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Pixelorama/src/UI/Dialogs/ImageEffects/OutlineDialog.gd
Manolis Papadeas c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00

46 lines
1.1 KiB
GDScript

extends ImageEffect
var color := Color.red
var thickness := 1
var diagonal := false
var inside_image := false
onready var outline_color = $VBoxContainer/OptionsContainer/OutlineColor
func _ready() -> void:
outline_color.get_picker().presets_visible = false
color = outline_color.color
func set_nodes() -> void:
preview = $VBoxContainer/AspectRatioContainer/Preview
selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox
affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton
func commit_action(_cel: Image, _project: Project = Global.current_project) -> void:
DrawingAlgos.generate_outline(
_cel, selection_checkbox.pressed, _project, color, thickness, diagonal, inside_image
)
func _on_ThickValue_value_changed(value: int) -> void:
thickness = value
update_preview()
func _on_OutlineColor_color_changed(_color: Color) -> void:
color = _color
update_preview()
func _on_DiagonalCheckBox_toggled(button_pressed: bool) -> void:
diagonal = button_pressed
update_preview()
func _on_InsideImageCheckBox_toggled(button_pressed: bool) -> void:
inside_image = button_pressed
update_preview()