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Pixelorama/FrameButton.tscn
OverloadedOrama 5781c42821 v0.2 - Animation Timeline & UI changes!
v0.2 of Pixelorama is out!
- Added animation timeline. You can add. remove. clone and change order of your frames!
- You can now import multiple images as frames.
- Ability to save individual frames, all frames as multiple files, or all frames as a single file in the form of a horizontal or vertical spritesheet!
- Different frames can have a unique amount of layers and they can be of different sizes.
- Image scaling is now functional.
- Added hints for UI elements.
- A lot of UI changes.
2019-09-10 01:57:46 +03:00

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scripts/FrameButton.gd" type="Script" id=1]
[node name="Frame" type="VBoxContainer"]
margin_right = 32.0
margin_bottom = 50.0
[node name="FrameButton" type="Button" parent="."]
margin_right = 36.0
margin_bottom = 36.0
rect_min_size = Vector2( 36, 36 )
mouse_default_cursor_shape = 2
size_flags_horizontal = 0
size_flags_vertical = 0
script = ExtResource( 1 )
[node name="FrameTexture" type="TextureRect" parent="FrameButton"]
margin_left = 2.0
margin_top = 2.0
margin_right = 34.0
margin_bottom = 34.0
rect_min_size = Vector2( 32, 32 )
size_flags_horizontal = 0
size_flags_vertical = 0
expand = true
[node name="FrameID" type="Label" parent="."]
margin_top = 40.0
margin_right = 36.0
margin_bottom = 54.0
text = "0"
align = 1
[connection signal="pressed" from="FrameButton" to="FrameButton" method="_on_FrameButton_pressed"]