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Pixelorama/src/UI/Dialogs
2023-12-10 14:23:14 +02:00
..
HelperScripts Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
ImageEffects Make the RGB buttons pressed by default in Invert Colors & Desaturate dialogs 2023-12-07 00:21:58 +02:00
AboutDialog.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
AboutDialog.tscn Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
CreateNewImage.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
CreateNewImage.tscn Mark dialogs as popup_windows 2023-11-11 03:12:49 +02:00
ExportDialog.gd Re-implement the ability to add custom export formats from extensions and allow preview display (#924) 2023-10-18 16:06:19 +03:00
ExportDialog.tscn Mark dialogs as popup_windows 2023-11-11 03:12:49 +02:00
ManageLayouts.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
ManageLayouts.tscn Mark dialogs as popup_windows 2023-11-11 03:12:49 +02:00
OpenSprite.tscn Mark dialogs as popup_windows 2023-11-11 03:12:49 +02:00
PreviewDialog.gd Fix brush and palette importing not working 2023-12-10 14:23:14 +02:00
PreviewDialog.tscn Use nearest filter in the Preview dialog 2023-09-06 03:39:59 +03:00
SaveSprite.tscn Mark dialogs as popup_windows 2023-11-11 03:12:49 +02:00
SaveSpriteHTML5.tscn Mark dialogs as popup_windows 2023-11-11 03:12:49 +02:00
SplashDialog.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
SplashDialog.tscn Mark dialogs as popup_windows 2023-11-11 03:12:49 +02:00
TileModeOffsetsDialog.gd Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
TileModeOffsetsDialog.tscn Mark dialogs as popup_windows 2023-11-11 03:12:49 +02:00
WindowOpacityDialog.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
WindowOpacityDialog.tscn Mark dialogs as popup_windows 2023-11-11 03:12:49 +02:00