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Pixelorama/src/UI/TransparentChecker.tscn
Manolis Papadeas b1e8bf98d2 Made TransparentChecker shader material unique for the main two viewports
Fixes #377. The issue was that the shader material was being shared with the background of the cel buttons, and when the cel button transparent background was resized, the canvas transparent background was also affected.
2020-11-26 02:05:05 +02:00

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://src/Shaders/TransparentChecker.shader" type="Shader" id=1]
[ext_resource path="res://src/UI/TransparentChecker.gd" type="Script" id=2]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/size = 10.0
shader_param/color1 = Color( 0.7, 0.7, 0.7, 1 )
shader_param/color2 = Color( 1, 1, 1, 1 )
shader_param/offset = Vector2( 0, 0 )
shader_param/scale = Vector2( 0, 0 )
shader_param/rect_size = Vector2( 0, 0 )
shader_param/follow_movement = false
shader_param/follow_scale = false
[node name="TransparentChecker" type="ColorRect"]
material = SubResource( 1 )
margin_right = 40.0
margin_bottom = 40.0
mouse_filter = 2
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="resized" from="." to="." method="_on_TransparentChecker_resized"]