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Pixelorama/addons/dockable_container/split_handle.gd
Manolis Papadeas e2bb0b8440
New UI system using Dockable Containers (#640)
* Add dockable container plugin

Experimenting with it, also added a tabs_visible property to the DockableContainer. Removed some code about Tallscreen from Main.gd, but not all of it.

* Add a panel behind the UI, temporarily restore the dark theme

* Remove tallscreen code

* Add edit mode, toggles DockableContainer's tab visibility on and off

* Split tool options into color pickers, left and right tool options

* Remove alternate_transparent_background

* Re-order tool buttons on resize

* Clip content in timeline

* Changes to the tool panel

* Removed some old unused node variables

* Restore Zen mode

* Set tabs_visible = false by default

* Better way to set tabs_visible = false by default

* Added the license of godot-dockable-container

* Remove unneeded lines

* Update README.md

* Restore window transparency with the canvas

It makes all of the TabContainers transparent however, which may not be what we actually want.

* Change tab names of the UI elements

* Remove unneeded nodes from ColorPickers.tscn

* Update default.tres

* Let the user hide elements individually

* Add some checks in HandleThemes

* Center tool icons

* Remove unneeded custom panel in SplashDialog

* Bump version to v0.10-dev and some other minor changes

* Fix crash on Zen Mode

* Added a hacky way to fix the issue with the palette panel size
2022-01-30 00:47:25 +02:00

132 lines
4.1 KiB
GDScript

tool
extends Control
const Layout = preload("layout.gd")
const SPLIT_THEME_CLASS = [
"HSplitContainer", # SPLIT_THEME_CLASS[LayoutSplit.Direction.HORIZONTAL]
"VSplitContainer", # SPLIT_THEME_CLASS[LayoutSplit.Direction.VERTICAL]
]
const SPLIT_MOUSE_CURSOR_SHAPE = [
Control.CURSOR_HSPLIT, # SPLIT_MOUSE_CURSOR_SHAPE[LayoutSplit.Direction.HORIZONTAL]
Control.CURSOR_VSPLIT, # SPLIT_MOUSE_CURSOR_SHAPE[LayoutSplit.Direction.VERTICAL]
]
var layout_split: Layout.LayoutSplit
var first_minimum_size: Vector2
var second_minimum_size: Vector2
var _parent_rect
var _mouse_hovering = false
var _dragging = false
func _draw() -> void:
var theme_class = SPLIT_THEME_CLASS[layout_split.direction]
var icon = get_icon("grabber", theme_class)
var autohide = bool(get_constant("autohide", theme_class))
if not icon or (autohide and not _mouse_hovering):
return
draw_texture(icon, (rect_size - icon.get_size()) * 0.5)
func _gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
_dragging = event.is_pressed()
if event.doubleclick:
layout_split.percent = 0.5
elif _dragging and event is InputEventMouseMotion:
var mouse_in_parent = get_parent_control().get_local_mouse_position()
if layout_split.is_horizontal():
layout_split.percent = (
(mouse_in_parent.x - _parent_rect.position.x)
/ _parent_rect.size.x
)
else:
layout_split.percent = (
(mouse_in_parent.y - _parent_rect.position.y)
/ _parent_rect.size.y
)
func _notification(what: int) -> void:
if what == NOTIFICATION_MOUSE_ENTER:
_mouse_hovering = true
set_split_cursor(true)
if bool(get_constant("autohide", SPLIT_THEME_CLASS[layout_split.direction])):
update()
elif what == NOTIFICATION_MOUSE_EXIT:
_mouse_hovering = false
set_split_cursor(false)
if bool(get_constant("autohide", SPLIT_THEME_CLASS[layout_split.direction])):
update()
elif what == NOTIFICATION_FOCUS_EXIT:
_dragging = false
func get_layout_minimum_size() -> Vector2:
if not layout_split:
return Vector2.ZERO
var separation = get_constant("separation", SPLIT_THEME_CLASS[layout_split.direction])
if layout_split.is_horizontal():
return Vector2(
first_minimum_size.x + separation + second_minimum_size.x,
max(first_minimum_size.y, second_minimum_size.y)
)
else:
return Vector2(
max(first_minimum_size.x, second_minimum_size.x),
first_minimum_size.y + separation + second_minimum_size.y
)
func set_split_cursor(value: bool) -> void:
if value:
mouse_default_cursor_shape = SPLIT_MOUSE_CURSOR_SHAPE[layout_split.direction]
else:
mouse_default_cursor_shape = CURSOR_ARROW
func get_split_rects(rect: Rect2) -> Dictionary:
_parent_rect = rect
var separation = get_constant("separation", SPLIT_THEME_CLASS[layout_split.direction])
var origin = rect.position
var size = rect.size
var percent = layout_split.percent
if layout_split.is_horizontal():
var first_width = max((size.x - separation) * percent, first_minimum_size.x)
var split_offset = clamp(
size.x * percent - separation * 0.5,
first_minimum_size.x,
size.x - second_minimum_size.x - separation
)
var second_width = size.x - split_offset - separation
return {
"first": Rect2(origin.x, origin.y, split_offset, size.y),
"self": Rect2(origin.x + split_offset, origin.y, separation, size.y),
"second": Rect2(origin.x + split_offset + separation, origin.y, second_width, size.y),
}
else:
var first_height = max((size.y - separation) * percent, first_minimum_size.y)
var split_offset = clamp(
size.y * percent - separation * 0.5,
first_minimum_size.y,
size.y - second_minimum_size.y - separation
)
var second_height = size.y - split_offset - separation
return {
"first": Rect2(origin.x, origin.y, size.x, split_offset),
"self": Rect2(origin.x, origin.y + split_offset, size.x, separation),
"second": Rect2(origin.x, origin.y + split_offset + separation, size.x, second_height),
}
static func get_separation_with_control(control: Control) -> Vector2:
var hseparation = control.get_constant("separation", "HSplitContainer")
var vseparation = control.get_constant("separation", "VSplitContainer")
return Vector2(hseparation, vseparation)