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Pixelorama/addons/dockable_container
Emmanouil Papadeas 534a7fd356 Change the selected UI layout every time it changes
This way, Pixelorama remembers the changes users make to the UI, without them having to go to Window, Manage Layouts and clicking on Edit, which was an unintuitive and slow way. Needs testing because bugs may linger.

This commit also adds a new `save_on_change` variable and a `save` method on layout.gd of the dockable_container plugin. Perhaps I should also add this upstream as well.

I also need to add a way to create new layouts based off the default ones (which are permanently stored within Pixelorama's pck file and cannot be modified), so users will always have the option to resort to the default layouts.
2024-02-02 02:31:29 +02:00
..
inspector_plugin Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
samples Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
dockable_container.gd Always show panel tabs if there are more than one 2024-01-12 20:56:35 +02:00
dockable_panel.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
dockable_panel_reference_control.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
drag_n_drop_panel.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
icon.svg Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
icon.svg.import Update the dockable container addon 2023-12-01 19:01:11 +02:00
layout.gd Change the selected UI layout every time it changes 2024-02-02 02:31:29 +02:00
layout_node.gd Update the dockable container addon 2023-12-01 19:01:11 +02:00
layout_panel.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
layout_split.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
LICENSE New UI system using Dockable Containers (#640) 2022-01-30 00:47:25 +02:00
plugin.cfg Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
plugin.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
split_handle.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00