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Pixelorama/src/Classes/ImageEffect.gd
2022-06-12 00:27:59 +03:00

172 lines
5.1 KiB
GDScript

class_name ImageEffect
extends AcceptDialog
# Parent class for all image effects
# Methods that have "pass" are meant to be replaced by the inherited Scripts
enum { CEL, FRAME, ALL_FRAMES, ALL_PROJECTS }
var affect: int = CEL
var current_cel := Image.new()
var current_frame := Image.new()
var preview_image := Image.new()
var preview_texture := ImageTexture.new()
var preview: TextureRect
var selection_checkbox: CheckBox
var affect_option_button: OptionButton
var confirmed := false
func _ready() -> void:
set_nodes()
current_frame.create(
Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8
)
connect("about_to_show", self, "_about_to_show")
connect("popup_hide", self, "_popup_hide")
connect("confirmed", self, "_confirmed")
if selection_checkbox:
selection_checkbox.connect("toggled", self, "_on_SelectionCheckBox_toggled")
if affect_option_button:
affect_option_button.connect("item_selected", self, "_on_AffectOptionButton_item_selected")
func _about_to_show() -> void:
confirmed = false
Global.canvas.selection.transform_content_confirm()
var frame: Frame = Global.current_project.frames[Global.current_project.current_frame]
current_cel = frame.cels[Global.current_project.current_layer].image
current_frame.resize(Global.current_project.size.x, Global.current_project.size.y)
current_frame.fill(Color(0, 0, 0, 0))
Export.blend_layers(current_frame, frame)
update_preview()
update_transparent_background_size()
func _confirmed() -> void:
confirmed = true
var project: Project = Global.current_project
if affect == CEL:
var undo_data := _get_undo_data(project)
for cel_index in project.selected_cels:
if !project.layers[cel_index[1]].can_layer_get_drawn():
continue
var cel: Cel = project.frames[cel_index[0]].cels[cel_index[1]]
var cel_image: Image = cel.image
commit_action(cel_image)
_commit_undo("Draw", undo_data, project)
elif affect == FRAME:
var undo_data := _get_undo_data(project)
var i := 0
for cel in project.frames[project.current_frame].cels:
if project.layers[i].can_layer_get_drawn():
commit_action(cel.image)
i += 1
_commit_undo("Draw", undo_data, project)
elif affect == ALL_FRAMES:
var undo_data := _get_undo_data(project)
for frame in project.frames:
var i := 0
for cel in frame.cels:
if project.layers[i].can_layer_get_drawn():
commit_action(cel.image)
i += 1
_commit_undo("Draw", undo_data, project)
elif affect == ALL_PROJECTS:
for _project in Global.projects:
var undo_data := _get_undo_data(_project)
for frame in _project.frames:
var i := 0
for cel in frame.cels:
if _project.layers[i].can_layer_get_drawn():
commit_action(cel.image, _project)
i += 1
_commit_undo("Draw", undo_data, _project)
func commit_action(_cel: Image, _project: Project = Global.current_project) -> void:
pass
func set_nodes() -> void:
pass
func _commit_undo(action: String, undo_data: Dictionary, project: Project) -> void:
var redo_data := _get_undo_data(project)
project.undos += 1
project.undo_redo.create_action(action)
for image in redo_data:
project.undo_redo.add_do_property(image, "data", redo_data[image])
for image in undo_data:
project.undo_redo.add_undo_property(image, "data", undo_data[image])
project.undo_redo.add_do_method(Global, "undo_or_redo", false, -1, -1, project)
project.undo_redo.add_undo_method(Global, "undo_or_redo", true, -1, -1, project)
project.undo_redo.commit_action()
func _get_undo_data(project: Project) -> Dictionary:
var data := {}
var images := _get_selected_draw_images(project)
for image in images:
image.unlock()
data[image] = image.data
return data
func _get_selected_draw_images(project: Project) -> Array: # Array of Images
var images := []
if affect == CEL:
for cel_index in project.selected_cels:
var cel: Cel = project.frames[cel_index[0]].cels[cel_index[1]]
images.append(cel.image)
else:
for frame in project.frames:
for cel in frame.cels:
images.append(cel.image)
return images
func _on_SelectionCheckBox_toggled(_button_pressed: bool) -> void:
update_preview()
func _on_AffectOptionButton_item_selected(index: int) -> void:
affect = index
update_preview()
func update_preview() -> void:
match affect:
CEL:
preview_image.copy_from(current_cel)
_:
preview_image.copy_from(current_frame)
commit_action(preview_image)
preview_image.unlock()
preview_texture.create_from_image(preview_image, 0)
preview.texture = preview_texture
func update_transparent_background_size() -> void:
if !preview:
return
var image_size_y := preview.rect_size.y
var image_size_x := preview.rect_size.x
if preview_image.get_size().x > preview_image.get_size().y:
var scale_ratio = preview_image.get_size().x / image_size_x
image_size_y = preview_image.get_size().y / scale_ratio
else:
var scale_ratio = preview_image.get_size().y / image_size_y
image_size_x = preview_image.get_size().x / scale_ratio
preview.get_node("TransparentChecker").rect_size.x = image_size_x
preview.get_node("TransparentChecker").rect_size.y = image_size_y
func _popup_hide() -> void:
Global.dialog_open(false)