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Pixelorama/src/UI/Dialogs/TileModeOffsetsDialog.gd

156 lines
5.7 KiB
GDScript

extends ConfirmationDialog
@onready var x_basis_x_spinbox: SpinBox = $VBoxContainer/HBoxContainer/OptionsContainer/XBasisX
@onready var x_basis_y_spinbox: SpinBox = $VBoxContainer/HBoxContainer/OptionsContainer/XBasisY
@onready var y_basis_x_spinbox: SpinBox = $VBoxContainer/HBoxContainer/OptionsContainer/YBasisX
@onready var y_basis_y_spinbox: SpinBox = $VBoxContainer/HBoxContainer/OptionsContainer/YBasisY
@onready var preview_rect: Control = $VBoxContainer/AspectRatioContainer/Preview
@onready var tile_mode: Node2D = $VBoxContainer/AspectRatioContainer/Preview/TileMode
func _ready() -> void:
Global.project_about_to_switch.connect(_project_about_to_switch)
Global.project_switched.connect(_project_switched)
Global.project_switched.connect(change_mask)
Global.cel_switched.connect(change_mask)
await get_tree().process_frame
change_mask()
func _project_about_to_switch() -> void:
if Global.current_project.resized.is_connected(change_mask):
Global.current_project.resized.disconnect(change_mask)
func _project_switched() -> void:
if not Global.current_project.resized.is_connected(change_mask):
Global.current_project.resized.connect(change_mask)
func _on_TileModeOffsetsDialog_about_to_show() -> void:
tile_mode.draw_center = true
tile_mode.tiles = Tiles.new(Global.current_project.size)
tile_mode.tiles.mode = Tiles.MODE.BOTH
if Global.current_project.tiles.mode != Tiles.MODE.NONE:
tile_mode.tiles.mode = Global.current_project.tiles.mode
if Global.current_project.tiles.mode != Tiles.MODE.NONE:
tile_mode.tiles.mode = Global.current_project.tiles.mode
tile_mode.tiles.x_basis = Global.current_project.tiles.x_basis
tile_mode.tiles.y_basis = Global.current_project.tiles.y_basis
x_basis_x_spinbox.value = tile_mode.tiles.x_basis.x
x_basis_y_spinbox.value = tile_mode.tiles.x_basis.y
y_basis_x_spinbox.value = tile_mode.tiles.y_basis.x
y_basis_y_spinbox.value = tile_mode.tiles.y_basis.y
_show_options()
if Global.current_project.tiles.mode == Tiles.MODE.X_AXIS:
y_basis_x_spinbox.visible = false
y_basis_y_spinbox.visible = false
$VBoxContainer/HBoxContainer/OptionsContainer/YBasisXLabel.visible = false
$VBoxContainer/HBoxContainer/OptionsContainer/YBasisYLabel.visible = false
elif Global.current_project.tiles.mode == Tiles.MODE.Y_AXIS:
x_basis_x_spinbox.visible = false
x_basis_y_spinbox.visible = false
$VBoxContainer/HBoxContainer/OptionsContainer/XBasisXLabel.visible = false
$VBoxContainer/HBoxContainer/OptionsContainer/XBasisYLabel.visible = false
update_preview()
func _show_options() -> void:
x_basis_x_spinbox.visible = true
x_basis_y_spinbox.visible = true
y_basis_x_spinbox.visible = true
y_basis_y_spinbox.visible = true
$VBoxContainer/HBoxContainer/OptionsContainer/YBasisXLabel.visible = true
$VBoxContainer/HBoxContainer/OptionsContainer/YBasisYLabel.visible = true
$VBoxContainer/HBoxContainer/OptionsContainer/XBasisXLabel.visible = true
$VBoxContainer/HBoxContainer/OptionsContainer/XBasisYLabel.visible = true
func _on_TileModeOffsetsDialog_confirmed() -> void:
Global.current_project.tiles.x_basis = tile_mode.tiles.x_basis
Global.current_project.tiles.y_basis = tile_mode.tiles.y_basis
Global.canvas.tile_mode.queue_redraw()
Global.transparent_checker.update_rect()
func _on_XBasisX_value_changed(value: int) -> void:
tile_mode.tiles.x_basis.x = value
update_preview()
func _on_XBasisY_value_changed(value: int) -> void:
tile_mode.tiles.x_basis.y = value
update_preview()
func _on_YBasisX_value_changed(value: int) -> void:
tile_mode.tiles.y_basis.x = value
update_preview()
func _on_YBasisY_value_changed(value: int) -> void:
tile_mode.tiles.y_basis.y = value
update_preview()
func update_preview() -> void:
var bounding_rect: Rect2 = tile_mode.tiles.get_bounding_rect()
var offset := -bounding_rect.position
var axis_scale := preview_rect.size / bounding_rect.size
var min_scale: Vector2 = preview_rect.size / (tile_mode.tiles.tile_size * 3.0)
var scale: float = [axis_scale.x, axis_scale.y, min_scale.x, min_scale.y].min()
var t := Transform2D.IDENTITY.translated(offset).scaled(Vector2(scale, scale))
var transformed_bounding_rect: Rect2 = t * (bounding_rect)
var centering_offset := (preview_rect.size - transformed_bounding_rect.size) / 2.0
t = t.translated(centering_offset / scale)
tile_mode.transform = t
tile_mode.queue_redraw()
preview_rect.get_node("TransparentChecker").size = preview_rect.size
func _on_TileModeOffsetsDialog_visibility_changed() -> void:
Global.dialog_open(false)
func _on_TileModeOffsetsDialog_size_changed() -> void:
if tile_mode:
update_preview()
func _on_Reset_pressed() -> void:
tile_mode.tiles.x_basis = Vector2i(Global.current_project.size.x, 0)
tile_mode.tiles.y_basis = Vector2i(0, Global.current_project.size.y)
x_basis_x_spinbox.value = Global.current_project.size.x
x_basis_y_spinbox.value = 0
y_basis_x_spinbox.value = 0
y_basis_y_spinbox.value = Global.current_project.size.y
update_preview()
func change_mask() -> void:
if Global.current_project.tiles.mode == Tiles.MODE.NONE:
return
var frame_idx := Global.current_project.current_frame
var current_frame := Global.current_project.frames[frame_idx]
var tiles := Global.current_project.tiles
var tiles_size := tiles.tile_size
var image := Image.create(tiles_size.x, tiles_size.y, false, Image.FORMAT_RGBA8)
DrawingAlgos.blend_layers(image, current_frame)
if (
image.get_used_rect().size == Vector2i.ZERO
or not $VBoxContainer/HBoxContainer/Masking.button_pressed
):
tiles.reset_mask()
else:
load_mask(image)
func load_mask(image: Image) -> void:
Global.current_project.tiles.tile_mask = image
Global.current_project.tiles.has_mask = true
func _on_Masking_toggled(_button_pressed: bool) -> void:
change_mask()