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Pixelorama/src/UI/Dialogs/WindowOpacityDialog.tscn
Emmanouil Papadeas 94b3e75f30 Mark dialogs as popup_windows
So they can close when the user clicks outside the window on Godot 4.2
2023-11-11 03:12:49 +02:00

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[gd_scene load_steps=3 format=3 uid="uid://bcdt0pa7rojy5"]
[ext_resource type="Script" path="res://src/UI/Dialogs/WindowOpacityDialog.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://yjhp0ssng2mp" path="res://src/UI/Nodes/ValueSlider.tscn" id="2"]
[node name="WindowOpacityDialog" type="AcceptDialog"]
title = "Window Opacity"
exclusive = false
popup_window = true
script = ExtResource("1")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 8.0
offset_top = 8.0
offset_right = -8.0
offset_bottom = -36.0
[node name="ValueSlider" parent="VBoxContainer" instance=ExtResource("2")]
layout_mode = 2
value = 100.0
[node name="FullscreenWarning" type="Label" parent="VBoxContainer"]
layout_mode = 2
theme_override_colors/font_color = Color(1, 0.364706, 0.364706, 1)
text = "Window opacity does not work on fullscreen mode."
[connection signal="about_to_popup" from="." to="." method="_on_WindowOpacityDialog_about_to_show"]
[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
[connection signal="value_changed" from="VBoxContainer/ValueSlider" to="." method="set_window_opacity"]