mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-31 23:49:47 +00:00
e2bb0b8440
* Add dockable container plugin Experimenting with it, also added a tabs_visible property to the DockableContainer. Removed some code about Tallscreen from Main.gd, but not all of it. * Add a panel behind the UI, temporarily restore the dark theme * Remove tallscreen code * Add edit mode, toggles DockableContainer's tab visibility on and off * Split tool options into color pickers, left and right tool options * Remove alternate_transparent_background * Re-order tool buttons on resize * Clip content in timeline * Changes to the tool panel * Removed some old unused node variables * Restore Zen mode * Set tabs_visible = false by default * Better way to set tabs_visible = false by default * Added the license of godot-dockable-container * Remove unneeded lines * Update README.md * Restore window transparency with the canvas It makes all of the TabContainers transparent however, which may not be what we actually want. * Change tab names of the UI elements * Remove unneeded nodes from ColorPickers.tscn * Update default.tres * Let the user hide elements individually * Add some checks in HandleThemes * Center tool icons * Remove unneeded custom panel in SplashDialog * Bump version to v0.10-dev and some other minor changes * Fix crash on Zen Mode * Added a hacky way to fix the issue with the palette panel size
100 lines
2.6 KiB
GDScript
100 lines
2.6 KiB
GDScript
extends WindowDialog
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var artworks := [
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[
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"Roroto Sic",
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preload("res://assets/graphics/splash_screen/artworks/roroto.png"),
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"https://linktr.ee/Roroto_Sic"
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],
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[
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"Kamilayza",
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preload("res://assets/graphics/splash_screen/artworks/kamilayza.png"),
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"https://twitter.com/kamilayza"
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],
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[
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"Wishdream",
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preload("res://assets/graphics/splash_screen/artworks/wishdream.png"),
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"https://twitter.com/WishdreamStar"
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]
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]
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var chosen_artwork: int
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var splash_art_texturerect: TextureRect
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var art_by_label: Button
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func _on_SplashDialog_about_to_show() -> void:
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splash_art_texturerect = find_node("SplashArt")
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art_by_label = find_node("ArtistName")
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var show_on_startup_button: CheckBox = find_node("ShowOnStartup")
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if Global.config_cache.has_section_key("preferences", "startup"):
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show_on_startup_button.pressed = !Global.config_cache.get_value("preferences", "startup")
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window_title = "Pixelorama" + " " + Global.current_version
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chosen_artwork = randi() % artworks.size()
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change_artwork(0)
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if OS.get_name() == "HTML5":
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$Contents/ButtonsPatronsLogos/Buttons/OpenLastBtn.visible = false
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func change_artwork(direction: int) -> void:
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if chosen_artwork + direction > artworks.size() - 1 or chosen_artwork + direction < 0:
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chosen_artwork = 0 if direction == 1 else artworks.size() - 1
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else:
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chosen_artwork = chosen_artwork + direction
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splash_art_texturerect.texture = artworks[chosen_artwork][1]
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art_by_label.text = tr("Art by: %s") % artworks[chosen_artwork][0]
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art_by_label.hint_tooltip = artworks[chosen_artwork][2]
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func _on_ArtCredits_pressed() -> void:
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OS.shell_open(artworks[chosen_artwork][2])
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func _on_ShowOnStartup_toggled(pressed: bool) -> void:
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if pressed:
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Global.config_cache.set_value("preferences", "startup", false)
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else:
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Global.config_cache.set_value("preferences", "startup", true)
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Global.config_cache.save("user://cache.ini")
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func _on_PatreonButton_pressed() -> void:
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OS.shell_open("https://www.patreon.com/OramaInteractive")
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func _on_GithubButton_pressed() -> void:
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OS.shell_open("https://github.com/Orama-Interactive/Pixelorama")
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func _on_DiscordButton_pressed() -> void:
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OS.shell_open("https://discord.gg/GTMtr8s")
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func _on_NewBtn_pressed() -> void:
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visible = false
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Global.top_menu_container.file_menu_id_pressed(0)
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func _on_OpenBtn_pressed() -> void:
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visible = false
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Global.top_menu_container.file_menu_id_pressed(1)
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func _on_OpenLastBtn_pressed() -> void:
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visible = false
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Global.top_menu_container.file_menu_id_pressed(2)
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func _on_ChangeArtBtnLeft_pressed():
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change_artwork(-1)
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func _on_ChangeArtBtnRight_pressed():
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change_artwork(1)
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