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Pixelorama/src/UI/ViewportContainer.gd
Variable dc469dd4b5
Var transparent mode (#444)
* allowed and enabled per_pixel_transparency

* Added a Transparency menu

* Added an Alternate screen for transparency

* Added transparency methods

Added the transparency methods plus modified fullscreen such that it resets transparency on toggling hence, Removing the issue of blackness

* Modified the shader to allow transparency

* Added a material to ViewportContainer

Fixed the bug that darkens image when decreasing opacity

* Update Global.gd

* Update Main.gd

* Update TopMenuContainer.gd
2021-02-02 07:29:19 -08:00

13 lines
303 B
GDScript

extends ViewportContainer
func _ready():
material = CanvasItemMaterial.new()
material.blend_mode = CanvasItemMaterial.BLEND_MODE_PREMULT_ALPHA
func _on_ViewportContainer_mouse_entered() -> void:
Global.has_focus = true
func _on_ViewportContainer_mouse_exited() -> void:
Global.has_focus = false