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f84f15b8ae
This has no effect on non-Steam builds. Steam achievements are mostly for fun, but can also be educational because they can let users know of certain features and functionalities. It's using the GodotSteam GDExtension, but because I do not want to bloat the GitHub repository with things that are not needed for most builds, I decided not to include the GDExtension files, and instead check if the `Steam` class exists in `ClassDB`. The new SteamManager class pretty much does nothing on non-Steam builds, so do not worry about bloat. In the future we could even take advantage of more of Steam's features, such as Cloud storage for pxo files.
29 lines
353 B
Plaintext
29 lines
353 B
Plaintext
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# Godot-specific ignores
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.import/
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.godot/
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override.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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# System/tool-specific ignores
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.directory
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*~
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# Visual Studio Code ignores
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.vscode/
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# macOS ignores
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.DS_Store
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# Android ignores
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android/
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addons/godotsteam
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