.. |
Effects
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
AutoInvertColors.gdshader
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Make shape previews look like they did in v1.0
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2024-08-04 22:12:57 +03:00 |
AutoInvertColors.gdshader.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
BlendLayers.gdshader
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Add alpha erase blend mode (#1117)
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2024-10-13 01:57:10 +03:00 |
BlendLayers.gdshader.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
CanvasCommon.gdshaderinc
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Make shape previews look like they did in v1.0
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2024-08-04 22:12:57 +03:00 |
CanvasCommon.gdshaderinc.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
ColorReplace.gdshader
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Add tolerance to the bucket's "similar area" mode, rename "similarity" to "tolerance" and make it work the inverse way
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2024-08-10 18:20:42 +03:00 |
ColorReplace.gdshader.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
ColorSelect.gdshader
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Add tolerance to the magic wand, rename "similarity" to "tolerance" in the select by color tool and make it work the inverse way
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2024-08-10 18:43:04 +03:00 |
ColorSelect.gdshader.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
FindPaletteColorIndex.gdshaderinc
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Use texelFetch instead of texture for indexed mode shaders
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2024-11-22 20:47:05 +02:00 |
FindPaletteColorIndex.gdshaderinc.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
Greyscale.gdshader
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
Greyscale.gdshader.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
IndexedToRGB.gdshader
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Use texelFetch instead of texture for indexed mode shaders
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2024-11-22 20:47:05 +02:00 |
IndexedToRGB.gdshader.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
MarchingAntsOutline.gdshader
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Make shape previews look like they did in v1.0
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2024-08-04 22:12:57 +03:00 |
MarchingAntsOutline.gdshader.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
PatternFill.gdshader
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Set the selection texture's filter to nearest in shaders
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2024-04-12 01:26:46 +03:00 |
PatternFill.gdshader.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
ReferenceImageShader.gdshader
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Reference Image Improvements (#961)
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2023-12-31 14:12:37 +02:00 |
ReferenceImageShader.gdshader.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
SetIndices.gdshader
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Use texelFetch instead of texture for indexed mode shaders
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2024-11-22 20:47:05 +02:00 |
SetIndices.gdshader.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
TransparentChecker.gdshader
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
TransparentChecker.gdshader.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |
UITransparency.gdshader
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Port to Godot 4 (#900)
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2023-09-04 16:29:06 +03:00 |
UITransparency.gdshader.uid
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Update to Godot 4.4
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2025-03-08 16:32:49 +02:00 |