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mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-01-31 15:39:49 +00:00
Pixelorama/src/Shaders
Emmanouil Papadeas 1dcb696c35 Use texelFetch instead of texture for indexed mode shaders
Fixes various weird issues when palettes have empty slots, and removes unnecessary calculations.
2024-11-22 20:47:05 +02:00
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Effects Use texelFetch instead of texture for indexed mode shaders 2024-11-22 20:47:05 +02:00
AutoInvertColors.gdshader Make shape previews look like they did in v1.0 2024-08-04 22:12:57 +03:00
BlendLayers.gdshader Add alpha erase blend mode (#1117) 2024-10-13 01:57:10 +03:00
CanvasCommon.gdshaderinc Make shape previews look like they did in v1.0 2024-08-04 22:12:57 +03:00
ColorReplace.gdshader Add tolerance to the bucket's "similar area" mode, rename "similarity" to "tolerance" and make it work the inverse way 2024-08-10 18:20:42 +03:00
ColorSelect.gdshader Add tolerance to the magic wand, rename "similarity" to "tolerance" in the select by color tool and make it work the inverse way 2024-08-10 18:43:04 +03:00
FindPaletteColorIndex.gdshaderinc Use texelFetch instead of texture for indexed mode shaders 2024-11-22 20:47:05 +02:00
Greyscale.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
IndexedToRGB.gdshader Use texelFetch instead of texture for indexed mode shaders 2024-11-22 20:47:05 +02:00
MarchingAntsOutline.gdshader Make shape previews look like they did in v1.0 2024-08-04 22:12:57 +03:00
PatternFill.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
ReferenceImageShader.gdshader Reference Image Improvements (#961) 2023-12-31 14:12:37 +02:00
SetIndices.gdshader Use texelFetch instead of texture for indexed mode shaders 2024-11-22 20:47:05 +02:00
TransparentChecker.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UITransparency.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00