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Pixelorama/src/Tools/Draw.gd
Emmanouil Papadeas d2734ab044 Add a basic stabilizer
Not as powerful as other art software, but should be enough for pixel art
2023-12-04 14:55:38 +02:00

712 lines
24 KiB
GDScript

extends BaseTool
var _brush := Brushes.get_default_brush()
var _brush_size := 1
var _brush_size_dynamics := 1
var _cache_limit := 3
var _brush_interpolate := 0
var _brush_image := Image.new()
var _orignal_brush_image := Image.new() ## Contains the original _brush_image, without resizing
var _brush_texture := ImageTexture.new()
var _strength := 1.0
@warning_ignore("unused_private_class_variable")
var _picking_color := false
var _undo_data := {}
var _drawer := Drawer.new()
var _mask := PackedFloat32Array()
var _mirror_brushes := {}
var _draw_line := false
var _line_start := Vector2i.ZERO
var _line_end := Vector2i.ZERO
var _indicator := BitMap.new()
var _polylines := []
var _line_polylines := []
# Memorize some stuff when doing brush strokes
var _stroke_project: Project
var _stroke_images: Array[Image] = []
var _is_mask_size_zero := true
var _circle_tool_shortcut: Array[Vector2i]
func _ready() -> void:
super._ready()
Global.global_tool_options.dynamics_changed.connect(_reset_dynamics)
Tools.color_changed.connect(_on_Color_changed)
Global.brushes_popup.brush_removed.connect(_on_Brush_removed)
func _on_BrushType_pressed() -> void:
if not Global.brushes_popup.brush_selected.is_connected(_on_Brush_selected):
Global.brushes_popup.brush_selected.connect(_on_Brush_selected, CONNECT_ONE_SHOT)
# Now we set position and columns
var tool_option_container = get_node("../../")
var brush_button = $Brush/Type
var pop_position = brush_button.global_position + Vector2(0, brush_button.size.y)
var size_x = tool_option_container.size.x
var size_y = tool_option_container.size.y - $Brush.position.y - $Brush.size.y
var columns := int(size_x / 36) - 1 # 36 is the size of BrushButton.tscn
var categories = Global.brushes_popup.get_node("Background/Brushes/Categories")
for child in categories.get_children():
if child is GridContainer:
child.columns = columns
Global.brushes_popup.popup(Rect2(pop_position, Vector2(size_x, size_y)))
func _on_Brush_selected(brush: Brushes.Brush) -> void:
_brush = brush
update_brush()
save_config()
func _on_BrushSize_value_changed(value: float) -> void:
if _brush_size != int(value):
_brush_size = int(value)
_brush_size_dynamics = _brush_size
if Tools.dynamics_size != Tools.Dynamics.NONE:
_brush_size_dynamics = Tools.brush_size_min
_cache_limit = (_brush_size * _brush_size) * 3 # This equation seems the best match
update_config()
save_config()
func _reset_dynamics() -> void:
_brush_size_dynamics = _brush_size
if Tools.dynamics_size != Tools.Dynamics.NONE:
_brush_size_dynamics = Tools.brush_size_min
_cache_limit = (_brush_size * _brush_size) * 3 # This equation seems the best match
update_config()
save_config()
func _on_InterpolateFactor_value_changed(value: float) -> void:
_brush_interpolate = int(value)
update_config()
save_config()
func _on_Color_changed(_color: Color, _button: int) -> void:
update_brush()
func _on_Brush_removed(brush: Brushes.Brush) -> void:
if brush == _brush:
_brush = Brushes.get_default_brush()
update_brush()
save_config()
func get_config() -> Dictionary:
return {
"brush_type": _brush.type,
"brush_index": _brush.index,
"brush_size": _brush_size,
"brush_interpolate": _brush_interpolate,
}
func set_config(config: Dictionary) -> void:
var type: int = config.get("brush_type", _brush.type)
var index: int = config.get("brush_index", _brush.index)
_brush = Global.brushes_popup.get_brush(type, index)
_brush_size = config.get("brush_size", _brush_size)
_brush_size_dynamics = _brush_size
if Tools.dynamics_size != Tools.Dynamics.NONE:
_brush_size_dynamics = Tools.brush_size_min
_brush_interpolate = config.get("brush_interpolate", _brush_interpolate)
func update_config() -> void:
$Brush/BrushSize.value = _brush_size
$ColorInterpolation.value = _brush_interpolate
update_brush()
func update_brush() -> void:
$Brush/BrushSize.suffix = "px" # Assume we are using default brushes
match _brush.type:
Brushes.PIXEL:
_brush_texture = ImageTexture.create_from_image(
load("res://assets/graphics/pixel_image.png")
)
_stroke_dimensions = Vector2.ONE * _brush_size
Brushes.CIRCLE:
_brush_texture = ImageTexture.create_from_image(
load("res://assets/graphics/circle_9x9.png")
)
_stroke_dimensions = Vector2.ONE * _brush_size
Brushes.FILLED_CIRCLE:
_brush_texture = ImageTexture.create_from_image(
load("res://assets/graphics/circle_filled_9x9.png")
)
_stroke_dimensions = Vector2.ONE * _brush_size
Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM:
$Brush/BrushSize.suffix = "00 %" # Use a different size convention on images
if _brush.random.size() <= 1:
_orignal_brush_image = _brush.image
else:
var random := randi() % _brush.random.size()
_orignal_brush_image = _brush.random[random]
_brush_image = _create_blended_brush_image(_orignal_brush_image)
_brush_texture = ImageTexture.create_from_image(_brush_image)
update_mirror_brush()
_stroke_dimensions = _brush_image.get_size()
_indicator = _create_brush_indicator()
_polylines = _create_polylines(_indicator)
$Brush/Type/Texture.texture = _brush_texture
$ColorInterpolation.visible = _brush.type in [Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM]
func update_random_image() -> void:
if _brush.type != Brushes.RANDOM_FILE:
return
var random := randi() % _brush.random.size()
_brush_image = _create_blended_brush_image(_brush.random[random])
_orignal_brush_image = _brush_image
_brush_texture = ImageTexture.create_from_image(_brush_image)
_indicator = _create_brush_indicator()
update_mirror_brush()
func update_mirror_brush() -> void:
_mirror_brushes.x = _brush_image.duplicate()
_mirror_brushes.x.flip_x()
_mirror_brushes.y = _brush_image.duplicate()
_mirror_brushes.y.flip_y()
_mirror_brushes.xy = _mirror_brushes.x.duplicate()
_mirror_brushes.xy.flip_y()
func update_mask(can_skip := true) -> void:
if can_skip and Tools.dynamics_alpha == Tools.Dynamics.NONE:
if _mask:
_mask = PackedFloat32Array()
return
_is_mask_size_zero = false
# Faster than zeroing PackedFloat32Array directly.
# See: https://github.com/Orama-Interactive/Pixelorama/pull/439
var nulled_array := []
nulled_array.resize(Global.current_project.size.x * Global.current_project.size.y)
_mask = PackedFloat32Array(nulled_array)
func update_line_polylines(start: Vector2, end: Vector2) -> void:
var indicator := _create_line_indicator(_indicator, start, end)
_line_polylines = _create_polylines(indicator)
func prepare_undo(action: String) -> void:
var project := Global.current_project
_undo_data = _get_undo_data()
project.undo_redo.create_action(action)
func commit_undo() -> void:
var redo_data := _get_undo_data()
var project := Global.current_project
var frame := -1
var layer := -1
if Global.animation_timer.is_stopped() and project.selected_cels.size() == 1:
frame = project.current_frame
layer = project.current_layer
project.undos += 1
Global.undo_redo_compress_images(redo_data, _undo_data, project)
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false, frame, layer))
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true, frame, layer))
project.undo_redo.commit_action()
_undo_data.clear()
func draw_tool(pos: Vector2i) -> void:
if Global.mirror_view:
# Even brushes are not perfectly centred and are offsetted by 1 px so we add it
if int(_stroke_dimensions.x) % 2 == 0:
pos.x += 1
_prepare_tool()
var coords_to_draw := _draw_tool(pos)
for coord in coords_to_draw:
_set_pixel_no_cache(coord)
func draw_end(pos: Vector2i) -> void:
super.draw_end(pos)
_brush_size_dynamics = _brush_size
if Tools.dynamics_size != Tools.Dynamics.NONE:
_brush_size_dynamics = Tools.brush_size_min
match _brush.type:
Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM:
_brush_image = _create_blended_brush_image(_orignal_brush_image)
_brush_texture = ImageTexture.create_from_image(_brush_image)
update_mirror_brush()
_stroke_dimensions = _brush_image.get_size()
_indicator = _create_brush_indicator()
_polylines = _create_polylines(_indicator)
func _prepare_tool() -> void:
if !Global.current_project.layers[Global.current_project.current_layer].can_layer_get_drawn():
return
_brush_size_dynamics = _brush_size
var strength := Tools.get_alpha_dynamic(_strength)
if Tools.dynamics_size == Tools.Dynamics.PRESSURE:
_brush_size_dynamics = roundi(
lerpf(Tools.brush_size_min, Tools.brush_size_max, Tools.pen_pressure)
)
elif Tools.dynamics_size == Tools.Dynamics.VELOCITY:
_brush_size_dynamics = roundi(
lerpf(Tools.brush_size_min, Tools.brush_size_max, Tools.mouse_velocity)
)
_drawer.pixel_perfect = Tools.pixel_perfect if _brush_size == 1 else false
_drawer.horizontal_mirror = Tools.horizontal_mirror
_drawer.vertical_mirror = Tools.vertical_mirror
_drawer.color_op.strength = strength
_indicator = _create_brush_indicator()
_polylines = _create_polylines(_indicator)
# Memorize current project
_stroke_project = Global.current_project
# Memorize the frame/layer we are drawing on rather than fetching it on every pixel
_stroke_images = _get_selected_draw_images()
# This may prevent a few tests when setting pixels
_is_mask_size_zero = _mask.size() == 0
match _brush.type:
Brushes.CIRCLE:
_prepare_circle_tool(false)
Brushes.FILLED_CIRCLE:
_prepare_circle_tool(true)
Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM:
# save _brush_image for safe keeping
_brush_image = _create_blended_brush_image(_orignal_brush_image)
_brush_texture = ImageTexture.create_from_image(_brush_image)
update_mirror_brush()
_stroke_dimensions = _brush_image.get_size()
func _prepare_circle_tool(fill: bool) -> void:
var circle_tool_map := _create_circle_indicator(_brush_size_dynamics, fill)
# Go through that BitMap and build an Array of the "displacement" from the center of the bits
# that are true.
var diameter := _brush_size_dynamics * 2 + 1
for n in range(0, diameter):
for m in range(0, diameter):
if circle_tool_map.get_bitv(Vector2i(m, n)):
_circle_tool_shortcut.append(
Vector2i(m - _brush_size_dynamics, n - _brush_size_dynamics)
)
## Make sure to always have invoked _prepare_tool() before this. This computes the coordinates to be
## drawn if it can (except for the generic brush, when it's actually drawing them)
func _draw_tool(pos: Vector2) -> PackedVector2Array:
if !Global.current_project.layers[Global.current_project.current_layer].can_layer_get_drawn():
return PackedVector2Array() # empty fallback
match _brush.type:
Brushes.PIXEL:
return _compute_draw_tool_pixel(pos)
Brushes.CIRCLE:
return _compute_draw_tool_circle(pos, false)
Brushes.FILLED_CIRCLE:
return _compute_draw_tool_circle(pos, true)
_:
draw_tool_brush(pos)
return PackedVector2Array() # empty fallback
# Bresenham's Algorithm
# Thanks to https://godotengine.org/qa/35276/tile-based-line-drawing-algorithm-efficiency
func draw_fill_gap(start: Vector2i, end: Vector2i) -> void:
if Global.mirror_view:
# Even brushes are not perfectly centred and are offsetted by 1 px so we add it
if int(_stroke_dimensions.x) % 2 == 0:
start.x += 1
end.x += 1
_prepare_tool()
var dx := absi(end.x - start.x)
var dy := -absi(end.y - start.y)
var err := dx + dy
var e2 := err << 1
var sx := 1 if start.x < end.x else -1
var sy := 1 if start.y < end.y else -1
var x := start.x
var y := start.y
# This needs to be a dictionary to ensure duplicate coordinates are not being added
var coords_to_draw := {}
while !(x == end.x && y == end.y):
e2 = err << 1
if e2 >= dy:
err += dy
x += sx
if e2 <= dx:
err += dx
y += sy
var current_pixel_coord := Vector2(x, y)
if _spacing_mode:
current_pixel_coord = get_spacing_position(current_pixel_coord)
for coord in _draw_tool(current_pixel_coord):
coords_to_draw[coord] = 0
for c in coords_to_draw.keys():
_set_pixel_no_cache(c)
## Compute the array of coordinates that should be drawn
func _compute_draw_tool_pixel(pos: Vector2) -> PackedVector2Array:
var result := PackedVector2Array()
var start := pos - Vector2.ONE * (_brush_size_dynamics >> 1)
var end := start + Vector2.ONE * _brush_size_dynamics
for y in range(start.y, end.y):
for x in range(start.x, end.x):
result.append(Vector2(x, y))
return result
## Compute the array of coordinates that should be drawn
func _compute_draw_tool_circle(pos: Vector2i, fill := false) -> Array[Vector2i]:
var brush_size := Vector2i(_brush_size_dynamics, _brush_size_dynamics)
var offset_pos := pos - (brush_size / 2)
if _circle_tool_shortcut:
return _draw_tool_circle_from_map(pos)
var result: Array[Vector2i] = []
if fill:
result = DrawingAlgos.get_ellipse_points_filled(offset_pos, brush_size)
else:
result = DrawingAlgos.get_ellipse_points(offset_pos, brush_size)
return result
func _draw_tool_circle_from_map(pos: Vector2i) -> Array[Vector2i]:
var result: Array[Vector2i] = []
for displacement in _circle_tool_shortcut:
result.append(pos + displacement)
return result
func draw_tool_brush(brush_position: Vector2i) -> void:
var project := Global.current_project
# image brushes work differently, (we have to consider all 8 surrounding points)
var central_point := project.tiles.get_canon_position(brush_position)
var positions := project.tiles.get_point_in_tiles(central_point)
if Global.current_project.has_selection and project.tiles.mode == Tiles.MODE.NONE:
positions = Global.current_project.selection_map.get_point_in_tile_mode(central_point)
var brush_size := _brush_image.get_size()
for i in positions.size():
var pos := positions[i]
var dst := pos - (brush_size / 2)
var dst_rect := Rect2i(dst, brush_size)
var draw_rectangle := _get_draw_rect()
dst_rect = dst_rect.intersection(draw_rectangle)
if dst_rect.size == Vector2i.ZERO:
continue
var src_rect := Rect2i(dst_rect.position - dst, dst_rect.size)
var brush_image: Image = remove_unselected_parts_of_brush(_brush_image, dst)
dst = dst_rect.position
_draw_brush_image(brush_image, src_rect, dst)
# Handle Mirroring
var mirror_x := (project.x_symmetry_point + 1) - dst.x - src_rect.size.x
var mirror_y := (project.y_symmetry_point + 1) - dst.y - src_rect.size.y
if Tools.horizontal_mirror:
var x_dst := Vector2i(mirror_x, dst.y)
var mirror_brush_x := remove_unselected_parts_of_brush(_mirror_brushes.x, x_dst)
_draw_brush_image(mirror_brush_x, _flip_rect(src_rect, brush_size, true, false), x_dst)
if Tools.vertical_mirror:
var xy_dst := Vector2i(mirror_x, mirror_y)
var mirror_brush_xy := remove_unselected_parts_of_brush(_mirror_brushes.xy, xy_dst)
_draw_brush_image(
mirror_brush_xy, _flip_rect(src_rect, brush_size, true, true), xy_dst
)
if Tools.vertical_mirror:
var y_dst := Vector2i(dst.x, mirror_y)
var mirror_brush_y := remove_unselected_parts_of_brush(_mirror_brushes.y, y_dst)
_draw_brush_image(mirror_brush_y, _flip_rect(src_rect, brush_size, false, true), y_dst)
func remove_unselected_parts_of_brush(brush: Image, dst: Vector2i) -> Image:
var project := Global.current_project
if !project.has_selection:
return brush
var brush_size := brush.get_size()
var new_brush := Image.new()
new_brush.copy_from(brush)
for x in brush_size.x:
for y in brush_size.y:
var pos := Vector2i(x, y) + dst
if !project.selection_map.is_pixel_selected(pos):
new_brush.set_pixel(x, y, Color(0))
return new_brush
func draw_indicator(left: bool) -> void:
var color := Global.left_tool_color if left else Global.right_tool_color
draw_indicator_at(snap_position(_cursor), Vector2i.ZERO, color)
if (
Global.current_project.has_selection
and Global.current_project.tiles.mode == Tiles.MODE.NONE
):
var pos := _line_start if _draw_line else _cursor
var nearest_pos := Global.current_project.selection_map.get_nearest_position(pos)
if nearest_pos != Vector2i.ZERO:
var offset := nearest_pos
draw_indicator_at(snap_position(_cursor), offset, Color.GREEN)
return
if Global.current_project.tiles.mode and Global.current_project.tiles.has_point(_cursor):
var pos := _line_start if _draw_line else _cursor
var nearest_tile := Global.current_project.tiles.get_nearest_tile(pos)
if nearest_tile.position != Vector2i.ZERO:
var offset := nearest_tile.position
draw_indicator_at(snap_position(_cursor), offset, Color.GREEN)
func draw_indicator_at(pos: Vector2i, offset: Vector2i, color: Color) -> void:
var canvas: Node2D = Global.canvas.indicators
if _brush.type in [Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM] and not _draw_line:
pos -= _brush_image.get_size() / 2
pos -= offset
canvas.draw_texture(_brush_texture, pos)
else:
if _draw_line:
pos.x = _line_end.x if _line_end.x < _line_start.x else _line_start.x
pos.y = _line_end.y if _line_end.y < _line_start.y else _line_start.y
pos -= _indicator.get_size() / 2
pos -= offset
canvas.draw_set_transform(pos, canvas.rotation, canvas.scale)
var polylines := _line_polylines if _draw_line else _polylines
for line in polylines:
var pool := PackedVector2Array(line)
canvas.draw_polyline(pool, color)
canvas.draw_set_transform(canvas.position, canvas.rotation, canvas.scale)
func _set_pixel(pos: Vector2i, ignore_mirroring := false) -> void:
if pos in _draw_cache and _for_frame == _stroke_project.current_frame:
return
if _draw_cache.size() > _cache_limit or _for_frame != _stroke_project.current_frame:
_draw_cache = []
_for_frame = _stroke_project.current_frame
_draw_cache.append(pos) # Store the position of pixel
# Invoke uncached version to actually draw the pixel
_set_pixel_no_cache(pos, ignore_mirroring)
func _set_pixel_no_cache(pos: Vector2i, ignore_mirroring := false) -> void:
pos = _stroke_project.tiles.get_canon_position(pos)
if Global.current_project.has_selection:
pos = Global.current_project.selection_map.get_canon_position(pos)
if !_stroke_project.can_pixel_get_drawn(pos):
return
var images := _stroke_images
if _is_mask_size_zero:
for image in images:
_drawer.set_pixel(image, pos, tool_slot.color, ignore_mirroring)
else:
var i := pos.x + pos.y * _stroke_project.size.x
if _mask.size() >= i + 1:
var alpha_dynamic: float = Tools.get_alpha_dynamic()
var alpha: float = images[0].get_pixelv(pos).a
if _mask[i] < alpha_dynamic:
# Overwrite colors to avoid additive blending between strokes of
# brushes that are larger than 1px
# This is not a proper solution and it does not work if the pixels
# in the background are not transparent
var overwrite = _drawer.color_op.get("overwrite")
if overwrite != null and _mask[i] > alpha:
_drawer.color_op.overwrite = true
_mask[i] = alpha_dynamic
for image in images:
_drawer.set_pixel(image, pos, tool_slot.color, ignore_mirroring)
if overwrite != null:
_drawer.color_op.overwrite = overwrite
else:
for image in images:
_drawer.set_pixel(image, pos, tool_slot.color, ignore_mirroring)
func _draw_brush_image(_image: Image, _src_rect: Rect2i, _dst: Vector2i) -> void:
pass
func _create_blended_brush_image(image: Image) -> Image:
var brush_size := image.get_size() * _brush_size_dynamics
var brush := Image.new()
brush.copy_from(image)
brush = _blend_image(brush, tool_slot.color, _brush_interpolate / 100.0)
brush.resize(brush_size.x, brush_size.y, Image.INTERPOLATE_NEAREST)
return brush
func _blend_image(image: Image, color: Color, factor: float) -> Image:
var image_size := image.get_size()
for y in image_size.y:
for x in image_size.x:
var color_old := image.get_pixel(x, y)
if color_old.a > 0:
var color_new := color_old.lerp(color, factor)
color_new.a = color_old.a
image.set_pixel(x, y, color_new)
return image
func _create_brush_indicator() -> BitMap:
match _brush.type:
Brushes.PIXEL:
return _create_pixel_indicator(_brush_size_dynamics)
Brushes.CIRCLE:
return _create_circle_indicator(_brush_size_dynamics, false)
Brushes.FILLED_CIRCLE:
return _create_circle_indicator(_brush_size_dynamics, true)
_:
return _create_image_indicator(_brush_image)
func _create_image_indicator(image: Image) -> BitMap:
var bitmap := BitMap.new()
bitmap.create_from_image_alpha(image, 0.0)
return bitmap
func _create_pixel_indicator(brush_size: int) -> BitMap:
var bitmap := BitMap.new()
bitmap.create(Vector2i.ONE * brush_size)
bitmap.set_bit_rect(Rect2i(Vector2i.ZERO, Vector2i.ONE * brush_size), true)
return bitmap
func _create_circle_indicator(brush_size: int, fill := false) -> BitMap:
_circle_tool_shortcut = []
var brush_size_v2 := Vector2i(brush_size, brush_size)
var diameter := brush_size_v2 * 2 + Vector2i.ONE
return _fill_bitmap_with_points(_compute_draw_tool_circle(brush_size_v2, fill), diameter)
func _create_line_indicator(indicator: BitMap, start: Vector2i, end: Vector2i) -> BitMap:
var bitmap := BitMap.new()
var brush_size := (end - start).abs() + indicator.get_size()
bitmap.create(brush_size)
var offset := indicator.get_size() / 2
var diff := end - start
start.x = -diff.x if diff.x < 0 else 0
end.x = 0 if diff.x < 0 else diff.x
start.y = -diff.y if diff.y < 0 else 0
end.y = 0 if diff.y < 0 else diff.y
start += offset
end += offset
var dx := absi(end.x - start.x)
var dy := -absi(end.y - start.y)
var err := dx + dy
var e2 := err << 1
var sx := 1 if start.x < end.x else -1
var sy := 1 if start.y < end.y else -1
var x := start.x
var y := start.y
while !(x == end.x && y == end.y):
_blit_indicator(bitmap, indicator, Vector2i(x, y))
e2 = err << 1
if e2 >= dy:
err += dy
x += sx
if e2 <= dx:
err += dx
y += sy
_blit_indicator(bitmap, indicator, Vector2i(x, y))
return bitmap
func _blit_indicator(dst: BitMap, indicator: BitMap, pos: Vector2i) -> void:
var rect := Rect2i(Vector2.ZERO, dst.get_size())
var brush_size := indicator.get_size()
pos -= brush_size / 2
for y in brush_size.y:
for x in brush_size.x:
var brush_pos := Vector2i(x, y)
var bit := indicator.get_bitv(brush_pos)
brush_pos += pos
if bit and rect.has_point(brush_pos):
dst.set_bitv(brush_pos, bit)
func _line_angle_constraint(start: Vector2, end: Vector2) -> Dictionary:
var result := {}
var angle := rad_to_deg(start.angle_to_point(end))
var distance := start.distance_to(end)
if Input.is_action_pressed("draw_snap_angle"):
if Tools.pixel_perfect:
angle = snappedf(angle, 22.5)
if step_decimals(angle) != 0:
var diff := end - start
var v := Vector2(2, 1) if absf(diff.x) > absf(diff.y) else Vector2(1, 2)
var p := diff.project(diff.sign() * v).abs().round()
var f := p.y if absf(diff.x) > absf(diff.y) else p.x
end = start + diff.sign() * v * f - diff.sign()
angle = rad_to_deg(atan2(signi(diff.y) * v.y, signi(diff.x) * v.x))
else:
end = start + Vector2.RIGHT.rotated(deg_to_rad(angle)) * distance
else:
angle = snappedf(angle, 15)
end = start + Vector2.RIGHT.rotated(deg_to_rad(angle)) * distance
angle *= -1
angle += 360 if angle < 0 else 0
result.text = str(snappedf(angle, 0.01)) + "°"
result.position = Vector2i(end.round())
return result
func _get_undo_data() -> Dictionary:
var data := {}
var project := Global.current_project
var cels: Array[BaseCel] = []
if Global.animation_timer.is_stopped():
for cel_index in project.selected_cels:
cels.append(project.frames[cel_index[0]].cels[cel_index[1]])
else:
for frame in project.frames:
var cel: BaseCel = frame.cels[project.current_layer]
if not cel is PixelCel:
continue
cels.append(cel)
for cel in cels:
if not cel is PixelCel:
continue
var image := cel.get_image()
data[image] = image.data
return data
func _pick_color(pos: Vector2i) -> void:
var project := Global.current_project
pos = project.tiles.get_canon_position(pos)
if pos.x < 0 or pos.y < 0:
return
var image := Image.new()
image.copy_from(_get_draw_image())
if pos.x > image.get_width() - 1 or pos.y > image.get_height() - 1:
return
var color := Color(0, 0, 0, 0)
var curr_frame: Frame = project.frames[project.current_frame]
for layer in project.layers.size():
var idx = (project.layers.size() - 1) - layer
if project.layers[idx].is_visible_in_hierarchy():
image = curr_frame.cels[idx].get_image()
color = image.get_pixelv(pos)
if color != Color(0, 0, 0, 0):
break
var button := (
MOUSE_BUTTON_LEFT
if Tools._slots[MOUSE_BUTTON_LEFT].tool_node == self
else MOUSE_BUTTON_RIGHT
)
Tools.assign_color(color, button, false)