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Pixelorama/src/Preferences/RestoreDefaultButton.gd
Manolis Papadeas c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00

19 lines
501 B
GDScript

extends TextureButton
var setting_name: String
var value_type: String
var default_value
var node: Node
func _ready() -> void:
modulate = Global.modulate_icon_color
func _on_RestoreDefaultButton_pressed() -> void:
Global.set(setting_name, default_value)
Global.config_cache.set_value("preferences", setting_name, default_value)
Global.preferences_dialog.preference_update(setting_name)
Global.preferences_dialog.disable_restore_default_button(self, true)
node.set(value_type, default_value)