mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
c6b9a1fb82
* gdformat . * Lint code - Part 1 * Format code - Part 2 * Lint code - Part 2 Trying to fix the max allowed line length errors * Add normal_map_invert_y to the image .import files Because of Godot 3.4 * Do not call private methods outside of the script's scope Lint code - Part 3 * Format code - Part 3 * Fixed more line length exceeded errors - Lint code Part 3 * Export array of licenses - Lint code part 4 * Clean hint_tooltip code from Global Removes a lot of lines of code * Create static-checks.yml * Fix FreeType's license
60 lines
2.1 KiB
GDScript
60 lines
2.1 KiB
GDScript
extends Reference
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var _shader: Shader
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func get_indexed_datas(image: Image, colors: Array) -> PoolByteArray:
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_shader = preload("./lookup_color.shader")
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return _convert(image, colors)
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func get_similar_indexed_datas(image: Image, colors: Array) -> PoolByteArray:
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_shader = preload("./lookup_similar.shader")
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return _convert(image, colors)
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func _convert(image: Image, colors: Array) -> PoolByteArray:
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var vp = VisualServer.viewport_create()
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var canvas = VisualServer.canvas_create()
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VisualServer.viewport_attach_canvas(vp, canvas)
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VisualServer.viewport_set_size(vp, image.get_width(), image.get_height())
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VisualServer.viewport_set_disable_3d(vp, true)
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VisualServer.viewport_set_usage(vp, VisualServer.VIEWPORT_USAGE_2D)
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VisualServer.viewport_set_hdr(vp, true)
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VisualServer.viewport_set_active(vp, true)
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var ci_rid = VisualServer.canvas_item_create()
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VisualServer.viewport_set_canvas_transform(vp, canvas, Transform())
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VisualServer.canvas_item_set_parent(ci_rid, canvas)
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var texture = ImageTexture.new()
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texture.create_from_image(image)
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VisualServer.canvas_item_add_texture_rect(
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ci_rid, Rect2(Vector2(0, 0), image.get_size()), texture
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)
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var mat_rid = VisualServer.material_create()
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VisualServer.material_set_shader(mat_rid, _shader.get_rid())
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var lut = Image.new()
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lut.create(256, 1, false, Image.FORMAT_RGB8)
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lut.fill(Color8(colors[0][0], colors[0][1], colors[0][2]))
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lut.lock()
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for i in colors.size():
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lut.set_pixel(i, 0, Color8(colors[i][0], colors[i][1], colors[i][2]))
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var lut_tex = ImageTexture.new()
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lut_tex.create_from_image(lut)
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VisualServer.material_set_param(mat_rid, "lut", lut_tex)
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VisualServer.canvas_item_set_material(ci_rid, mat_rid)
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VisualServer.viewport_set_update_mode(vp, VisualServer.VIEWPORT_UPDATE_ONCE)
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VisualServer.viewport_set_vflip(vp, true)
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VisualServer.force_draw(false)
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image = VisualServer.texture_get_data(VisualServer.viewport_get_texture(vp))
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VisualServer.free_rid(vp)
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VisualServer.free_rid(canvas)
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VisualServer.free_rid(ci_rid)
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VisualServer.free_rid(mat_rid)
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image.convert(Image.FORMAT_R8)
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return image.get_data()
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