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Pixelorama/Scripts/Main.gd
OverloadedOrama 155b77b514 Moved Rotate Image selection up, fixed some warnings
And minor UI changes, like changing default cursor shape to pointing hand when hovering on some UI elements in RotateImage.tscn
2020-02-04 18:29:34 +02:00

836 lines
33 KiB
GDScript

extends Control
var current_save_path := ""
var opensprite_file_selected := false
var file_menu : PopupMenu
var view_menu : PopupMenu
var tools := []
var redone := false
var previous_left_color := Color.black
var previous_right_color := Color.white
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_tree().set_auto_accept_quit(false)
# Set a minimum window size to prevent UI elements from collapsing on each other.
# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
OS.set("min_window_size", Vector2(1152, 648))
# `TranslationServer.get_loaded_locales()` was added in 3.2beta and in 3.1.2
# The `has_method()` check and the `else` branch can be removed once 3.2 is released.
if TranslationServer.has_method("get_loaded_locales"):
Global.loaded_locales = TranslationServer.get_loaded_locales()
else:
# Hardcoded list of locales
Global.loaded_locales = ["de_DE", "el_GR", "en_US", "es_ES", "fr_FR", "it_IT", "pl_PL", "pt_BR", "ru_RU", "zh_TW"]
# Make sure locales are always sorted, in the same order
Global.loaded_locales.sort()
# Restore the window position/size if values are present in the configuration cache
if Global.config_cache.has_section_key("window", "screen"):
OS.current_screen = Global.config_cache.get_value("window", "screen")
if Global.config_cache.has_section_key("window", "maximized"):
OS.window_maximized = Global.config_cache.get_value("window", "maximized")
if !OS.window_maximized:
if Global.config_cache.has_section_key("window", "position"):
OS.window_position = Global.config_cache.get_value("window", "position")
if Global.config_cache.has_section_key("window", "size"):
OS.window_size = Global.config_cache.get_value("window", "size")
var file_menu_items := {
"New..." : KEY_MASK_CMD + KEY_N,
"Open..." : KEY_MASK_CMD + KEY_O,
"Save..." : KEY_MASK_CMD + KEY_S,
"Save as..." : KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S,
"Import PNG..." : KEY_MASK_CMD + KEY_I,
"Export PNG..." : KEY_MASK_CMD + KEY_E,
"Export PNG as..." : KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_E,
"Quit" : KEY_MASK_CMD + KEY_Q
}
var edit_menu_items := {
"Undo" : KEY_MASK_CMD + KEY_Z,
"Redo" : KEY_MASK_CMD + KEY_Y,
"Clear Selection" : 0,
"Preferences" : 0
}
var view_menu_items := {
"Tile Mode" : KEY_MASK_CMD + KEY_T,
"Show Grid" : KEY_MASK_CMD + KEY_G,
"Show Rulers" : KEY_MASK_CMD + KEY_R,
"Show Guides" : KEY_MASK_CMD + KEY_F
}
var image_menu_items := {
"Scale Image" : 0,
"Crop Image" : 0,
"Flip Horizontal" : KEY_MASK_SHIFT + KEY_H,
"Flip Vertical" : KEY_MASK_SHIFT + KEY_V,
"Rotate Image" : 0,
"Invert colors" : 0,
"Desaturation" : 0,
"Outline" : 0
}
var help_menu_items := {
"View Splash Screen" : 0,
"Issue Tracker" : 0,
"Changelog" : 0,
"About Pixelorama" : 0
}
# Load language
if Global.config_cache.has_section_key("preferences", "locale"):
var saved_locale : String = Global.config_cache.get_value("preferences", "locale")
TranslationServer.set_locale(saved_locale)
# Set the language option menu's default selected option to the loaded locale
var locale_index: int = Global.loaded_locales.find(saved_locale)
$PreferencesDialog.languages.get_child(1).pressed = false
$PreferencesDialog.languages.get_child(locale_index + 2).pressed = true
else: # If the user doesn't have a language preference, set it to their OS' locale
TranslationServer.set_locale(OS.get_locale())
if "zh" in TranslationServer.get_locale():
theme.default_font = preload("res://Assets/Fonts/CJK/NotoSansCJKtc-Regular.tres")
else:
theme.default_font = preload("res://Assets/Fonts/Roboto-Regular.tres")
file_menu = Global.file_menu.get_popup()
var edit_menu : PopupMenu = Global.edit_menu.get_popup()
view_menu = Global.view_menu.get_popup()
var image_menu : PopupMenu = Global.image_menu.get_popup()
var help_menu : PopupMenu = Global.help_menu.get_popup()
var i = 0
for item in file_menu_items.keys():
file_menu.add_item(item, i, file_menu_items[item])
i += 1
i = 0
for item in edit_menu_items.keys():
edit_menu.add_item(item, i, edit_menu_items[item])
i += 1
i = 0
for item in view_menu_items.keys():
view_menu.add_check_item(item, i, view_menu_items[item])
i += 1
view_menu.set_item_checked(2, true) #Show Rulers
view_menu.set_item_checked(3, true) #Show Guides
view_menu.hide_on_checkable_item_selection = false
i = 0
for item in image_menu_items.keys():
image_menu.add_item(item, i, image_menu_items[item])
if i == 4:
image_menu.add_separator()
i += 1
i = 0
for item in help_menu_items.keys():
help_menu.add_item(item, i, help_menu_items[item])
i += 1
file_menu.connect("id_pressed", self, "file_menu_id_pressed")
edit_menu.connect("id_pressed", self, "edit_menu_id_pressed")
view_menu.connect("id_pressed", self, "view_menu_id_pressed")
image_menu.connect("id_pressed", self, "image_menu_id_pressed")
help_menu.connect("id_pressed", self, "help_menu_id_pressed")
var root = get_tree().get_root()
# Node, left mouse shortcut, right mouse shortcut
tools.append([Global.find_node_by_name(root, "Pencil"), "left_pencil_tool", "right_pencil_tool"])
tools.append([Global.find_node_by_name(root, "Eraser"), "left_eraser_tool", "right_eraser_tool"])
tools.append([Global.find_node_by_name(root, "Bucket"), "left_fill_tool", "right_fill_tool"])
tools.append([Global.find_node_by_name(root, "LightenDarken"), "left_lightdark_tool", "right_lightdark_tool"])
tools.append([Global.find_node_by_name(root, "RectSelect"), "left_rectangle_select_tool", "right_rectangle_select_tool"])
tools.append([Global.find_node_by_name(root, "ColorPicker"), "left_colorpicker_tool", "right_colorpicker_tool"])
for t in tools:
t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]])
# Checks to see if it's 3.1.x
if Engine.get_version_info().major == 3 && Engine.get_version_info().minor < 2:
Global.left_color_picker.get_picker().move_child(Global.left_color_picker.get_picker().get_child(0), 1)
Global.right_color_picker.get_picker().move_child(Global.right_color_picker.get_picker().get_child(0), 1)
Import.import_brushes("Brushes")
if not Global.config_cache.has_section_key("preferences", "startup"):
Global.config_cache.set_value("preferences", "startup", true)
if not Global.config_cache.get_value("preferences", "startup"):
$SplashDialog.hide()
OS.set_window_title("(" + tr("untitled") + ") - Pixelorama")
Global.canvas.layers[0][2] = tr("Layer") + " 0"
Global.canvas.generate_layer_panels()
# Wait for the window to adjust itself, so the popup is correctly centered
yield(get_tree().create_timer(0.01), "timeout")
$SplashDialog.popup_centered() # Splash screen
func _input(event : InputEvent) -> void:
Global.left_cursor.position = get_global_mouse_position() + Vector2(-32, 32)
Global.left_cursor.texture = Global.left_cursor_tool_texture
Global.right_cursor.position = get_global_mouse_position() + Vector2(32, 32)
Global.right_cursor.texture = Global.right_cursor_tool_texture
if event.is_action_pressed("toggle_fullscreen"):
OS.window_fullscreen = !OS.window_fullscreen
if event.is_action_pressed("redo_secondary"): # Shift + Ctrl + Z
redone = true
Global.undo_redo.redo()
redone = false
if Global.has_focus:
for t in tools: # Handle tool shortcuts
if event.is_action_pressed(t[2]): # Shortcut for right button (with Alt)
_on_Tool_pressed(t[0], false, false)
elif event.is_action_pressed(t[1]): # Shortcut for left button
_on_Tool_pressed(t[0], false, true)
func _notification(what : int) -> void:
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST: # Handle exit
$QuitDialog.call_deferred("popup_centered")
Global.can_draw = false
func file_menu_id_pressed(id : int) -> void:
match id:
0: # New
$CreateNewImage.popup_centered()
Global.can_draw = false
1: # Open
$OpenSprite.popup_centered()
Global.can_draw = false
opensprite_file_selected = false
2: # Save
if current_save_path == "":
$SaveSprite.popup_centered()
Global.can_draw = false
else:
_on_SaveSprite_file_selected(current_save_path)
3: # Save as
$SaveSprite.popup_centered()
Global.can_draw = false
4: # Import
$ImportSprites.popup_centered()
Global.can_draw = false
opensprite_file_selected = false
5: # Export
if $ExportSprites.current_export_path == "":
$ExportSprites.popup_centered()
Global.can_draw = false
else:
$ExportSprites.export_project()
6: # Export as
$ExportSprites.popup_centered()
Global.can_draw = false
7: # Quit
$QuitDialog.popup_centered()
Global.can_draw = false
func edit_menu_id_pressed(id : int) -> void:
match id:
0: # Undo
Global.undo_redo.undo()
1: # Redo
redone = true
Global.undo_redo.redo()
redone = false
2: # Clear selection
Global.canvas.handle_undo("Rectangle Select")
Global.selection_rectangle.polygon[0] = Vector2.ZERO
Global.selection_rectangle.polygon[1] = Vector2.ZERO
Global.selection_rectangle.polygon[2] = Vector2.ZERO
Global.selection_rectangle.polygon[3] = Vector2.ZERO
Global.selected_pixels.clear()
Global.canvas.handle_redo("Rectangle Select")
3: # Preferences
$PreferencesDialog.popup_centered(Vector2(300, 280))
Global.can_draw = false
func view_menu_id_pressed(id : int) -> void:
match id:
0: # Tile mode
Global.tile_mode = !Global.tile_mode
view_menu.set_item_checked(0, Global.tile_mode)
1: # Show grid
Global.draw_grid = !Global.draw_grid
view_menu.set_item_checked(1, Global.draw_grid)
2: # Show rulers
Global.show_rulers = !Global.show_rulers
view_menu.set_item_checked(2, Global.show_rulers)
Global.horizontal_ruler.visible = Global.show_rulers
Global.vertical_ruler.visible = Global.show_rulers
3: # Show guides
Global.show_guides = !Global.show_guides
view_menu.set_item_checked(3, Global.show_guides)
for canvas in Global.canvases:
for guide in canvas.get_children():
if guide is Guide:
guide.visible = Global.show_guides
Global.canvas.update()
func image_menu_id_pressed(id : int) -> void:
match id:
0: # Scale Image
$ScaleImage.popup_centered()
Global.can_draw = false
1: # Crop Image
# Use first layer as a starting rectangle
var used_rect : Rect2 = Global.canvas.layers[0][0].get_used_rect()
# However, if first layer is empty, loop through all layers until we find one that isn't
var i := 0
while(i < Global.canvas.layers.size() - 1 && Global.canvas.layers[i][0].get_used_rect() == Rect2(0, 0, 0, 0)):
i += 1
used_rect = Global.canvas.layers[i][0].get_used_rect()
# Merge all layers with content
for j in range(Global.canvas.layers.size() - 1, i, -1):
if Global.canvas.layers[j][0].get_used_rect() != Rect2(0, 0, 0, 0):
used_rect = used_rect.merge(Global.canvas.layers[j][0].get_used_rect())
# If no layer has any content, just return
if used_rect == Rect2(0, 0, 0, 0):
return
var width := used_rect.size.x
var height := used_rect.size.y
Global.undos += 1
Global.undo_redo.create_action("Scale")
Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
# Loop through all the layers to crop them
for j in range(Global.canvas.layers.size() - 1, -1, -1):
var sprite : Image = Global.canvas.layers[j][0].get_rect(used_rect)
Global.undo_redo.add_do_property(Global.canvas.layers[j][0], "data", sprite.data)
Global.undo_redo.add_undo_property(Global.canvas.layers[j][0], "data", Global.canvas.layers[j][0].data)
Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
2: # Flip Horizontal
var canvas : Canvas = Global.canvas
canvas.handle_undo("Draw")
canvas.layers[canvas.current_layer_index][0].unlock()
canvas.layers[canvas.current_layer_index][0].flip_x()
canvas.layers[canvas.current_layer_index][0].lock()
canvas.handle_redo("Draw")
3: # Flip Vertical
var canvas : Canvas = Global.canvas
canvas.handle_undo("Draw")
canvas.layers[canvas.current_layer_index][0].unlock()
canvas.layers[canvas.current_layer_index][0].flip_y()
canvas.layers[canvas.current_layer_index][0].lock()
canvas.handle_redo("Draw")
4: # Rotate
var image : Image = Global.canvas.layers[Global.canvas.current_layer_index][0]
$RotateImage.set_sprite(image)
$RotateImage.popup_centered()
5: # Invert Colors
var image : Image = Global.canvas.layers[Global.canvas.current_layer_index][0]
Global.canvas.handle_undo("Draw")
for xx in image.get_size().x:
for yy in image.get_size().y:
var px_color = image.get_pixel(xx, yy).inverted()
if px_color.a == 0:
continue
image.set_pixel(xx, yy, px_color)
Global.canvas.handle_redo("Draw")
6: # Desaturation
var image : Image = Global.canvas.layers[Global.canvas.current_layer_index][0]
Global.canvas.handle_undo("Draw")
for xx in image.get_size().x:
for yy in image.get_size().y:
var px_color = image.get_pixel(xx, yy)
if px_color.a == 0:
continue
var gray = image.get_pixel(xx, yy).v
px_color = Color(gray, gray, gray, px_color.a)
image.set_pixel(xx, yy, px_color)
Global.canvas.handle_redo("Draw")
7: # Outline
$OutlineDialog.popup_centered()
func help_menu_id_pressed(id : int) -> void:
match id:
0: # Splash Screen
$SplashDialog.popup_centered() # Splash screen
Global.can_draw = false
1: # Issue Tracker
OS.shell_open("https://github.com/Orama-Interactive/Pixelorama/issues")
2: # Changelog
OS.shell_open("https://github.com/Orama-Interactive/Pixelorama/blob/master/Changelog.md#v061---13-01-2020")
3: # About Pixelorama
$AboutDialog.popup_centered()
Global.can_draw = false
func _on_OpenSprite_file_selected(path : String) -> void:
var file := File.new()
var err := file.open(path, File.READ)
if err != OK: # An error occured
file.close()
OS.alert("Can't load file")
return
var current_version : String = ProjectSettings.get_setting("application/config/Version")
var current_version_number = float(current_version.substr(1, 3)) # Example, "0.6"
var version := file.get_line()
var version_number = float(version.substr(1, 3)) # Example, "0.6"
if current_version_number < 0.5:
OS.alert("File is from an older version of Pixelorama, as such it might not work properly")
var frame := 0
var frame_line := file.get_line()
clear_canvases()
while frame_line == "--": # Load frames
var canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance()
Global.canvas = canvas
var width := file.get_16()
var height := file.get_16()
var layer_line := file.get_line()
while layer_line == "-": #Load layers
var buffer := file.get_buffer(width * height * 4)
var layer_name := file.get_line()
var layer_transparency := 1.0
if version_number > 0.5:
layer_transparency = file.get_float()
var image := Image.new()
image.create_from_data(width, height, false, Image.FORMAT_RGBA8, buffer)
image.lock()
var tex := ImageTexture.new()
tex.create_from_image(image, 0)
canvas.layers.append([image, tex, layer_name, true, layer_transparency])
layer_line = file.get_line()
var guide_line := file.get_line() # "guideline" no pun intended
while guide_line == "|": # Load guides
var guide := Guide.new()
guide.default_color = Color.purple
guide.type = file.get_8()
if guide.type == guide.TYPE.HORIZONTAL:
guide.add_point(Vector2(-99999, file.get_16()))
guide.add_point(Vector2(99999, file.get_16()))
else:
guide.add_point(Vector2(file.get_16(), -99999))
guide.add_point(Vector2(file.get_16(), 99999))
guide.has_focus = false
canvas.add_child(guide)
guide_line = file.get_line()
canvas.size = Vector2(width, height)
Global.canvases.append(canvas)
canvas.frame = frame
Global.canvas_parent.add_child(canvas)
frame_line = file.get_line()
frame += 1
Global.current_frame = frame - 1
# Load tool options
Global.left_color_picker.color = file.get_var()
Global.right_color_picker.color = file.get_var()
Global.left_brush_size = file.get_8()
Global.left_brush_size_edit.value = Global.left_brush_size
Global.right_brush_size = file.get_8()
Global.right_brush_size_edit.value = Global.right_brush_size
var left_palette = file.get_var()
var right_palette = file.get_var()
for color in left_palette:
Global.left_color_picker.get_picker().add_preset(color)
for color in right_palette:
Global.right_color_picker.get_picker().add_preset(color)
# Load custom brushes
Global.custom_brushes.resize(Global.brushes_from_files)
Global.remove_brush_buttons()
var brush_line := file.get_line()
while brush_line == "/":
var b_width := file.get_16()
var b_height := file.get_16()
var buffer := file.get_buffer(b_width * b_height * 4)
var image := Image.new()
image.create_from_data(b_width, b_height, false, Image.FORMAT_RGBA8, buffer)
Global.custom_brushes.append(image)
Global.create_brush_button(image)
brush_line = file.get_line()
file.close()
OS.set_window_title(path.get_file() + " - Pixelorama")
func _on_SaveSprite_file_selected(path : String) -> void:
current_save_path = path
$ExportSprites.current_export_path = path.trim_suffix(".pxo") + ".png"
$ExportSprites.current_path = $ExportSprites.current_export_path
file_menu.set_item_text(2, tr("Save") + " %s" % path.get_file())
file_menu.set_item_text(5, tr("Export") + " %s" % $ExportSprites.current_path.get_file())
var file := File.new()
var err := file.open(path, File.WRITE)
if err == 0:
file.store_line(ProjectSettings.get_setting("application/config/Version"))
for canvas in Global.canvases: # Store frames
file.store_line("--")
file.store_16(canvas.size.x)
file.store_16(canvas.size.y)
for layer in canvas.layers: # Store layers
file.store_line("-")
file.store_buffer(layer[0].get_data())
file.store_line(layer[2]) # Layer name
file.store_float(layer[4]) # Layer transparency
file.store_line("END_LAYERS")
for child in canvas.get_children(): #Store guides
if child is Guide:
file.store_line("|")
file.store_8(child.type)
if child.type == child.TYPE.HORIZONTAL:
file.store_16(child.points[0].y)
file.store_16(child.points[1].y)
else:
file.store_16(child.points[1].x)
file.store_16(child.points[0].x)
file.store_line("END_GUIDES")
file.store_line("END_FRAMES")
# Save tool options
var left_color: Color = Global.left_color_picker.color
var right_color: Color = Global.right_color_picker.color
var left_brush_size: int = Global.left_brush_size
var right_brush_size: int = Global.right_brush_size
var left_palette: PoolColorArray = Global.left_color_picker.get_picker().get_presets()
var right_palette: PoolColorArray = Global.right_color_picker.get_picker().get_presets()
file.store_var(left_color)
file.store_var(right_color)
file.store_8(left_brush_size)
file.store_8(right_brush_size)
file.store_var(left_palette)
file.store_var(right_palette)
#Save custom brushes
for i in range(Global.brushes_from_files, Global.custom_brushes.size()):
var brush = Global.custom_brushes[i]
file.store_line("/")
file.store_16(brush.get_size().x)
file.store_16(brush.get_size().y)
file.store_buffer(brush.get_data())
file.store_line("END_BRUSHES")
file.close()
Global.notification_label("File saved")
func clear_canvases() -> void:
for child in Global.vbox_layer_container.get_children():
if child is PanelContainer:
child.queue_free()
for child in Global.frame_container.get_children():
child.queue_free()
for child in Global.canvas_parent.get_children():
if child is Canvas:
child.queue_free()
Global.canvases.clear()
current_save_path = ""
$ExportSprites.current_export_path = ""
file_menu.set_item_text(2, "Save")
file_menu.set_item_text(5, "Export PNG...")
OS.set_window_title("(" + tr("untitled") + ") - Pixelorama")
Global.undo_redo.clear_history(false)
func _on_ImportSprites_popup_hide() -> void:
if !opensprite_file_selected:
Global.can_draw = true
func _on_ViewportContainer_mouse_entered() -> void:
Global.has_focus = true
func _on_ViewportContainer_mouse_exited() -> void:
Global.has_focus = false
func _can_draw_true() -> void:
Global.can_draw = true
func _can_draw_false() -> void:
Global.can_draw = false
func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_left := true) -> void:
var current_action := tool_pressed.name
if (mouse_press && Input.is_action_just_released("left_mouse")) || (!mouse_press && key_for_left):
Global.current_left_tool = current_action
# Start from 3, so the label and checkboxes won't get invisible
for i in range(3, Global.left_tool_options_container.get_child_count()):
Global.left_tool_options_container.get_child(i).visible = false
# Tool options visible depending on the selected tool
if current_action == "Pencil":
Global.left_brush_type_container.visible = true
Global.left_brush_size_container.visible = true
Global.left_mirror_container.visible = true
if Global.current_left_brush_type == Global.BRUSH_TYPES.FILE || Global.current_left_brush_type == Global.BRUSH_TYPES.CUSTOM || Global.current_left_brush_type == Global.BRUSH_TYPES.RANDOM_FILE:
Global.left_color_interpolation_container.visible = true
elif current_action == "Eraser":
Global.left_brush_type_container.visible = true
Global.left_brush_size_container.visible = true
Global.left_mirror_container.visible = true
elif current_action == "Bucket":
Global.left_fill_area_container.visible = true
Global.left_mirror_container.visible = true
elif current_action == "LightenDarken":
Global.left_brush_size_container.visible = true
Global.left_ld_container.visible = true
Global.left_mirror_container.visible = true
elif current_action == "ColorPicker":
Global.left_colorpicker_container.visible = true
elif (mouse_press && Input.is_action_just_released("right_mouse")) || (!mouse_press && !key_for_left):
Global.current_right_tool = current_action
# Start from 3, so the label and checkboxes won't get invisible
for i in range(3, Global.right_tool_options_container.get_child_count()):
Global.right_tool_options_container.get_child(i).visible = false
# Tool options visible depending on the selected tool
if current_action == "Pencil":
Global.right_brush_type_container.visible = true
Global.right_brush_size_container.visible = true
Global.right_mirror_container.visible = true
if Global.current_right_brush_type == Global.BRUSH_TYPES.FILE || Global.current_right_brush_type == Global.BRUSH_TYPES.CUSTOM || Global.current_right_brush_type == Global.BRUSH_TYPES.RANDOM_FILE:
Global.right_color_interpolation_container.visible = true
elif current_action == "Eraser":
Global.right_brush_type_container.visible = true
Global.right_brush_size_container.visible = true
Global.right_mirror_container.visible = true
elif current_action == "Bucket":
Global.right_fill_area_container.visible = true
Global.right_mirror_container.visible = true
elif current_action == "LightenDarken":
Global.right_brush_size_container.visible = true
Global.right_ld_container.visible = true
Global.right_mirror_container.visible = true
elif current_action == "ColorPicker":
Global.right_colorpicker_container.visible = true
for t in tools:
var tool_name : String = t[0].name
if tool_name == Global.current_left_tool && tool_name == Global.current_right_tool:
t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_l_r.png" % [Global.theme_type, tool_name])
elif tool_name == Global.current_left_tool:
t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_l.png" % [Global.theme_type, tool_name])
elif tool_name == Global.current_right_tool:
t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_r.png" % [Global.theme_type, tool_name])
else:
t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s.png" % [Global.theme_type, tool_name])
Global.left_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tool Cursors/%s_Cursor.png" % Global.current_left_tool), 0)
Global.right_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tool Cursors/%s_Cursor.png" % Global.current_right_tool), 0)
func _on_LeftIndicatorCheckbox_toggled(button_pressed) -> void:
Global.left_square_indicator_visible = button_pressed
func _on_RightIndicatorCheckbox_toggled(button_pressed) -> void:
Global.right_square_indicator_visible = button_pressed
func _on_LeftToolIconCheckbox_toggled(button_pressed) -> void:
Global.show_left_tool_icon = button_pressed
func _on_RightToolIconCheckbox_toggled(button_pressed) -> void:
Global.show_right_tool_icon = button_pressed
func _on_LeftBrushTypeButton_pressed() -> void:
Global.brushes_popup.popup(Rect2(Global.left_brush_type_button.rect_global_position, Vector2(226, 72)))
Global.brush_type_window_position = "left"
func _on_RightBrushTypeButton_pressed() -> void:
Global.brushes_popup.popup(Rect2(Global.right_brush_type_button.rect_global_position, Vector2(226, 72)))
Global.brush_type_window_position = "right"
func _on_LeftBrushSizeEdit_value_changed(value) -> void:
Global.left_brush_size_edit.value = value
Global.left_brush_size_slider.value = value
var new_size = int(value)
Global.left_brush_size = new_size
update_left_custom_brush()
func _on_RightBrushSizeEdit_value_changed(value) -> void:
Global.right_brush_size_edit.value = value
Global.right_brush_size_slider.value = value
var new_size = int(value)
Global.right_brush_size = new_size
update_right_custom_brush()
func add_layer(is_new := true) -> void:
var new_layer := Image.new()
var layer_name = null
if is_new:
new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
else: # clone layer
new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index][0])
layer_name = Global.canvas.layers[Global.canvas.current_layer_index][2] + " (" + tr("copy") + ")"
new_layer.lock()
var new_layer_tex := ImageTexture.new()
new_layer_tex.create_from_image(new_layer, 0)
var new_layers: Array = Global.canvas.layers.duplicate()
# Store [Image, ImageTexture, Layer Name, Visibity boolean, Opacity]
new_layers.append([new_layer, new_layer_tex, layer_name, true, 1])
Global.undos += 1
Global.undo_redo.create_action("Add Layer")
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
func _on_RemoveLayerButton_pressed() -> void:
var new_layers: Array = Global.canvas.layers.duplicate()
new_layers.remove(Global.canvas.current_layer_index)
Global.undos += 1
Global.undo_redo.create_action("Remove Layer")
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
func change_layer_order(rate : int) -> void:
var change = Global.canvas.current_layer_index + rate
var new_layers: Array = Global.canvas.layers.duplicate()
var temp = new_layers[Global.canvas.current_layer_index]
new_layers[Global.canvas.current_layer_index] = new_layers[change]
new_layers[change] = temp
Global.undo_redo.create_action("Change Layer Order")
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
Global.undo_redo.add_do_property(Global.canvas, "current_layer_index", change)
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
Global.undo_redo.add_undo_property(Global.canvas, "current_layer_index", Global.canvas.current_layer_index)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
func _on_MergeLayer_pressed() -> void:
var new_layers: Array = Global.canvas.layers.duplicate()
new_layers.remove(Global.canvas.current_layer_index)
var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0]
if Global.canvas.layers[Global.canvas.current_layer_index][4] < 1: # If we have layer transparency
for xx in selected_layer.get_size().x:
for yy in selected_layer.get_size().y:
var pixel_color : Color = selected_layer.get_pixel(xx, yy)
var alpha : float = pixel_color.a * Global.canvas.layers[Global.canvas.current_layer_index][4]
selected_layer.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
var new_layer := Image.new()
new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index - 1][0])
new_layer.lock()
Global.canvas.blend_rect(new_layer, selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
Global.undos += 1
Global.undo_redo.create_action("Merge Layer")
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
Global.undo_redo.add_do_property(Global.canvas.layers[Global.canvas.current_layer_index - 1][0], "data", new_layer.data)
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
Global.undo_redo.add_undo_property(Global.canvas.layers[Global.canvas.current_layer_index - 1][0], "data", Global.canvas.layers[Global.canvas.current_layer_index - 1][0].data)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
func _on_ColorSwitch_pressed() -> void:
var temp: Color = Global.left_color_picker.color
Global.left_color_picker.color = Global.right_color_picker.color
Global.right_color_picker.color = temp
update_left_custom_brush()
update_right_custom_brush()
func _on_ColorDefaults_pressed() -> void:
Global.left_color_picker.color = Color.black
Global.right_color_picker.color = Color.white
update_left_custom_brush()
update_right_custom_brush()
# warning-ignore:unused_argument
func _on_LeftColorPickerButton_color_changed(color : Color) -> void:
# If the color changed while it's on full transparency, make it opaque (GH issue #54)
if color.a == 0:
if previous_left_color.r != color.r || previous_left_color.g != color.g || previous_left_color.b != color.b:
Global.left_color_picker.color.a = 1
update_left_custom_brush()
previous_left_color = color
# warning-ignore:unused_argument
func _on_RightColorPickerButton_color_changed(color : Color) -> void:
# If the color changed while it's on full transparency, make it opaque (GH issue #54)
if color.a == 0:
if previous_right_color.r != color.r || previous_right_color.g != color.g || previous_right_color.b != color.b:
Global.right_color_picker.color.a = 1
update_right_custom_brush()
previous_right_color = color
# warning-ignore:unused_argument
func _on_LeftInterpolateFactor_value_changed(value : float) -> void:
Global.left_interpolate_spinbox.value = value
Global.left_interpolate_slider.value = value
update_left_custom_brush()
# warning-ignore:unused_argument
func _on_RightInterpolateFactor_value_changed(value : float) -> void:
Global.right_interpolate_spinbox.value = value
Global.right_interpolate_slider.value = value
update_right_custom_brush()
func update_left_custom_brush() -> void:
Global.update_left_custom_brush()
func update_right_custom_brush() -> void:
Global.update_right_custom_brush()
func _on_LeftFillAreaOptions_item_selected(ID : int) -> void:
Global.left_fill_area = ID
func _on_RightFillAreaOptions_item_selected(ID : int) -> void:
Global.right_fill_area = ID
func _on_LeftLightenDarken_item_selected(ID : int) -> void:
Global.left_ld = ID
func _on_LeftLDAmountSpinbox_value_changed(value : float) -> void:
Global.left_ld_amount = value / 100
Global.left_ld_amount_slider.value = value
Global.left_ld_amount_spinbox.value = value
func _on_RightLightenDarken_item_selected(ID : int) -> void:
Global.right_ld = ID
func _on_RightLDAmountSpinbox_value_changed(value : float) -> void:
Global.right_ld_amount = value / 100
Global.right_ld_amount_slider.value = value
Global.right_ld_amount_spinbox.value = value
func _on_LeftForColorOptions_item_selected(ID : int) -> void:
Global.left_color_picker_for = ID
func _on_RightForColorOptions_item_selected(ID : int) -> void:
Global.right_color_picker_for = ID
func _on_LeftHorizontalMirroring_toggled(button_pressed) -> void:
Global.left_horizontal_mirror = button_pressed
func _on_LeftVerticalMirroring_toggled(button_pressed) -> void:
Global.left_vertical_mirror = button_pressed
func _on_RightHorizontalMirroring_toggled(button_pressed) -> void:
Global.right_horizontal_mirror = button_pressed
func _on_RightVerticalMirroring_toggled(button_pressed) -> void:
Global.right_vertical_mirror = button_pressed
func _on_OpacitySlider_value_changed(value) -> void:
Global.canvas.layers[Global.canvas.current_layer_index][4] = value / 100
Global.layer_opacity_slider.value = value
Global.layer_opacity_spinbox.value = value
Global.canvas.update()
func _on_QuitDialog_confirmed() -> void:
# Darken the UI to denote that the application is currently exiting
# (it won't respond to user input in this state).
modulate = Color(0.5, 0.5, 0.5)
get_tree().quit()