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A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web! https://orama-interactive.itch.io/pixelorama
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mrtripie 637662dee4
Linked Cel Refactor and Timeline Refactor Tweaks (#764)
* Updated PixelLayerButton's LinkButton's hint_tooltip to be more accurate

* Don't automatically link the current frame's cel when enabling new_cels_linked on a layer

* Mostly added new system

* renamed link group to link set

* Enable drag and drop of linked cels on the same layer

* formatted CelButton.gd

* serialize/deserialize

* Copy frames w/ new linked cels system. Removed copy_cel from layer classes

* Removed commented out code from AnimationTimeline.copy_frames

* Removed Project.duplicate_layers

* Removed unlink_cel in favour of using null with link cel (as the first part of that method was the same)

* Disabled show_behind_parent on PixelCelButton's LinkedIndicator, as it wasn't enough to improve visibility of selection

* Moved BaseLayer.copy out of the Methods to Override section

* Added optional texture param to Cel's set_content method (needed for use when deserializing, and otherwise helpful

* set textures with set_content where needed

* open_image_as_spritesheet_layer new_cels_linked part updated

* clone layer with linked cels implemented. Removed copy_all_cels from layer classes

* weaked how copied layers names are updated

* Merge layers works with new linked cels now

* Fixed texture on cel buttons not being updated on button setup

* fixed bug where using set_content with new image texture would result in an empty texture

* Open old .pxo with new linked cels

* simplified backwards compatiblity

* removed linked_cels

* better linked cels backwards compatibility

* Removed some old TODO comments

* fixed linked_cels conversion bug when linked_cels is empty

* Added undo for linking the previous cel when creating new cels with new_cels_linked enabled

* Removed TODOs

* Cleaned up some method variable naming

* Cleaned up deserialization

* combined matching for loops

* Inlined BaseLayer.copy() where its used

* gdformat

* Fixed Translations,pot

Co-authored-by: MrTriPie <MrTriPie>
2022-10-16 17:44:01 +03:00
.github Release v0.10.3-stable 2022-09-26 17:40:15 +03:00
addons Make ShortcutEdit a VBoxContainer again 2022-09-22 17:26:18 +03:00
assets Add arrow buttons to the value slider 2022-10-14 02:51:55 +03:00
installer Release v0.10.3-stable 2022-09-26 17:40:15 +03:00
Misc Release v0.10.3-stable 2022-09-26 17:40:15 +03:00
pixelorama_data Update Monochromatic.tres 2022-01-14 18:02:16 +02:00
src Linked Cel Refactor and Timeline Refactor Tweaks (#764) 2022-10-16 17:44:01 +03:00
Translations Linked Cel Refactor and Timeline Refactor Tweaks (#764) 2022-10-16 17:44:01 +03:00
.gdlintrc Disable no-else-return and no-elif-return linter checks 2022-04-22 20:41:43 +03:00
.gitattributes Initial commit 2019-08-18 12:28:38 +03:00
.gitignore [skip ci] Add ".godot/" to .gitignore 2022-09-16 00:23:14 +03:00
.gitmodules Add gif export plugin and extend export dialog with GIF animation support. 2020-04-06 18:51:47 +02:00
CHANGELOG.md [skip ci] Update CHANGELOG.md 2022-10-09 13:25:34 +03:00
CONTRIBUTING.md Update CONTRIBUTING.md 2021-05-21 16:57:41 -07:00
crowdin.yml Update Crowdin configuration file 2020-08-09 23:48:23 +03:00
export_presets.cfg Release v0.10.3-stable 2022-09-26 17:40:15 +03:00
LICENSE Update copyright statements to present 2021-01-03 21:03:20 +02:00
project.godot Add a custom ValueSlider node made by @mrtripie 2022-09-30 00:07:56 +03:00
README.md New theme-related methods to ExtensionsAPI (#733) 2022-08-08 16:20:42 +03:00

Pixelorama - pixelate your dreams!

Pixelorama is a free and open source pixel art editor, proudly created with the Godot Engine, by Orama Interactive. Whether you want to make animated pixel art, game graphics, tiles and any kind of pixel art you want, Pixelorama has you covered with its variety of tools and features. Free to use for everyone, forever!

Build Passing Build Passing Code Size Repository size License

Downloads Discord Chat Crowdin Localized % Mentioned in Awesome Godot

Pixelorama's UI

Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s

If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!

Become a Patron!

Download

Stable versions:

You can also find early access builds in the GitHub Actions page. There's also a Web version available. Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.

Documentation

You can find Online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs

It's still work in progress so there are some pages missing. If you want to contribute, you can do so in Pixelorama-Docs' GitHub Repository.

Cloning Instructions

Pixelorama uses Godot 3.5, so you will need to have it in order to run the project. Older versions may not work. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.

Current features:

  • A variety of different tools to help you draw, with the ability to map a different tool in each left and right mouse buttons.
  • Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags.
  • Custom brushes, including random brushes.
  • Create or import custom palettes.
  • Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported.
  • Export your gorgeous art as PNG, as a single file, a spritesheet or multiple files, or GIF file.
  • Pixel perfect mode for perfect lines, for the pencil, eraser & lighten/darken tools.
  • Autosave support, with data recovery in case of a software crash.
  • Horizontal & vertical mirrored drawing.
  • Tile Mode for pattern creation.
  • Rectangular & isometric grid types.
  • Scale, rotate and apply multiple image effects to your drawings.
  • Multi-language localization support! See our Crowdin page for more details.

Special thanks to