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Pixelorama/src/UI/ToolButtons.gd
2021-08-27 00:49:01 +03:00

64 lines
1.9 KiB
GDScript

extends GridContainer
# Node, shortcut
onready var tools := [
[$RectSelect, "rectangle_select"],
[$EllipseSelect, "ellipse_select"],
[$PolygonSelect, "polygon_select"],
[$ColorSelect, "color_select"],
[$MagicWand, "magic_wand"],
[$Lasso, "lasso"],
[$Move, "move"],
[$Zoom, "zoom"],
[$Pan, "pan"],
[$ColorPicker, "colorpicker"],
[$Pencil, "pencil"],
[$Eraser, "eraser"],
[$Bucket, "fill"],
[$Shading, "shading"],
[$LineTool, "linetool"],
[$RectangleTool, "rectangletool"],
[$EllipseTool, "ellipsetool"],
]
func _ready() -> void:
for t in tools:
t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]])
# Resize tools panel when window gets resized
get_tree().get_root().connect("size_changed", self, "_on_ToolsAndCanvas_dragged")
func _input(event : InputEvent) -> void:
if not Global.has_focus:
return
for action in ["undo", "redo", "redo_secondary"]:
if event.is_action_pressed(action):
return
for t in tools: # Handle tool shortcuts
if event.is_action_pressed("right_" + t[1] + "_tool") and !event.control: # Shortcut for right button (with Alt)
Tools.assign_tool(t[0].name, BUTTON_RIGHT)
elif event.is_action_pressed("left_" + t[1] + "_tool") and !event.control: # Shortcut for left button
Tools.assign_tool(t[0].name, BUTTON_LEFT)
func _on_Tool_pressed(tool_pressed : BaseButton) -> void:
var button := -1
button = BUTTON_LEFT if Input.is_action_just_released("left_mouse") else button
button = BUTTON_RIGHT if Input.is_action_just_released("right_mouse") else button
if button != -1:
Tools.assign_tool(tool_pressed.name, button)
func _on_ToolsAndCanvas_dragged(_offset : int = 0) -> void:
var tool_panel_size : Vector2 = get_parent().get_parent().get_parent().rect_size
if Global.tool_button_size == Global.ButtonSize.SMALL:
columns = tool_panel_size.x / 28.5
else:
columns = tool_panel_size.x / 36.5
# It doesn't actually set the size to zero, it just resets it
get_parent().rect_size = Vector2.ZERO