_edit.editable = false
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func changed_selection() -> void:
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var parent := get_parent()
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for child in parent.get_children():
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if child is Button:
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child.label.visible = true
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child.line_edit.visible = false
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child.line_edit.editable = false
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if Global.canvas.current_layer_index == child.i:
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child.currently_selected = true
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child.pressed = true
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if Global.canvas.current_layer_index < Global.canvas.layers.size() - 1:
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Global.move_up_layer_button.disabled = false
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Global.move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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else:
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Global.move_up_layer_button.disabled = true
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Global.move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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if Global.canvas.current_layer_index > 0:
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Global.move_down_layer_button.disabled = false
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Global.move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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Global.merge_down_layer_button.disabled = false
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Global.merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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else:
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Global.move_down_layer_button.disabled = true
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Global.move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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Global.merge_down_layer_button.disabled = true
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Global.merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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else:
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child.currently_selected = false
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child.pressed = false
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func _on_VisibilityButton_pressed() -> void:
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if Global.canvas.layers[i][3]:
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Global.canvas.layers[i][3] = false
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visibility_button.texture_normal = preload("res://Assets/Graphics/Layers/layer_invisible.png")
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else:
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Global.canvas.layers[i][3] = true
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visibility_button.texture_normal = preload("res://Assets/Graphics/Layers/layer_visible.png")
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func _on_LineEdit_text_changed(new_text : String) -> void:
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Global.canvas.layers[i][2] = new_text
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label.text = new_text |