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Pixelorama/src/Main.gd
Variable a5151bf739
Added new signals (#922)
* Added new signals

* fixed some kinks
2023-10-15 14:32:58 +03:00

419 lines
14 KiB
GDScript

extends Control
var opensprite_file_selected := false
var redone := false
var is_quitting_on_save := false
var cursor_image: Texture2D = preload("res://assets/graphics/cursor.png")
@onready var ui := $MenuAndUI/UI/DockableContainer as DockableContainer
@onready var backup_confirmation: ConfirmationDialog = $Dialogs/BackupConfirmation
@onready var quit_dialog: ConfirmationDialog = $Dialogs/QuitDialog
@onready var quit_and_save_dialog: ConfirmationDialog = $Dialogs/QuitAndSaveDialog
@onready var left_cursor: Sprite2D = $LeftCursor
@onready var right_cursor: Sprite2D = $RightCursor
func _init() -> void:
Global.shrink = _get_auto_display_scale()
func _ready() -> void:
get_tree().set_auto_accept_quit(false)
_setup_application_window_size()
Global.main_window.title = tr("untitled") + " - Pixelorama " + Global.current_version
Global.current_project.layers.append(PixelLayer.new(Global.current_project))
Global.current_project.frames.append(Global.current_project.new_empty_frame())
Global.animation_timeline.project_changed()
Global.current_project.toggle_frame_buttons()
Import.import_brushes(Global.path_join_array(Global.data_directories, "Brushes"))
Import.import_patterns(Global.path_join_array(Global.data_directories, "Patterns"))
quit_and_save_dialog.add_button("Exit without saving", false, "ExitWithoutSaving")
quit_and_save_dialog.get_ok_button().text = "Save & Exit"
Global.open_sprites_dialog.current_dir = Global.config_cache.get_value(
"data", "current_dir", OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP)
)
Global.save_sprites_dialog.current_dir = Global.config_cache.get_value(
"data", "current_dir", OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP)
)
# FIXME: OS.get_system_dir does not grab the correct directory for Ubuntu Touch.
# Additionally, AppArmor policies prevent the app from writing to the /home
# directory. Until the proper AppArmor policies are determined to write to these
# files accordingly, use the user data folder where cache.ini is stored.
# Ubuntu Touch users can access these files in the File Manager at the directory
# ~/.local/pixelorama.orama-interactive/godot/app_userdata/Pixelorama.
if OS.has_feature("clickable"):
Global.open_sprites_dialog.current_dir = OS.get_user_data_dir()
Global.save_sprites_dialog.current_dir = OS.get_user_data_dir()
var zstd_checkbox := CheckBox.new()
zstd_checkbox.name = "ZSTDCompression"
zstd_checkbox.button_pressed = true
zstd_checkbox.text = "Use ZSTD Compression"
zstd_checkbox.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
Global.save_sprites_dialog.get_vbox().add_child(zstd_checkbox)
_handle_backup()
_handle_cmdline_arguments()
get_tree().root.files_dropped.connect(_on_files_dropped)
if OS.get_name() == "Android":
OS.request_permissions()
_show_splash_screen()
Global.pixelorama_opened.emit()
func _input(event: InputEvent) -> void:
left_cursor.position = get_global_mouse_position() + Vector2(-32, 32)
right_cursor.position = get_global_mouse_position() + Vector2(32, 32)
if event is InputEventKey and (event.keycode == KEY_ENTER or event.keycode == KEY_KP_ENTER):
if get_viewport().gui_get_focus_owner() is LineEdit:
get_viewport().gui_get_focus_owner().release_focus()
# Taken from https://github.com/godotengine/godot/blob/3.x/editor/editor_settings.cpp#L1474
func _get_auto_display_scale() -> float:
if OS.get_name() == "macOS":
return DisplayServer.screen_get_max_scale()
var dpi := DisplayServer.screen_get_dpi()
var smallest_dimension := mini(
DisplayServer.screen_get_size().x, DisplayServer.screen_get_size().y
)
if dpi >= 192 && smallest_dimension >= 1400:
return 2.0 # hiDPI display.
elif smallest_dimension >= 1700:
return 1.5 # Likely a hiDPI display, but we aren't certain due to the returned DPI.
return 1.0
func _setup_application_window_size() -> void:
var root := get_tree().root
root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_IGNORE
root.content_scale_mode = Window.CONTENT_SCALE_MODE_DISABLED
root.min_size = Vector2(1024, 576)
root.content_scale_factor = Global.shrink
set_custom_cursor()
if OS.get_name() == "Web":
return
# Set a minimum window size to prevent UI elements from collapsing on each other.
get_window().min_size = Vector2(1024, 576)
# Restore the window position/size if values are present in the configuration cache
if Global.config_cache.has_section_key("window", "screen"):
get_window().current_screen = Global.config_cache.get_value("window", "screen")
if Global.config_cache.has_section_key("window", "maximized"):
get_window().mode = (
Window.MODE_MAXIMIZED
if (Global.config_cache.get_value("window", "maximized"))
else Window.MODE_WINDOWED
)
if !(get_window().mode == Window.MODE_MAXIMIZED):
if Global.config_cache.has_section_key("window", "position"):
get_window().position = Global.config_cache.get_value("window", "position")
if Global.config_cache.has_section_key("window", "size"):
get_window().size = Global.config_cache.get_value("window", "size")
func set_custom_cursor() -> void:
if Global.native_cursors:
return
if Global.shrink == 1.0:
Input.set_custom_mouse_cursor(cursor_image, Input.CURSOR_CROSS, Vector2(15, 15))
else:
var cursor_data := cursor_image.get_image()
var cursor_size := cursor_data.get_size() * Global.shrink
cursor_data.resize(cursor_size.x, cursor_size.y, Image.INTERPOLATE_NEAREST)
var cursor_tex := ImageTexture.create_from_image(cursor_data)
Input.set_custom_mouse_cursor(
cursor_tex, Input.CURSOR_CROSS, Vector2(15, 15) * Global.shrink
)
func _show_splash_screen() -> void:
if not Global.config_cache.has_section_key("preferences", "startup"):
Global.config_cache.set_value("preferences", "startup", true)
if Global.config_cache.get_value("preferences", "startup"):
# Wait for the window to adjust itself, so the popup is correctly centered
await get_tree().process_frame
await get_tree().process_frame
$Dialogs/SplashDialog.popup_centered() # Splash screen
modulate = Color(0.5, 0.5, 0.5)
else:
Global.can_draw = true
func _handle_backup() -> void:
# If backup file exists, Pixelorama was not closed properly (probably crashed) - reopen backup
backup_confirmation.add_button("Discard All", false, "discard")
if Global.config_cache.has_section("backups"):
var project_paths = Global.config_cache.get_section_keys("backups")
if project_paths.size() > 0:
# Get backup paths
var backup_paths := []
for p_path in project_paths:
backup_paths.append(Global.config_cache.get_value("backups", p_path))
# Temporatily stop autosave until user confirms backup
OpenSave.autosave_timer.stop()
backup_confirmation.confirmed.connect(
_on_BackupConfirmation_confirmed.bind(project_paths, backup_paths)
)
backup_confirmation.custom_action.connect(
_on_BackupConfirmation_custom_action.bind(project_paths, backup_paths)
)
backup_confirmation.popup_centered()
Global.can_draw = false
modulate = Color(0.5, 0.5, 0.5)
else:
if Global.open_last_project:
load_last_project()
else:
if Global.open_last_project:
load_last_project()
func _handle_cmdline_arguments() -> void:
var args := OS.get_cmdline_args()
if args.is_empty():
return
for arg in args:
if arg.begins_with("-") or arg.begins_with("--"):
# TODO: Add code to handle custom command line arguments
continue
else:
OpenSave.handle_loading_file(arg)
func _notification(what: int) -> void:
match what:
NOTIFICATION_WM_CLOSE_REQUEST:
show_quit_dialog()
# If the mouse exits the window and another application has the focus,
# pause the application
NOTIFICATION_APPLICATION_FOCUS_OUT:
Global.has_focus = false
if Global.pause_when_unfocused:
get_tree().paused = true
NOTIFICATION_WM_MOUSE_EXIT:
if !get_window().has_focus() and Global.pause_when_unfocused:
get_tree().paused = true
# Unpause it when the mouse enters the window or when it gains focus
NOTIFICATION_WM_MOUSE_ENTER:
get_tree().paused = false
NOTIFICATION_APPLICATION_FOCUS_IN:
get_tree().paused = false
var mouse_pos := get_global_mouse_position()
var viewport_rect := Rect2(
Global.main_viewport.global_position, Global.main_viewport.size
)
if viewport_rect.has_point(mouse_pos):
Global.has_focus = true
func _on_files_dropped(files: PackedStringArray) -> void:
for file in files:
OpenSave.handle_loading_file(file)
var splash_dialog = Global.control.get_node("Dialogs/SplashDialog")
if splash_dialog.visible:
splash_dialog.hide()
func load_last_project() -> void:
if OS.get_name() == "Web":
return
# Check if any project was saved or opened last time
if Global.config_cache.has_section_key("preferences", "last_project_path"):
# Check if file still exists on disk
var file_path = Global.config_cache.get_value("preferences", "last_project_path")
if FileAccess.file_exists(file_path): # If yes then load the file
OpenSave.open_pxo_file(file_path)
# Sync file dialogs
Global.save_sprites_dialog.current_dir = file_path.get_base_dir()
Global.open_sprites_dialog.current_dir = file_path.get_base_dir()
Global.config_cache.set_value("data", "current_dir", file_path.get_base_dir())
else:
# If file doesn't exist on disk then warn user about this
Global.error_dialog.set_text("Cannot find last project file.")
Global.error_dialog.popup_centered()
Global.dialog_open(true)
func load_recent_project_file(path: String) -> void:
if OS.get_name() == "Web":
return
# Check if file still exists on disk
if FileAccess.file_exists(path): # If yes then load the file
OpenSave.handle_loading_file(path)
# Sync file dialogs
Global.save_sprites_dialog.current_dir = path.get_base_dir()
Global.open_sprites_dialog.current_dir = path.get_base_dir()
Global.config_cache.set_value("data", "current_dir", path.get_base_dir())
else:
# If file doesn't exist on disk then warn user about this
Global.error_dialog.set_text("Cannot find project file.")
Global.error_dialog.popup_centered()
Global.dialog_open(true)
func _on_OpenSprite_files_selected(paths: PackedStringArray) -> void:
for path in paths:
OpenSave.handle_loading_file(path)
Global.save_sprites_dialog.current_dir = paths[0].get_base_dir()
Global.config_cache.set_value("data", "current_dir", paths[0].get_base_dir())
func _on_SaveSprite_file_selected(path: String) -> void:
save_project(path)
func save_project(path: String) -> void:
var zstd: bool = (
Global.save_sprites_dialog.get_vbox().get_node("ZSTDCompression").button_pressed
)
var success = OpenSave.save_pxo_file(path, false, zstd)
if success:
Global.open_sprites_dialog.current_dir = path.get_base_dir()
Global.config_cache.set_value("data", "current_dir", path.get_base_dir())
if is_quitting_on_save:
_quit()
func _on_SaveSpriteHTML5_confirmed() -> void:
var file_name: String = (
Global.save_sprites_html5_dialog.get_node("FileNameContainer/FileNameLineEdit").text
)
file_name += ".pxo"
var path := "user://".path_join(file_name)
OpenSave.save_pxo_file(path, false, false)
func _on_open_sprite_visibility_changed() -> void:
if !opensprite_file_selected:
_can_draw_true()
func _can_draw_true() -> void:
Global.dialog_open(false)
func show_quit_dialog() -> void:
var changed_project := false
for project in Global.projects:
if project.has_changed:
changed_project = true
break
if !quit_dialog.visible:
if !changed_project:
if Global.quit_confirmation:
quit_dialog.call_deferred("popup_centered")
else:
_quit()
else:
quit_and_save_dialog.call_deferred("popup_centered")
Global.dialog_open(true)
func _on_QuitDialog_confirmed() -> void:
_quit()
func _on_QuitAndSaveDialog_custom_action(action: String) -> void:
if action == "ExitWithoutSaving":
_quit()
func _on_QuitAndSaveDialog_confirmed() -> void:
is_quitting_on_save = true
Global.save_sprites_dialog.get_ok_button().text = "Save & Exit"
Global.save_sprites_dialog.popup_centered()
quit_dialog.hide()
Global.dialog_open(true)
func _quit() -> void:
Global.pixelorama_about_to_close.emit()
# Darken the UI to denote that the application is currently exiting
# (it won't respond to user input in this state).
modulate = Color(0.5, 0.5, 0.5)
get_tree().quit()
func _on_BackupConfirmation_confirmed(project_paths: Array, backup_paths: Array) -> void:
OpenSave.reload_backup_file(project_paths, backup_paths)
Global.current_project.file_name = OpenSave.current_save_paths[0].get_file().trim_suffix(".pxo")
Global.current_project.directory_path = OpenSave.current_save_paths[0].get_base_dir()
Global.current_project.was_exported = false
Global.top_menu_container.file_menu.set_item_text(
Global.FileMenu.SAVE, tr("Save") + " %s" % OpenSave.current_save_paths[0].get_file()
)
Global.top_menu_container.file_menu.set_item_text(Global.FileMenu.EXPORT, tr("Export"))
func _on_BackupConfirmation_custom_action(
action: String, project_paths: Array, backup_paths: Array
) -> void:
backup_confirmation.hide()
if action != "discard":
return
for i in range(project_paths.size()):
OpenSave.remove_backup_by_path(project_paths[i], backup_paths[i])
# Reopen last project
if Global.open_last_project:
load_last_project()
func _on_backup_confirmation_visibility_changed() -> void:
if backup_confirmation.visible:
return
if Global.enable_autosave:
OpenSave.autosave_timer.start()
Global.dialog_open(false)
func _exit_tree() -> void:
Global.config_cache.set_value("window", "layout", Global.top_menu_container.selected_layout)
Global.config_cache.set_value("window", "screen", get_window().current_screen)
Global.config_cache.set_value(
"window",
"maximized",
(
(get_window().mode == Window.MODE_MAXIMIZED)
|| (
(get_window().mode == Window.MODE_EXCLUSIVE_FULLSCREEN)
or (get_window().mode == Window.MODE_FULLSCREEN)
)
)
)
Global.config_cache.set_value("window", "position", get_window().position)
Global.config_cache.set_value("window", "size", get_window().size)
Global.config_cache.set_value("view_menu", "draw_grid", Global.draw_grid)
Global.config_cache.set_value("view_menu", "draw_pixel_grid", Global.draw_pixel_grid)
Global.config_cache.set_value("view_menu", "show_rulers", Global.show_rulers)
Global.config_cache.set_value("view_menu", "show_guides", Global.show_guides)
Global.config_cache.set_value("view_menu", "show_mouse_guides", Global.show_mouse_guides)
Global.config_cache.save("user://cache.ini")
var i := 0
for project in Global.projects:
project.remove()
OpenSave.remove_backup(i)
i += 1