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Pixelorama/Scripts/SelectionRectangle.gd
OverloadedOrama 4e4a526332 Custom brushes, crop image, split screen, about menu & asset re-organizing
- Added support for custom brushes. When you Ctrl-C a selection, it gets added to the list of custom brushes. Each mouse button can have a different brush, and the user can choose whether their color comes from the brush itself or the selected color in the tool options. They can also be resized based on the selected brush size.
- Custom brushes are also being saved on .pxo files.
- You can now crop images (per frame). All layers of that frame are taken into account and are affected.
- Added split screen support. The user can toggle between single screen and split screen, where a second canvas is being shown. Note that you cannot draw on the second canvas.
- Added an About Pixelorama selection on the new Help menu.
- Project assets are re-organized.
2019-09-25 22:59:48 +03:00

120 lines
5.1 KiB
GDScript

extends Polygon2D
var img : Image
var tex : ImageTexture
var is_dragging := false
var move_pixels := false
var diff_x := 0.0
var diff_y := 0.0
var orig_x := 0.0
var orig_y := 0.0
var orig_colors := []
func _ready() -> void:
img = Image.new()
#img.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
img.create(1, 1, false, Image.FORMAT_RGBA8)
img.lock()
tex = ImageTexture.new()
tex.create_from_image(img, 0)
# warning-ignore:unused_argument
func _process(delta) -> void:
var mouse_pos := get_local_mouse_position() - Global.canvas.location
var mouse_pos_floored := mouse_pos.floor()
var start_pos := polygon[0]
var end_pos := polygon[2]
var layer : Image = Global.canvas.layers[Global.canvas.current_layer_index][0]
if point_in_rectangle(mouse_pos, polygon[0], polygon[2]) && Global.selected_pixels.size() > 0 && (Global.current_left_tool == "RectSelect" || Global.current_right_tool == "RectSelect"):
get_parent().get_parent().mouse_default_cursor_shape = Input.CURSOR_MOVE
if (Global.current_left_tool == "RectSelect" && Input.is_action_just_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_just_pressed("right_mouse")):
#Begin dragging
is_dragging = true
if Input.is_key_pressed(KEY_SHIFT):
move_pixels = true
else:
move_pixels = false
img.fill(Color(0, 0, 0, 0))
diff_x = end_pos.x - mouse_pos_floored.x
diff_y = end_pos.y - mouse_pos_floored.y
orig_x = start_pos.x - mouse_pos_floored.x
orig_y = start_pos.y - mouse_pos_floored.y
if move_pixels:
img.resize(polygon[2].x - polygon[0].x, polygon[2].y - polygon[0].y, 0)
img.lock()
for i in range(Global.selected_pixels.size()):
var curr_px = Global.selected_pixels[i]
if point_in_rectangle(curr_px, Global.canvas.location - Vector2.ONE, Global.canvas.size):
orig_colors.append(layer.get_pixelv(curr_px))
var px = curr_px - Global.selected_pixels[0]
img.set_pixelv(px, orig_colors[i])
layer.set_pixelv(curr_px, Color(0, 0, 0, 0))
else:
orig_colors.append(Color(0, 0, 0, 0))
Global.canvas.update_texture(Global.canvas.current_layer_index)
tex.create_from_image(img, 0)
update()
else:
get_parent().get_parent().mouse_default_cursor_shape = Input.CURSOR_CROSS
if is_dragging:
if (Global.current_left_tool == "RectSelect" && Input.is_action_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_pressed("right_mouse")):
#Drag
#if orig_x + mouse_pos_floored.x >= Global.canvas.location.x && diff_x + mouse_pos_floored.x <= Global.canvas.size.x:
start_pos.x = orig_x + mouse_pos_floored.x
end_pos.x = diff_x + mouse_pos_floored.x
#if orig_y + mouse_pos_floored.y >= Global.canvas.location.y && diff_y + mouse_pos_floored.y <= Global.canvas.size.y:
start_pos.y = orig_y + mouse_pos_floored.y
end_pos.y = diff_y + mouse_pos_floored.y
polygon[0] = start_pos
polygon[1] = Vector2(end_pos.x, start_pos.y)
polygon[2] = end_pos
polygon[3] = Vector2(start_pos.x, end_pos.y)
if (Global.current_left_tool == "RectSelect" && Input.is_action_just_released("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_just_released("right_mouse")):
#Release Drag
is_dragging = false
if move_pixels:
for i in range(orig_colors.size()):
if orig_colors[i].a > 0:
var px = polygon[0] + Global.selected_pixels[i] - Global.selected_pixels[0]
if point_in_rectangle(px, Global.canvas.location - Vector2.ONE, Global.canvas.size):
layer.set_pixelv(px, orig_colors[i])
Global.canvas.update_texture(Global.canvas.current_layer_index)
img.fill(Color(0, 0, 0, 0))
tex.create_from_image(img, 0)
update()
orig_colors.clear()
Global.selected_pixels.clear()
for xx in range(start_pos.x, end_pos.x):
for yy in range(start_pos.y, end_pos.y):
Global.selected_pixels.append(Vector2(xx, yy))
#Handle copy
if Input.is_action_just_pressed("copy") && Global.selected_pixels.size() > 0:
Global.image_clipboard = layer.get_rect(Rect2(polygon[0], polygon[2] - polygon[0]))
#And save as custom brush
var brush_img := Image.new()
brush_img = layer.get_rect(Rect2(polygon[0], polygon[2] - polygon[0]))
brush_img = brush_img.get_rect(brush_img.get_used_rect()) #save only the visible pixels
Global.custom_brushes.append(brush_img)
Global.create_brush_button(brush_img)
#Handle paste
#if Input.is_action_just_pressed("paste") && Global.selected_pixels.size() > 0 && !is_dragging:
if Input.is_action_just_pressed("paste") && Global.selected_pixels.size() > 0 && Global.image_clipboard.get_size() > Vector2.ZERO:
layer.blend_rect(Global.image_clipboard, Rect2(Vector2.ZERO, polygon[2]-polygon[0]), polygon[0])
layer.lock()
Global.canvas.update_texture(Global.canvas.current_layer_index)
func _draw() -> void:
if img.get_size() == polygon[2] - polygon[0]:
draw_texture(tex, polygon[0], Color(1, 1, 1, 0.5))
func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y