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Pixelorama/Scripts/LayerContainer.gd
OverloadedOrama 778c86183f Cel buttons have a green outline to indicate that they're linked
The first time the link button get pressed, the currently selected cel is being linked. In futue commits, new frames will be linked on layers where the link button is pressed.
2020-03-18 02:02:41 +02:00

71 lines
3 KiB
GDScript

class_name LayerContainer
extends Button
var i := 0
var visibility_button : BaseButton
var lock_button : BaseButton
var linked_button : BaseButton
var label : Label
var line_edit : LineEdit
func _ready() -> void:
visibility_button = Global.find_node_by_name(self, "VisibilityButton")
lock_button = Global.find_node_by_name(self, "LockButton")
linked_button = Global.find_node_by_name(self, "LinkButton")
label = Global.find_node_by_name(self, "Label")
line_edit = Global.find_node_by_name(self, "LineEdit")
if Global.layers[i][1]:
visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible.png" % Global.theme_type)
visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible_Hover.png" % Global.theme_type)
else:
visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible.png" % Global.theme_type)
visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible_Hover.png" % Global.theme_type)
if Global.layers[i][2]:
lock_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Lock.png" % Global.theme_type)
lock_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Lock_Hover.png" % Global.theme_type)
else:
lock_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Unlock.png" % Global.theme_type)
lock_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Unlock_Hover.png" % Global.theme_type)
if Global.layers[i][4]: # If new layers will be linked
linked_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Linked_Layer.png" % Global.theme_type)
linked_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Linked_Layer_Hover.png" % Global.theme_type)
else:
linked_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Unlinked_Layer.png" % Global.theme_type)
linked_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Unlinked_Layer_Hover.png" % Global.theme_type)
func _input(event : InputEvent) -> void:
if (event.is_action_released("ui_accept") or event.is_action_released("ui_cancel")) and line_edit.visible and event.scancode != KEY_SPACE:
save_layer_name(line_edit.text)
func _on_LayerContainer_pressed() -> void:
pressed = !pressed
label.visible = false
line_edit.visible = true
line_edit.editable = true
line_edit.grab_focus()
func _on_LineEdit_focus_exited() -> void:
save_layer_name(line_edit.text)
func save_layer_name(new_name : String) -> void:
label.visible = true
line_edit.visible = false
line_edit.editable = false
label.text = new_name
Global.layers[i][0] = new_name
func _on_VisibilityButton_pressed() -> void:
Global.layers[i][1] = !Global.layers[i][1]
Global.canvas.update()
func _on_LockButton_pressed() -> void:
Global.layers[i][2] = !Global.layers[i][2]
func _on_LinkButton_pressed() -> void:
Global.layers[i][4] = !Global.layers[i][4]
if !Global.layers[i][5]:
Global.layers[i][5].append(Global.current_frame)