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e2bb0b8440
* Add dockable container plugin Experimenting with it, also added a tabs_visible property to the DockableContainer. Removed some code about Tallscreen from Main.gd, but not all of it. * Add a panel behind the UI, temporarily restore the dark theme * Remove tallscreen code * Add edit mode, toggles DockableContainer's tab visibility on and off * Split tool options into color pickers, left and right tool options * Remove alternate_transparent_background * Re-order tool buttons on resize * Clip content in timeline * Changes to the tool panel * Removed some old unused node variables * Restore Zen mode * Set tabs_visible = false by default * Better way to set tabs_visible = false by default * Added the license of godot-dockable-container * Remove unneeded lines * Update README.md * Restore window transparency with the canvas It makes all of the TabContainers transparent however, which may not be what we actually want. * Change tab names of the UI elements * Remove unneeded nodes from ColorPickers.tscn * Update default.tres * Let the user hide elements individually * Add some checks in HandleThemes * Center tool icons * Remove unneeded custom panel in SplashDialog * Bump version to v0.10-dev and some other minor changes * Fix crash on Zen Mode * Added a hacky way to fix the issue with the palette panel size
14 lines
467 B
INI
14 lines
467 B
INI
[plugin]
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name="Dockable Container"
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description="Container script that manages docking/tiling UI panels.
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Panels are composed of tabs that can be dragged around and dropped to split another panel or compose its tabs.
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Layout information is stored in Resource objects, so they can be saved/loaded from disk easily.
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This plugin also offers a replica of the Container layout to be edited directly in the inspector."
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author="gilzoide"
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version="0.4.0"
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script="plugin.gd"
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