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https://github.com/Orama-Interactive/Pixelorama.git
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3ef73eacea
Users can now change from GLES2 to GLES3 and vice versa. The change requires a restart of Pixelorama to take effect. Does not have any effect if Pixelorama is being run from the Godot editor. I suppose we should add logic that detects if GLES3 is even supported in the first place in that device before allowing it as an option, but at least I enabled GLES2 fallback in the project settings, so it *should* fall back to GLES2.
21 lines
573 B
GDScript
21 lines
573 B
GDScript
extends TextureButton
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var setting_name: String
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var value_type: String
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var default_value
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var require_restart := false
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var node: Node
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func _ready() -> void:
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modulate = Global.modulate_icon_color
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func _on_RestoreDefaultButton_pressed() -> void:
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Global.set(setting_name, default_value)
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if not require_restart:
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Global.config_cache.set_value("preferences", setting_name, default_value)
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Global.preferences_dialog.preference_update(setting_name, require_restart)
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Global.preferences_dialog.disable_restore_default_button(self, true)
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node.set(value_type, default_value)
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