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Pixelorama/addons/dockable_container/layout_node.gd
Manolis Papadeas e2bb0b8440
New UI system using Dockable Containers (#640)
* Add dockable container plugin

Experimenting with it, also added a tabs_visible property to the DockableContainer. Removed some code about Tallscreen from Main.gd, but not all of it.

* Add a panel behind the UI, temporarily restore the dark theme

* Remove tallscreen code

* Add edit mode, toggles DockableContainer's tab visibility on and off

* Split tool options into color pickers, left and right tool options

* Remove alternate_transparent_background

* Re-order tool buttons on resize

* Clip content in timeline

* Changes to the tool panel

* Removed some old unused node variables

* Restore Zen mode

* Set tabs_visible = false by default

* Better way to set tabs_visible = false by default

* Added the license of godot-dockable-container

* Remove unneeded lines

* Update README.md

* Restore window transparency with the canvas

It makes all of the TabContainers transparent however, which may not be what we actually want.

* Change tab names of the UI elements

* Remove unneeded nodes from ColorPickers.tscn

* Update default.tres

* Let the user hide elements individually

* Add some checks in HandleThemes

* Center tool icons

* Remove unneeded custom panel in SplashDialog

* Bump version to v0.10-dev and some other minor changes

* Fix crash on Zen Mode

* Added a hacky way to fix the issue with the palette panel size
2022-01-30 00:47:25 +02:00

31 lines
606 B
GDScript

tool
extends Resource
# Base class for Layout tree nodes
var parent = null
func emit_tree_changed() -> void:
var node = self
while node:
node.emit_signal("changed")
node = node.parent
# Returns a deep copy of the layout.
#
# Use this instead of `Resource.duplicate(true)` to ensure objects have the
# right script and parenting is correctly set for each node.
func clone():
assert(false, "FIXME: implement on child")
# Returns whether there are any nodes
func empty() -> bool:
return true
# Returns all tab names in this node
func get_names() -> PoolStringArray:
return PoolStringArray()