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Basically, when the background color of the screen at certain points is dark, the preview at that spot is white, and when it is bright, the preview is white at that spot. This helps to keep the previews always distinguishable, regardless of the background color. |
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AutoInvertColors.shader | ||
Desaturate.shader | ||
HSV.shader | ||
Invert.shader | ||
MarchingAntsOutline.shader | ||
TransparentChecker.shader |