mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-31 23:49:47 +00:00
57ea4d25f1
* draw optimizer * improvements * some memory improvements don't think this one's needed but doing it just in case... * formatting * add limit change with brush * fixed a small bug cache was being kept when frames were changed * formatting * change `_cache_limit` on changing `_brush_size`
147 lines
3.6 KiB
GDScript
147 lines
3.6 KiB
GDScript
class_name BaseTool
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extends VBoxContainer
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var is_moving = false
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var kname: String
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var tool_slot = null # Tools.Slot, can't have static typing due to cyclic errors
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var cursor_text := ""
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var _cursor := Vector2.INF
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var _draw_cache: PoolVector2Array = [] # for storing already drawn pixels
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var _for_frame := 0 # cache for which frame?
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func _ready() -> void:
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kname = name.replace(" ", "_").to_lower()
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$Label.text = tool_slot.name
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load_config()
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func save_config() -> void:
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var config := get_config()
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Global.config_cache.set_value(tool_slot.kname, kname, config)
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func load_config() -> void:
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var value = Global.config_cache.get_value(tool_slot.kname, kname, {})
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set_config(value)
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update_config()
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func get_config() -> Dictionary:
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return {}
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func set_config(_config: Dictionary) -> void:
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pass
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func update_config() -> void:
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pass
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func draw_start(_position: Vector2) -> void:
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_draw_cache = []
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is_moving = true
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func draw_move(position: Vector2) -> void:
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# This can happen if the user switches between tools with a shortcut
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# while using another tool
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if !is_moving:
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draw_start(position)
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func draw_end(_position: Vector2) -> void:
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is_moving = false
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_draw_cache = []
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func cursor_move(position: Vector2) -> void:
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_cursor = position
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func draw_indicator() -> void:
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var rect := Rect2(_cursor, Vector2.ONE)
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Global.canvas.indicators.draw_rect(rect, Color.blue, false)
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func draw_preview() -> void:
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pass
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func _get_draw_rect() -> Rect2:
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if Global.current_project.has_selection:
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return Global.current_project.get_selection_rectangle()
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else:
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return Global.current_project.tile_mode_rects[Global.TileMode.NONE]
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func _get_draw_image() -> Image:
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var project: Project = Global.current_project
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return project.frames[project.current_frame].cels[project.current_layer].image
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func _get_selected_draw_images() -> Array: # Array of Images
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var images := []
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var project: Project = Global.current_project
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for cel_index in project.selected_cels:
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var cel: Cel = project.frames[cel_index[0]].cels[cel_index[1]]
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if project.layers[cel_index[1]].can_layer_get_drawn():
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images.append(cel.image)
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return images
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func _flip_rect(rect: Rect2, size: Vector2, horizontal: bool, vertical: bool) -> Rect2:
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var result := rect
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if horizontal:
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result.position.x = size.x - rect.end.x
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result.end.x = size.x - rect.position.x
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if vertical:
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result.position.y = size.y - rect.end.y
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result.end.y = size.y - rect.position.y
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return result.abs()
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func _create_polylines(bitmap: BitMap) -> Array:
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var lines := []
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var size := bitmap.get_size()
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for y in size.y:
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for x in size.x:
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var p := Vector2(x, y)
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if not bitmap.get_bit(p):
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continue
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if x <= 0 or not bitmap.get_bit(p - Vector2(1, 0)):
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_add_polylines_segment(lines, p, p + Vector2(0, 1))
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if y <= 0 or not bitmap.get_bit(p - Vector2(0, 1)):
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_add_polylines_segment(lines, p, p + Vector2(1, 0))
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if x + 1 >= size.x or not bitmap.get_bit(p + Vector2(1, 0)):
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_add_polylines_segment(lines, p + Vector2(1, 0), p + Vector2(1, 1))
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if y + 1 >= size.y or not bitmap.get_bit(p + Vector2(0, 1)):
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_add_polylines_segment(lines, p + Vector2(0, 1), p + Vector2(1, 1))
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return lines
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func _add_polylines_segment(lines: Array, start: Vector2, end: Vector2) -> void:
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for line in lines:
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if line[0] == start:
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line.insert(0, end)
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return
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if line[0] == end:
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line.insert(0, start)
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return
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if line[line.size() - 1] == start:
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line.append(end)
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return
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if line[line.size() - 1] == end:
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line.append(start)
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return
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lines.append([start, end])
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func _exit_tree() -> void:
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if is_moving:
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draw_end(Global.canvas.current_pixel.floor())
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