mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 01:29:49 +00:00
4e4a526332
- Added support for custom brushes. When you Ctrl-C a selection, it gets added to the list of custom brushes. Each mouse button can have a different brush, and the user can choose whether their color comes from the brush itself or the selected color in the tool options. They can also be resized based on the selected brush size. - Custom brushes are also being saved on .pxo files. - You can now crop images (per frame). All layers of that frame are taken into account and are affected. - Added split screen support. The user can toggle between single screen and split screen, where a second canvas is being shown. Note that you cannot draw on the second canvas. - Added an About Pixelorama selection on the new Help menu. - Project assets are re-organized.
177 lines
6.7 KiB
GDScript
177 lines
6.7 KiB
GDScript
extends Node
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var current_frame := 0 setget set_current_frame_label
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# warning-ignore:unused_class_variable
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var can_draw := false
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# warning-ignore:unused_class_variable
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var has_focus := true
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# warning-ignore:unused_class_variable
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var onion_skinning_past_rate := 0
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# warning-ignore:unused_class_variable
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var onion_skinning_future_rate := 0
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# warning-ignore:unused_class_variable
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var onion_skinning_blue_red := false
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# warning-ignore:unused_class_variable
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var tile_mode := false
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# warning-ignore:unused_class_variable
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var draw_grid := false
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var canvases := []
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var canvas : Canvas
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var canvas_parent : Node
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var second_viewport : ViewportContainer
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var viewport_separator : VSeparator
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var split_screen_button : Button
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# warning-ignore:unused_class_variable
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var left_square_indicator_visible := true
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# warning-ignore:unused_class_variable
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var right_square_indicator_visible := false
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var camera : Camera2D
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var camera2 : Camera2D
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var selection_rectangle : Polygon2D
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# warning-ignore:unused_class_variable
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var selected_pixels := []
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var image_clipboard : Image
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var file_menu : MenuButton
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var edit_menu : MenuButton
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var view_menu : MenuButton
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var help_menu : MenuButton
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var left_indicator : Sprite
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var right_indicator : Sprite
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var left_color_picker : ColorPickerButton
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var right_color_picker : ColorPickerButton
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var left_brush_size_edit : SpinBox
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var right_brush_size_edit : SpinBox
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var left_interpolate_slider : HSlider
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var right_interpolate_slider : HSlider
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var loop_animation_button : Button
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var play_forward : Button
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var play_backwards : Button
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var frame_container : HBoxContainer
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var remove_frame_button : Button
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var move_left_frame_button : Button
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var move_right_frame_button : Button
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var vbox_layer_container : VBoxContainer
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var remove_layer_button : Button
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var move_up_layer_button : Button
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var move_down_layer_button : Button
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var merge_down_layer_button : Button
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var cursor_position_label : Label
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var zoom_level_label : Label
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var current_frame_label : Label
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# warning-ignore:unused_class_variable
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var current_left_tool := "Pencil"
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# warning-ignore:unused_class_variable
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var current_right_tool := "Eraser"
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#Brushes
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enum BRUSH_TYPES {PIXEL, CUSTOM}
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# warning-ignore:unused_class_variable
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var left_brush_size := 1
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# warning-ignore:unused_class_variable
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var right_brush_size := 1
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# warning-ignore:unused_class_variable
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var current_left_brush_type = BRUSH_TYPES.PIXEL
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# warning-ignore:unused_class_variable
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var current_right_brush_type = BRUSH_TYPES.PIXEL
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# warning-ignore:unused_class_variable
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var custom_brushes := []
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# warning-ignore:unused_class_variable
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var custom_left_brush_index := -1
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# warning-ignore:unused_class_variable
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var custom_right_brush_index := -1
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func _ready() -> void:
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var root = get_tree().get_root()
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canvas = find_node_by_name(root, "Canvas")
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canvases.append(canvas)
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canvas_parent = canvas.get_parent()
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second_viewport = find_node_by_name(root, "ViewportContainer2")
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viewport_separator = find_node_by_name(root, "ViewportSeparator")
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split_screen_button = find_node_by_name(root, "SplitScreenButton")
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camera = find_node_by_name(canvas_parent, "Camera2D")
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camera2 = find_node_by_name(canvas_parent.get_parent().get_parent(), "Camera2D2")
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selection_rectangle = find_node_by_name(root, "SelectionRectangle")
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image_clipboard = Image.new()
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file_menu = find_node_by_name(root, "FileMenu")
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edit_menu = find_node_by_name(root, "EditMenu")
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view_menu = find_node_by_name(root, "ViewMenu")
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help_menu = find_node_by_name(root, "HelpMenu")
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left_indicator = find_node_by_name(root, "LeftIndicator")
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right_indicator = find_node_by_name(root, "RightIndicator")
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left_color_picker = find_node_by_name(root, "LeftColorPickerButton")
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right_color_picker = find_node_by_name(root, "RightColorPickerButton")
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left_brush_size_edit = find_node_by_name(root, "LeftBrushSizeEdit")
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right_brush_size_edit = find_node_by_name(root, "RightBrushSizeEdit")
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left_interpolate_slider = find_node_by_name(root, "LeftInterpolateFactor")
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right_interpolate_slider = find_node_by_name(root, "RightInterpolateFactor")
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loop_animation_button = find_node_by_name(root, "LoopAnim")
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play_forward = find_node_by_name(root, "PlayForward")
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play_backwards = find_node_by_name(root, "PlayBackwards")
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frame_container = find_node_by_name(root, "FrameContainer")
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remove_frame_button = find_node_by_name(root, "RemoveFrame")
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move_left_frame_button = find_node_by_name(root, "MoveFrameLeft")
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move_right_frame_button = find_node_by_name(root, "MoveFrameRight")
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vbox_layer_container = find_node_by_name(root, "VBoxLayerContainer")
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remove_layer_button = find_node_by_name(root, "RemoveLayerButton")
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move_up_layer_button = find_node_by_name(root, "MoveUpLayer")
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move_down_layer_button = find_node_by_name(root, "MoveDownLayer")
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merge_down_layer_button = find_node_by_name(root, "MergeDownLayer")
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cursor_position_label = find_node_by_name(root, "CursorPosition")
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zoom_level_label = find_node_by_name(root, "ZoomLevel")
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current_frame_label = find_node_by_name(root, "CurrentFrame")
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#Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
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func find_node_by_name(root, node_name) -> Node:
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if root.get_name() == node_name:
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return root
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for child in root.get_children():
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if child.get_name() == node_name:
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return child
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var found = find_node_by_name(child, node_name)
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if found:
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return found
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return null
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func change_frame() -> void:
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for c in canvases:
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c.visible = false
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canvas = canvases[current_frame]
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canvas.visible = true
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canvas.generate_layer_panels()
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handle_layer_order_buttons()
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func handle_layer_order_buttons() -> void:
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if current_frame == 0:
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move_left_frame_button.disabled = true
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move_left_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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else:
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move_left_frame_button.disabled = false
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move_left_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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if current_frame == canvases.size() - 1:
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move_right_frame_button.disabled = true
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move_right_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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else:
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move_right_frame_button.disabled = false
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move_right_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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func set_current_frame_label(value) -> void:
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current_frame = value
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current_frame_label.text = "Current frame: %s/%s" % [str(current_frame + 1), canvases.size()]
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func create_brush_button(brush_img : Image) -> void:
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var brush_button = load("res://Prefabs/BrushButton.tscn").instance()
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brush_button.brush_type = Global.BRUSH_TYPES.CUSTOM
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brush_button.custom_brush_index = Global.custom_brushes.size() - 1
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var brush_tex := ImageTexture.new()
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brush_tex.create_from_image(brush_img, 0)
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brush_button.get_child(0).texture = brush_tex
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var hbox_container := find_node_by_name(get_tree().get_root(), "BrushHBoxContainer")
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hbox_container.add_child(brush_button) |