4d113d37e5
* Remove animation tab from the export dialog, unify it with the first tab * Tidy up the UI using GridContainers * Make ExportDialog a ConfirmationDialog and clean some code * Make project a parameter in export methods This will be useful in the future for exporting multiple projects at once via terminal arguments * Add a layers option in the export dialog Currently only visible layers and selected layers, need to add specific layer selection and handle group blending properly. * Align everything to the left * Change "directory" into "folder" * Make animation direction affect spritesheets and multiple png exporting Besides just gifs and apngs * Minor code re-organization * Keep spritesheet options when changing tab * Use the Unicode multiplication sign in the dimension label * Specific layer exporting with group blending support * Change file format cursor mode to pointing hand instead of forbidden * Add a new custom CollapsibleContainer node and use it for advanced settings in the export dialog * Change Popups node into Control so its children will automatically inherit the theme * Add the TextureRect of the CollapsibleContainer in the UIButtons group * Update ExportDialog.gd * Disable "Create new folder for each frame tag" when gif/apng is selected, and hide it completely on the spritesheet tab * Fix "Create new folder for each frame tag" being visible even if the CollapsibleContainer's button is not pressed * Show layer path for each layer in the export dialog's "Layers" option * Update translations * Update strings |
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.github | ||
addons | ||
assets | ||
installer | ||
Misc | ||
pixelorama_data | ||
src | ||
Translations | ||
.gdlintrc | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
CHANGELOG.md | ||
CONTRIBUTING.md | ||
crowdin.yml | ||
export_presets.cfg | ||
LICENSE | ||
project.godot | ||
README.md |
Pixelorama - pixelate your dreams!
Pixelorama is a free and open source pixel art editor, proudly created with the Godot Engine, by Orama Interactive. Whether you want to make animated pixel art, game graphics, tiles and any kind of pixel art you want, Pixelorama has you covered with its variety of tools and features. Free to use for everyone, forever!
Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s
If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!
Download
Stable versions:
- Itch.io (Windows, Linux, Mac & Web)
- GitHub Releases (Windows, Linux & Mac)
- GitHub Pages (Web)
- Flathub (Linux)
- Snap Store (Linux)
- OpenStore (Ubuntu Touch)
You can also find early access builds in the GitHub Actions page. There's also a Web version available. Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.
Documentation
You can find Online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs
It's still work in progress so there are some pages missing. If you want to contribute, you can do so in Pixelorama-Docs' GitHub Repository.
Cloning Instructions
Pixelorama uses Godot 3.5, so you will need to have it in order to run the project. Older versions may not work. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
Current features:
- A variety of different tools to help you draw, with the ability to map a different tool in each left and right mouse buttons.
- Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags.
- Custom brushes, including random brushes.
- Create or import custom palettes.
- Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported.
- Export your gorgeous art as
PNG
, as a single file, a spritesheet or multiple files, orGIF
file. - Pixel perfect mode for perfect lines, for the pencil, eraser & lighten/darken tools.
- Autosave support, with data recovery in case of a software crash.
- Horizontal & vertical mirrored drawing.
- Tile Mode for pattern creation.
- Rectangular & isometric grid types.
- Scale, rotate and apply multiple image effects to your drawings.
- Multi-language localization support! See our Crowdin page for more details.
Special thanks to
- All Godot contributors! Without Godot, Pixelorama would not exist.
- https://github.com/gilzoide/godot-dockable-container - the plugin Pixelorama's UI system uses for dockable containers.
- https://github.com/Orama-Interactive/Keychain - the plugin Pixelorama's shortcut system uses for extensive customizability.
- https://github.com/jegor377/godot-gdgifexporter - the gif exporter Pixelorama uses.
- https://github.com/Pukkah/HTML5-File-Exchange-for-Godot - responsible for file exchange in Pixelorama's HTML5 (Web) version.
- https://github.com/aBARICHELLO/godot-ci - for creating a Godot Docker image that lets us export Pixelorama automatically using GitHub Actions, as well as https://github.com/huskeee/godot-headless-mac for automated macOS exporting and https://github.com/hiulit/Unofficial-Godot-Engine-Raspberry-Pi for automated Raspberry Pi 4 exporting.
- The entire Pixelorama community! Contributors, donors, translators, users, you all have a special place in our hearts! <3