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add9ba926e
Now when making a new tool we only have to set it up in Tools.gd, along with its button and cursor textures and its tool options scene. Previously, we also had to put it in ToolButtons.gd and manually create a button in Tools.tscn
36 lines
876 B
Plaintext
36 lines
876 B
Plaintext
[gd_scene load_steps=2 format=2]
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[ext_resource path="res://src/UI/ToolButtons.gd" type="Script" id=3]
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[node name="Tools" type="ScrollContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_right = -1242.0
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margin_bottom = -230.0
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rect_min_size = Vector2( 36, 0 )
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size_flags_horizontal = 0
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size_flags_vertical = 0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="PanelContainer" type="PanelContainer" parent="."]
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margin_right = 14.0
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margin_bottom = 14.0
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size_flags_horizontal = 0
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size_flags_vertical = 0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ToolButtons" type="GridContainer" parent="PanelContainer"]
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margin_left = 7.0
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margin_top = 7.0
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margin_right = 7.0
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margin_bottom = 7.0
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size_flags_horizontal = 0
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size_flags_vertical = 0
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script = ExtResource( 3 )
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[connection signal="resized" from="." to="PanelContainer/ToolButtons" method="_on_Tools_resized"]
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