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Pixelorama/Scripts/Dialogs/AboutDialog.gd
OverloadedOrama d1e5b23f0b Importing spritesheets is now possible
Moved the import png code from Main.gd to a new ImportSprites.gd script, and made ImportSprites a scene of its own.
2019-12-28 18:35:53 +02:00

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604 B
GDScript

extends AcceptDialog
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var current_version : String = ProjectSettings.get_setting("application/config/Version")
$AboutUI/Pixelorama.text = "Pixelorama %s\n" % current_version
func _on_Website_pressed() -> void:
OS.shell_open("https://www.orama-interactive.com/pixelorama")
func _on_GitHub_pressed() -> void:
OS.shell_open("https://github.com/OverloadedOrama/Pixelorama")
func _on_Donate_pressed() -> void:
OS.shell_open("https://paypal.me/OverloadedOrama")
OS.shell_open("https://ko-fi.com/overloadedorama")