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Pixelorama/src/Classes/Drawers.gd
2024-03-09 02:47:13 +02:00

80 lines
2.5 KiB
GDScript

class_name Drawer
var pixel_perfect := false:
set(value):
pixel_perfect = value
if pixel_perfect:
drawers = pixel_perfect_drawers.duplicate()
else:
drawers = [simple_drawer, simple_drawer, simple_drawer, simple_drawer]
var color_op := ColorOp.new()
var simple_drawer := SimpleDrawer.new()
var pixel_perfect_drawers: Array[PixelPerfectDrawer] = [
PixelPerfectDrawer.new(),
PixelPerfectDrawer.new(),
PixelPerfectDrawer.new(),
PixelPerfectDrawer.new()
]
var drawers := [simple_drawer, simple_drawer, simple_drawer, simple_drawer]
class ColorOp:
var strength := 1.0
func process(src: Color, _dst: Color) -> Color:
return src
class SimpleDrawer:
func set_pixel(image: Image, position: Vector2i, color: Color, op: ColorOp) -> void:
var color_old := image.get_pixelv(position)
var color_str = color.to_html()
var color_new := op.process(Color(color_str), color_old)
if not color_new.is_equal_approx(color_old):
image.set_pixelv(position, color_new)
class PixelPerfectDrawer:
const NEIGHBOURS: Array[Vector2i] = [Vector2i.DOWN, Vector2i.RIGHT, Vector2i.LEFT, Vector2i.UP]
const CORNERS: Array[Vector2i] = [Vector2i.ONE, -Vector2i.ONE, Vector2i(-1, 1), Vector2i(1, -1)]
var last_pixels := [null, null]
func reset() -> void:
last_pixels = [null, null]
func set_pixel(image: Image, position: Vector2i, color: Color, op: ColorOp) -> void:
var color_old := image.get_pixelv(position)
var color_str := color.to_html()
last_pixels.push_back([position, color_old])
image.set_pixelv(position, op.process(Color(color_str), color_old))
var corner = last_pixels.pop_front()
var neighbour = last_pixels[0]
if corner == null or neighbour == null:
return
if position - corner[0] in CORNERS and position - neighbour[0] in NEIGHBOURS:
image.set_pixel(neighbour[0].x, neighbour[0].y, neighbour[1])
last_pixels[0] = corner
func reset() -> void:
for drawer in pixel_perfect_drawers:
drawer.reset()
func set_pixel(image: Image, position: Vector2i, color: Color, ignore_mirroring := false) -> void:
var project := Global.current_project
if not Tools.check_alpha_lock(image, position):
drawers[0].set_pixel(image, position, color, color_op)
if ignore_mirroring:
return
# Handle mirroring
var mirrored_positions := Tools.get_mirrored_positions(position, project)
for i in mirrored_positions.size():
var mirror_pos := mirrored_positions[i]
if project.can_pixel_get_drawn(mirror_pos) && not Tools.check_alpha_lock(image, mirror_pos):
drawers[i + 1].set_pixel(image, mirror_pos, color, color_op)