mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 09:39:48 +00:00
155b77b514
And minor UI changes, like changing default cursor shape to pointing hand when hovering on some UI elements in RotateImage.tscn
819 lines
31 KiB
GDScript
819 lines
31 KiB
GDScript
extends Node
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var config_cache := ConfigFile.new()
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# warning-ignore:unused_class_variable
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var loaded_locales : Array
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var undo_redo : UndoRedo
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var undos := 0 #The number of times we added undo properties
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# Canvas related stuff
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var current_frame := 0 setget frame_changed
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# warning-ignore:unused_class_variable
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var can_draw := false
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# warning-ignore:unused_class_variable
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var has_focus := false
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var canvases := []
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# warning-ignore:unused_class_variable
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var hidden_canvases := []
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var left_cursor_tool_texture : ImageTexture
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var right_cursor_tool_texture : ImageTexture
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var transparent_background : ImageTexture
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# warning-ignore:unused_class_variable
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var selected_pixels := []
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var image_clipboard : Image
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# warning-ignore:unused_class_variable
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var theme_type := "Dark"
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# warning-ignore:unused_class_variable
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var is_default_image := true
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# warning-ignore:unused_class_variable
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var default_image_width := 64
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# warning-ignore:unused_class_variable
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var default_image_height := 64
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# warning-ignore:unused_class_variable
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var default_fill_color := Color(0, 0, 0, 0)
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# warning-ignore:unused_class_variable
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var grid_width := 1
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# warning-ignore:unused_class_variable
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var grid_height := 1
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# warning-ignore:unused_class_variable
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var grid_color := Color.black
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# warning-ignore:unused_class_variable
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var guide_color := Color.purple
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# Tools & options
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# warning-ignore:unused_class_variable
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var current_left_tool := "Pencil"
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# warning-ignore:unused_class_variable
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var current_right_tool := "Eraser"
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# warning-ignore:unused_class_variable
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var show_left_tool_icon := true
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# warning-ignore:unused_class_variable
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var show_right_tool_icon := true
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# warning-ignore:unused_class_variable
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var left_square_indicator_visible := true
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# warning-ignore:unused_class_variable
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var right_square_indicator_visible := false
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#0 for area of same color, 1 for all pixels of the same color
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# warning-ignore:unused_class_variable
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var left_fill_area := 0
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# warning-ignore:unused_class_variable
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var right_fill_area := 0
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# 0 for lighten, 1 for darken
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# warning-ignore:unused_class_variable
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var left_ld := 0
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# warning-ignore:unused_class_variable
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var right_ld := 0
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# warning-ignore:unused_class_variable
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var left_ld_amount := 0.1
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# warning-ignore:unused_class_variable
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var right_ld_amount := 0.1
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# 0 for the left, 1 for the right
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# warning-ignore:unused_class_variable
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var left_color_picker_for := 0
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# warning-ignore:unused_class_variable
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var right_color_picker_for := 1
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# warning-ignore:unused_class_variable
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var left_horizontal_mirror := false
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# warning-ignore:unused_class_variable
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var left_vertical_mirror := false
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# warning-ignore:unused_class_variable
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var right_horizontal_mirror := false
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# warning-ignore:unused_class_variable
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var right_vertical_mirror := false
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# View menu options
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# warning-ignore:unused_class_variable
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var tile_mode := false
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# warning-ignore:unused_class_variable
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var draw_grid := false
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# warning-ignore:unused_class_variable
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var show_rulers := true
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# warning-ignore:unused_class_variable
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var show_guides := true
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# Onion skinning options
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# warning-ignore:unused_class_variable
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var onion_skinning_past_rate := 0
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# warning-ignore:unused_class_variable
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var onion_skinning_future_rate := 0
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# warning-ignore:unused_class_variable
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var onion_skinning_blue_red := false
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# Brushes
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enum BRUSH_TYPES {PIXEL, CIRCLE, FILLED_CIRCLE, FILE, RANDOM_FILE, CUSTOM}
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# warning-ignore:unused_class_variable
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var left_brush_size := 1
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# warning-ignore:unused_class_variable
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var right_brush_size := 1
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# warning-ignore:unused_class_variable
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var current_left_brush_type = BRUSH_TYPES.PIXEL
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# warning-ignore:unused_class_variable
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var current_right_brush_type = BRUSH_TYPES.PIXEL
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# warning-ignore:unused_class_variable
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var brush_type_window_position := "left"
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var left_circle_points := []
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var right_circle_points := []
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var brushes_from_files := 0
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# warning-ignore:unused_class_variable
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var custom_brushes := []
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# warning-ignore:unused_class_variable
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var custom_left_brush_index := -1
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# warning-ignore:unused_class_variable
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var custom_right_brush_index := -1
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# warning-ignore:unused_class_variable
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var custom_left_brush_image : Image
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# warning-ignore:unused_class_variable
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var custom_right_brush_image : Image
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# warning-ignore:unused_class_variable
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var custom_left_brush_texture := ImageTexture.new()
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# warning-ignore:unused_class_variable
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var custom_right_brush_texture := ImageTexture.new()
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# Palettes
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# warning-ignore:unused_class_variable
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var palettes := {}
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# Nodes
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var control : Node
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var top_menu_container : Panel
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var left_cursor : Sprite
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var right_cursor : Sprite
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var canvas : Canvas
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var canvas_parent : Node
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var main_viewport : ViewportContainer
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var second_viewport : ViewportContainer
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var camera : Camera2D
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var camera2 : Camera2D
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var camera_preview : Camera2D
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var selection_rectangle : Polygon2D
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var horizontal_ruler : BaseButton
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var vertical_ruler : BaseButton
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var file_menu : MenuButton
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var edit_menu : MenuButton
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var view_menu : MenuButton
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var image_menu : MenuButton
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var help_menu : MenuButton
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var cursor_position_label : Label
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var zoom_level_label : Label
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var import_sprites_dialog : FileDialog
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var left_color_picker : ColorPickerButton
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var right_color_picker : ColorPickerButton
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var left_tool_options_container : Container
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var right_tool_options_container : Container
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var left_brush_type_container : Container
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var right_brush_type_container : Container
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var left_brush_type_button : BaseButton
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var right_brush_type_button : BaseButton
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var left_brush_type_label : Label
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var right_brush_type_label : Label
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var brushes_popup : Popup
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var file_brush_container : GridContainer
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var project_brush_container : GridContainer
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var left_brush_size_container : Container
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var right_brush_size_container : Container
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var left_brush_size_edit : SpinBox
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var left_brush_size_slider : HSlider
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var right_brush_size_edit : SpinBox
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var right_brush_size_slider : HSlider
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var left_color_interpolation_container : Container
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var right_color_interpolation_container : Container
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var left_interpolate_spinbox : SpinBox
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var left_interpolate_slider : HSlider
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var right_interpolate_spinbox : SpinBox
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var right_interpolate_slider : HSlider
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var left_fill_area_container : Container
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var right_fill_area_container : Container
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var left_ld_container : Container
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var left_ld_amount_slider : HSlider
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var left_ld_amount_spinbox : SpinBox
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var right_ld_container : Container
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var right_ld_amount_slider : HSlider
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var right_ld_amount_spinbox : SpinBox
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var left_colorpicker_container : Container
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var right_colorpicker_container : Container
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var left_mirror_container : Container
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var right_mirror_container : Container
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var animation_timeline : Panel
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var animation_timer : Timer
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var current_frame_label : Label
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var loop_animation_button : BaseButton
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var play_forward : BaseButton
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var play_backwards : BaseButton
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var timeline_seconds : Control
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var frame_container : HBoxContainer
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var vbox_layer_container : VBoxContainer
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var remove_layer_button : BaseButton
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var move_up_layer_button : BaseButton
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var move_down_layer_button : BaseButton
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var merge_down_layer_button : BaseButton
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var layer_opacity_slider : HSlider
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var layer_opacity_spinbox : SpinBox
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var add_palette_button : TextureButton
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var edit_palette_button : BaseButton
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var palette_option_button : OptionButton
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var palette_container : GridContainer
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var edit_palette_popup : WindowDialog
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var new_palette_dialog : ConfirmationDialog
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var new_palette_name_line_edit : LineEdit
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var palette_import_file_dialog : FileDialog
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var error_dialog : AcceptDialog
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func _ready() -> void:
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randomize()
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# Load settings from the config file
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config_cache.load("user://cache.ini")
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undo_redo = UndoRedo.new()
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transparent_background = ImageTexture.new()
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transparent_background.create_from_image(preload("res://Assets/Graphics/Canvas Backgrounds/Transparent Background Dark.png"), 0)
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image_clipboard = Image.new()
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var root = get_tree().get_root()
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control = find_node_by_name(root, "Control")
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top_menu_container = find_node_by_name(control, "TopMenuContainer")
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left_cursor = find_node_by_name(root, "LeftCursor")
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right_cursor = find_node_by_name(root, "RightCursor")
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canvas = find_node_by_name(root, "Canvas")
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canvases.append(canvas)
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left_cursor_tool_texture = ImageTexture.new()
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left_cursor_tool_texture.create_from_image(preload("res://Assets/Graphics/Tool Cursors/Pencil_Cursor.png"))
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right_cursor_tool_texture = ImageTexture.new()
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right_cursor_tool_texture.create_from_image(preload("res://Assets/Graphics/Tool Cursors/Eraser_Cursor.png"))
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canvas_parent = canvas.get_parent()
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main_viewport = find_node_by_name(root, "ViewportContainer")
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second_viewport = find_node_by_name(root, "ViewportContainer2")
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camera = find_node_by_name(canvas_parent, "Camera2D")
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camera2 = find_node_by_name(root, "Camera2D2")
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camera_preview = find_node_by_name(root, "CameraPreview")
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selection_rectangle = find_node_by_name(root, "SelectionRectangle")
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horizontal_ruler = find_node_by_name(root, "HorizontalRuler")
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vertical_ruler = find_node_by_name(root, "VerticalRuler")
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file_menu = find_node_by_name(root, "FileMenu")
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edit_menu = find_node_by_name(root, "EditMenu")
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view_menu = find_node_by_name(root, "ViewMenu")
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image_menu = find_node_by_name(root, "ImageMenu")
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help_menu = find_node_by_name(root, "HelpMenu")
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cursor_position_label = find_node_by_name(root, "CursorPosition")
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zoom_level_label = find_node_by_name(root, "ZoomLevel")
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import_sprites_dialog = find_node_by_name(root, "ImportSprites")
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left_tool_options_container = find_node_by_name(root, "LeftToolOptions")
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right_tool_options_container = find_node_by_name(root, "RightToolOptions")
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left_color_picker = find_node_by_name(root, "LeftColorPickerButton")
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right_color_picker = find_node_by_name(root, "RightColorPickerButton")
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left_brush_type_container = find_node_by_name(left_tool_options_container, "LeftBrushType")
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right_brush_type_container = find_node_by_name(right_tool_options_container, "RightBrushType")
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left_brush_type_button = find_node_by_name(left_brush_type_container, "LeftBrushTypeButton")
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right_brush_type_button = find_node_by_name(right_brush_type_container, "RightBrushTypeButton")
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left_brush_type_label = find_node_by_name(left_brush_type_container, "LeftBrushTypeLabel")
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right_brush_type_label = find_node_by_name(right_brush_type_container, "RightBrushTypeLabel")
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brushes_popup = find_node_by_name(root, "BrushesPopup")
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file_brush_container = find_node_by_name(brushes_popup, "FileBrushContainer")
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project_brush_container = find_node_by_name(brushes_popup, "ProjectBrushContainer")
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left_brush_size_container = find_node_by_name(left_tool_options_container, "LeftBrushSize")
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right_brush_size_container = find_node_by_name(right_tool_options_container, "RightBrushSize")
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left_brush_size_edit = find_node_by_name(left_brush_size_container, "LeftBrushSizeEdit")
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left_brush_size_slider = find_node_by_name(left_brush_size_container, "LeftBrushSizeSlider")
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right_brush_size_edit = find_node_by_name(right_brush_size_container, "RightBrushSizeEdit")
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right_brush_size_slider = find_node_by_name(right_brush_size_container, "RightBrushSizeSlider")
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left_color_interpolation_container = find_node_by_name(left_tool_options_container, "LeftColorInterpolation")
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right_color_interpolation_container = find_node_by_name(right_tool_options_container, "RightColorInterpolation")
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left_interpolate_spinbox = find_node_by_name(left_color_interpolation_container, "LeftInterpolateFactor")
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left_interpolate_slider = find_node_by_name(left_color_interpolation_container, "LeftInterpolateSlider")
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right_interpolate_spinbox = find_node_by_name(right_color_interpolation_container, "RightInterpolateFactor")
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right_interpolate_slider = find_node_by_name(right_color_interpolation_container, "RightInterpolateSlider")
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left_fill_area_container = find_node_by_name(left_tool_options_container, "LeftFillArea")
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right_fill_area_container = find_node_by_name(right_tool_options_container, "RightFillArea")
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left_ld_container = find_node_by_name(left_tool_options_container, "LeftLDOptions")
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left_ld_amount_slider = find_node_by_name(left_ld_container, "LeftLDAmountSlider")
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left_ld_amount_spinbox = find_node_by_name(left_ld_container, "LeftLDAmountSpinbox")
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right_ld_container = find_node_by_name(right_tool_options_container, "RightLDOptions")
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right_ld_amount_slider = find_node_by_name(right_ld_container, "RightLDAmountSlider")
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right_ld_amount_spinbox = find_node_by_name(right_ld_container, "RightLDAmountSpinbox")
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left_colorpicker_container = find_node_by_name(left_tool_options_container, "LeftColorPickerOptions")
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right_colorpicker_container = find_node_by_name(right_tool_options_container, "RightColorPickerOptions")
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left_mirror_container = find_node_by_name(left_tool_options_container, "LeftMirroring")
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right_mirror_container = find_node_by_name(right_tool_options_container, "RightMirroring")
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animation_timeline = find_node_by_name(root, "AnimationTimeline")
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animation_timer = find_node_by_name(animation_timeline, "AnimationTimer")
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current_frame_label = find_node_by_name(animation_timeline, "CurrentFrame")
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loop_animation_button = find_node_by_name(animation_timeline, "LoopAnim")
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play_forward = find_node_by_name(animation_timeline, "PlayForward")
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play_backwards = find_node_by_name(animation_timeline, "PlayBackwards")
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timeline_seconds = find_node_by_name(animation_timeline, "TimelineSeconds")
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frame_container = find_node_by_name(animation_timeline, "FrameContainer")
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var layer_stuff_container = find_node_by_name(root, "LayerVBoxContainer")
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var layer_buttons = find_node_by_name(layer_stuff_container, "LayerButtons")
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remove_layer_button = find_node_by_name(layer_buttons, "RemoveLayer")
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move_up_layer_button = find_node_by_name(layer_buttons, "MoveUpLayer")
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move_down_layer_button = find_node_by_name(layer_buttons, "MovwDownLayer")
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merge_down_layer_button = find_node_by_name(layer_buttons, "MergeDownLayer")
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layer_opacity_slider = find_node_by_name(layer_stuff_container, "OpacitySlider")
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layer_opacity_spinbox = find_node_by_name(layer_stuff_container, "OpacitySpinBox")
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vbox_layer_container = find_node_by_name(layer_stuff_container, "VBoxLayerContainer")
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add_palette_button = find_node_by_name(root, "AddPalette")
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edit_palette_button = find_node_by_name(root, "EditPalette")
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palette_option_button = find_node_by_name(root, "PaletteOptionButton")
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palette_container = find_node_by_name(root, "PaletteContainer")
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edit_palette_popup = find_node_by_name(root, "EditPalettePopup")
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new_palette_dialog = find_node_by_name(root, "NewPaletteDialog")
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new_palette_name_line_edit = find_node_by_name(new_palette_dialog, "NewPaletteNameLineEdit")
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palette_import_file_dialog = find_node_by_name(root, "PaletteImportFileDialog")
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error_dialog = find_node_by_name(root, "ErrorDialog")
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# Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
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func find_node_by_name(root, node_name) -> Node:
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if root.get_name() == node_name:
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return root
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for child in root.get_children():
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if child.get_name() == node_name:
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return child
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var found = find_node_by_name(child, node_name)
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if found:
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return found
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return null
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func notification_label(text : String) -> void:
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var notification : Label = load("res://Prefabs/NotificationLabel.tscn").instance()
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notification.text = tr(text)
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notification.rect_position = Vector2(240, OS.window_size.y - 150)
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get_tree().get_root().add_child(notification)
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func undo(_canvases : Array, layer_index : int = -1) -> void:
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undos -= 1
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var action_name := undo_redo.get_current_action_name()
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if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale" || action_name == "Merge Layer":
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for c in _canvases:
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if layer_index > -1:
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c.update_texture(layer_index)
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else:
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for i in c.layers.size():
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c.update_texture(i)
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if action_name == "Scale":
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c.camera_zoom()
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if "Layer" in action_name:
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var current_layer_index : int = _canvases[0].current_layer_index
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_canvases[0].generate_layer_panels()
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if action_name == "Change Layer Order":
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_canvases[0].current_layer_index = current_layer_index
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_canvases[0].get_layer_container(current_layer_index).changed_selection()
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if action_name == "Add Frame":
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canvas_parent.remove_child(_canvases[0])
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frame_container.remove_child(_canvases[0].frame_button)
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# This actually means that canvases.size is one, but it hasn't been updated yet
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if canvases.size() == 2: # Stop animating
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play_forward.pressed = false
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play_backwards.pressed = false
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animation_timer.stop()
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elif action_name == "Remove Frame":
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canvas_parent.add_child(_canvases[0])
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canvas_parent.move_child(_canvases[0], _canvases[0].frame)
|
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frame_container.add_child(_canvases[0].frame_button)
|
|
frame_container.move_child(_canvases[0].frame_button, _canvases[0].frame)
|
|
elif action_name == "Change Frame Order":
|
|
frame_container.move_child(_canvases[0].frame_button, _canvases[0].frame)
|
|
canvas_parent.move_child(_canvases[0], _canvases[0].frame)
|
|
|
|
canvas.update()
|
|
notification_label("Undo: %s" % action_name)
|
|
|
|
|
|
func redo(_canvases : Array, layer_index : int = -1) -> void:
|
|
if undos < undo_redo.get_version(): # If we did undo and then redo
|
|
undos = undo_redo.get_version()
|
|
var action_name := undo_redo.get_current_action_name()
|
|
if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale" || action_name == "Merge Layer":
|
|
for c in _canvases:
|
|
if layer_index > -1:
|
|
c.update_texture(layer_index)
|
|
else:
|
|
for i in c.layers.size():
|
|
c.update_texture(i)
|
|
|
|
if action_name == "Scale":
|
|
c.camera_zoom()
|
|
if "Layer" in action_name:
|
|
var current_layer_index : int = _canvases[0].current_layer_index
|
|
_canvases[0].generate_layer_panels()
|
|
if action_name == "Change Layer Order":
|
|
_canvases[0].current_layer_index = current_layer_index
|
|
_canvases[0].get_layer_container(current_layer_index).changed_selection()
|
|
|
|
if action_name == "Add Frame":
|
|
canvas_parent.add_child(_canvases[0])
|
|
if !Global.frame_container.is_a_parent_of(_canvases[0].frame_button):
|
|
Global.frame_container.add_child(_canvases[0].frame_button)
|
|
elif action_name == "Remove Frame":
|
|
canvas_parent.remove_child(_canvases[0])
|
|
frame_container.remove_child(_canvases[0].frame_button)
|
|
if canvases.size() == 1: # Stop animating
|
|
play_forward.pressed = false
|
|
play_backwards.pressed = false
|
|
animation_timer.stop()
|
|
elif action_name == "Change Frame Order":
|
|
frame_container.move_child(_canvases[0].frame_button, _canvases[0].frame)
|
|
canvas_parent.move_child(_canvases[0], _canvases[0].frame)
|
|
|
|
canvas.update()
|
|
if control.redone:
|
|
notification_label("Redo: %s" % action_name)
|
|
|
|
func frame_changed(value : int) -> void:
|
|
current_frame = value
|
|
current_frame_label.text = tr("Current frame:") + " %s/%s" % [str(current_frame + 1), canvases.size()]
|
|
|
|
for c in canvases:
|
|
c.visible = false
|
|
c.is_making_line = false
|
|
c.line_2d.set_point_position(1, c.line_2d.points[0])
|
|
canvas = canvases[current_frame]
|
|
canvas.visible = true
|
|
canvas.generate_layer_panels()
|
|
# Make all frame buttons unpressed
|
|
for c in canvases:
|
|
var text_color := Color.white
|
|
if theme_type == "Gold" || theme_type == "Light":
|
|
text_color = Color.black
|
|
c.frame_button.get_node("FrameButton").pressed = false
|
|
c.frame_button.get_node("FrameID").add_color_override("font_color", text_color)
|
|
# Make only the current frame button pressed
|
|
canvas.frame_button.get_node("FrameButton").pressed = true
|
|
canvas.frame_button.get_node("FrameID").add_color_override("font_color", Color("#3c5d75"))
|
|
|
|
|
|
func create_brush_button(brush_img : Image, brush_type := BRUSH_TYPES.CUSTOM, hint_tooltip := "") -> void:
|
|
var brush_container
|
|
var brush_button = load("res://Prefabs/BrushButton.tscn").instance()
|
|
brush_button.brush_type = brush_type
|
|
brush_button.custom_brush_index = custom_brushes.size() - 1
|
|
if brush_type == BRUSH_TYPES.FILE || brush_type == BRUSH_TYPES.RANDOM_FILE:
|
|
brush_container = file_brush_container
|
|
else:
|
|
brush_container = project_brush_container
|
|
var brush_tex := ImageTexture.new()
|
|
brush_tex.create_from_image(brush_img, 0)
|
|
brush_button.get_child(0).texture = brush_tex
|
|
brush_button.hint_tooltip = hint_tooltip
|
|
if brush_type == BRUSH_TYPES.RANDOM_FILE:
|
|
brush_button.random_brushes.append(brush_img)
|
|
brush_container.add_child(brush_button)
|
|
|
|
func remove_brush_buttons() -> void:
|
|
current_left_brush_type = BRUSH_TYPES.PIXEL
|
|
current_right_brush_type = BRUSH_TYPES.PIXEL
|
|
for child in project_brush_container.get_children():
|
|
child.queue_free()
|
|
|
|
func undo_custom_brush(_brush_button : BaseButton = null) -> void:
|
|
undos -= 1
|
|
var action_name := undo_redo.get_current_action_name()
|
|
if action_name == "Delete Custom Brush":
|
|
project_brush_container.add_child(_brush_button)
|
|
project_brush_container.move_child(_brush_button, _brush_button.custom_brush_index - brushes_from_files)
|
|
_brush_button.get_node("DeleteButton").visible = false
|
|
notification_label("Undo: %s" % action_name)
|
|
|
|
func redo_custom_brush(_brush_button : BaseButton = null) -> void:
|
|
if undos < undo_redo.get_version(): # If we did undo and then redo
|
|
undos = undo_redo.get_version()
|
|
var action_name := undo_redo.get_current_action_name()
|
|
if action_name == "Delete Custom Brush":
|
|
project_brush_container.remove_child(_brush_button)
|
|
if control.redone:
|
|
notification_label("Redo: %s" % action_name)
|
|
|
|
func update_left_custom_brush() -> void:
|
|
if current_left_brush_type == BRUSH_TYPES.PIXEL:
|
|
var pixel := Image.new()
|
|
pixel = preload("res://Assets/Graphics/pixel_image.png")
|
|
left_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
|
|
elif current_left_brush_type == BRUSH_TYPES.CIRCLE:
|
|
var pixel := Image.new()
|
|
pixel = preload("res://Assets/Graphics/circle_9x9.png")
|
|
left_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
|
|
left_circle_points = plot_circle(left_brush_size)
|
|
elif current_left_brush_type == BRUSH_TYPES.FILLED_CIRCLE:
|
|
var pixel := Image.new()
|
|
pixel = preload("res://Assets/Graphics/circle_filled_9x9.png")
|
|
left_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
|
|
left_circle_points = plot_circle(left_brush_size)
|
|
else:
|
|
var custom_brush := Image.new()
|
|
custom_brush.copy_from(custom_brushes[custom_left_brush_index])
|
|
var custom_brush_size = custom_brush.get_size()
|
|
custom_brush.resize(custom_brush_size.x * left_brush_size, custom_brush_size.y * left_brush_size, Image.INTERPOLATE_NEAREST)
|
|
custom_left_brush_image = blend_image_with_color(custom_brush, left_color_picker.color, left_interpolate_spinbox.value / 100)
|
|
custom_left_brush_texture.create_from_image(custom_left_brush_image, 0)
|
|
|
|
left_brush_type_button.get_child(0).texture = custom_left_brush_texture
|
|
|
|
func update_right_custom_brush() -> void:
|
|
if current_right_brush_type == BRUSH_TYPES.PIXEL:
|
|
var pixel := Image.new()
|
|
pixel = preload("res://Assets/Graphics/pixel_image.png")
|
|
right_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
|
|
elif current_right_brush_type == BRUSH_TYPES.CIRCLE:
|
|
var pixel := Image.new()
|
|
pixel = preload("res://Assets/Graphics/circle_9x9.png")
|
|
right_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
|
|
right_circle_points = plot_circle(right_brush_size)
|
|
elif current_right_brush_type == BRUSH_TYPES.FILLED_CIRCLE:
|
|
var pixel := Image.new()
|
|
pixel = preload("res://Assets/Graphics/circle_filled_9x9.png")
|
|
right_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
|
|
right_circle_points = plot_circle(right_brush_size)
|
|
else:
|
|
var custom_brush := Image.new()
|
|
custom_brush.copy_from(custom_brushes[custom_right_brush_index])
|
|
var custom_brush_size = custom_brush.get_size()
|
|
custom_brush.resize(custom_brush_size.x * right_brush_size, custom_brush_size.y * right_brush_size, Image.INTERPOLATE_NEAREST)
|
|
custom_right_brush_image = blend_image_with_color(custom_brush, right_color_picker.color, right_interpolate_spinbox.value / 100)
|
|
custom_right_brush_texture.create_from_image(custom_right_brush_image, 0)
|
|
|
|
right_brush_type_button.get_child(0).texture = custom_right_brush_texture
|
|
|
|
func blend_image_with_color(image : Image, color : Color, interpolate_factor : float) -> Image:
|
|
var blended_image := Image.new()
|
|
blended_image.copy_from(image)
|
|
var size := image.get_size()
|
|
blended_image.lock()
|
|
for xx in size.x:
|
|
for yy in size.y:
|
|
if color.a > 0: # If it's the pencil
|
|
var current_color := blended_image.get_pixel(xx, yy)
|
|
if current_color.a > 0:
|
|
var new_color := current_color.linear_interpolate(color, interpolate_factor)
|
|
new_color.a = current_color.a
|
|
blended_image.set_pixel(xx, yy, new_color)
|
|
else: # If color is transparent - if it's the eraser
|
|
blended_image.set_pixel(xx, yy, Color(0, 0, 0, 0))
|
|
return blended_image
|
|
|
|
# Algorithm based on http://members.chello.at/easyfilter/bresenham.html
|
|
# This is not used for drawing, rather for finding the points required
|
|
# for the mouse cursor/position indicator
|
|
func plot_circle(r : int) -> Array:
|
|
var circle_points := []
|
|
var xm := 0
|
|
var ym := 0
|
|
var x := -r
|
|
var y := 0
|
|
var err := 2 - r * 2
|
|
while x < 0:
|
|
circle_points.append(Vector2(xm - x, ym + y))
|
|
circle_points.append(Vector2(xm - y, ym - x))
|
|
circle_points.append(Vector2(xm + x, ym - y))
|
|
circle_points.append(Vector2(xm + y, ym + x))
|
|
r = err
|
|
if r <= y:
|
|
y += 1
|
|
err += y * 2 + 1
|
|
if r > x || err > y:
|
|
x += 1
|
|
err += x * 2 + 1
|
|
return circle_points
|
|
|
|
func scale3X(sprite : Image, tol : float = 50) -> Image:
|
|
var scaled = Image.new()
|
|
scaled.create(sprite.get_width()*3, sprite.get_height()*3, false, Image.FORMAT_RGBA8)
|
|
scaled.lock()
|
|
sprite.lock()
|
|
var a : Color
|
|
var b : Color
|
|
var c : Color
|
|
var d : Color
|
|
var e : Color
|
|
var f : Color
|
|
var g : Color
|
|
var h : Color
|
|
var i : Color
|
|
|
|
for x in range(1,sprite.get_width()-1):
|
|
for y in range(1,sprite.get_height()-1):
|
|
var xs : float = 3*x
|
|
var ys : float = 3*y
|
|
|
|
a = sprite.get_pixel(x-1,y-1)
|
|
b = sprite.get_pixel(x,y-1)
|
|
c = sprite.get_pixel(x+1,y-1)
|
|
d = sprite.get_pixel(x-1,y)
|
|
e = sprite.get_pixel(x,y)
|
|
f = sprite.get_pixel(x+1,y)
|
|
g = sprite.get_pixel(x-1,y+1)
|
|
h = sprite.get_pixel(x,y+1)
|
|
i = sprite.get_pixel(x+1,y+1)
|
|
|
|
var db : bool = similarColors(d, b, tol)
|
|
var dh : bool = similarColors(d, h, tol)
|
|
var bf : bool = similarColors(f, b, tol)
|
|
var ec : bool = similarColors(e, c, tol)
|
|
var ea : bool = similarColors(e, a, tol)
|
|
var fh : bool = similarColors(f, h, tol)
|
|
var eg : bool = similarColors(e, g, tol)
|
|
var ei : bool = similarColors(e, i, tol)
|
|
|
|
scaled.set_pixel(xs-1, ys-1, d if (db and !dh and !bf) else e )
|
|
scaled.set_pixel(xs, ys-1, b if (db and !dh and !bf and !ec) or
|
|
(bf and !db and !fh and !ea) else e)
|
|
scaled.set_pixel(xs+1, ys-1, f if (bf and !db and !fh) else e)
|
|
scaled.set_pixel(xs-1, ys, d if (dh and !fh and !db and !ea) or
|
|
(db and !dh and !bf and !eg) else e)
|
|
scaled.set_pixel(xs, ys, e);
|
|
scaled.set_pixel(xs+1, ys, f if (bf and !db and !fh and !ei) or
|
|
(fh and !bf and !dh and !ec) else e)
|
|
scaled.set_pixel(xs-1, ys+1, d if (dh and !fh and !db) else e)
|
|
scaled.set_pixel(xs, ys+1, h if (fh and !bf and !dh and !eg) or
|
|
(dh and !fh and !db and !ei) else e)
|
|
scaled.set_pixel(xs+1, ys+1, f if (fh and !bf and !dh) else e)
|
|
|
|
scaled.unlock()
|
|
sprite.unlock()
|
|
return scaled
|
|
|
|
func rotxel(sprite : Image, angle : float):
|
|
|
|
# If angle is simple, then nn rotation is the best
|
|
|
|
if angle == 0 || angle == PI/2 || angle == PI || angle == 2*PI:
|
|
nn_rotate(sprite, angle)
|
|
return
|
|
|
|
var aux : Image = Image.new()
|
|
aux.copy_from(sprite)
|
|
var center : Vector2 = Vector2(sprite.get_width()/2, sprite.get_height()/2)
|
|
var ox : int
|
|
var oy : int
|
|
var p : Color
|
|
aux.lock()
|
|
sprite.lock()
|
|
for x in range(sprite.get_width()):
|
|
for y in range(sprite.get_height()):
|
|
var dx = 3*(x - center.x)
|
|
var dy = 3*(y - center.y)
|
|
var found_pixel : bool = false
|
|
for k in range(9):
|
|
var i = -1 + k % 3
|
|
var j = -1 + int(k / 3)
|
|
var dir = atan2(dy + j, dx + i)
|
|
var mag = sqrt(pow(dx + i, 2) + pow(dy + j, 2))
|
|
dir -= angle
|
|
ox = round(center.x*3 + 1 + mag*cos(dir))
|
|
oy = round(center.y*3 + 1 + mag*sin(dir))
|
|
|
|
if (sprite.get_width() % 2 != 0):
|
|
ox += 1
|
|
oy += 1
|
|
|
|
if (ox >= 0 && ox < sprite.get_width()*3
|
|
&& oy >= 0 && oy < sprite.get_height()*3):
|
|
found_pixel = true
|
|
break
|
|
|
|
if !found_pixel:
|
|
sprite.set_pixel(x, y, Color(0,0,0,0))
|
|
continue
|
|
|
|
var fil : int = oy % 3
|
|
var col : int = ox % 3
|
|
var index : int = col + 3*fil
|
|
|
|
ox = round((ox - 1)/3.0);
|
|
oy = round((oy - 1)/3.0);
|
|
var a : Color
|
|
var b : Color
|
|
var c : Color
|
|
var d : Color
|
|
var e : Color
|
|
var f : Color
|
|
var g : Color
|
|
var h : Color
|
|
var i : Color
|
|
if (ox == 0 || ox == sprite.get_width() - 1 ||
|
|
oy == 0 || oy == sprite.get_height() - 1):
|
|
p = aux.get_pixel(ox, oy)
|
|
else:
|
|
a = aux.get_pixel(ox-1,oy-1);
|
|
b = aux.get_pixel(ox,oy-1);
|
|
c = aux.get_pixel(ox+1,oy-1);
|
|
d = aux.get_pixel(ox-1,oy);
|
|
e = aux.get_pixel(ox,oy);
|
|
f = aux.get_pixel(ox+1,oy);
|
|
g = aux.get_pixel(ox-1,oy+1);
|
|
h = aux.get_pixel(ox,oy+1);
|
|
i = aux.get_pixel(ox+1,oy+1);
|
|
|
|
match(index):
|
|
0:
|
|
p = d if (similarColors(d,b) && !similarColors(d,h)
|
|
&& !similarColors(b,f)) else e;
|
|
1:
|
|
p = b if ((similarColors(d,b) && !similarColors(d,h) &&
|
|
!similarColors(b,f) && !similarColors(e,c)) ||
|
|
(similarColors(b,f) && !similarColors(d,b) &&
|
|
!similarColors(f,h) && !similarColors(e,a))) else e;
|
|
2:
|
|
p = f if (similarColors(b,f) && !similarColors(d,b) &&
|
|
!similarColors(f,h)) else e;
|
|
3:
|
|
p = d if ((similarColors(d,h) && !similarColors(f,h) &&
|
|
!similarColors(d,b) && !similarColors(e,a)) ||
|
|
(similarColors(d,b) && !similarColors(d,h) &&
|
|
!similarColors(b,f) && !similarColors(e,g))) else e;
|
|
4:
|
|
p = e
|
|
5:
|
|
p = f if((similarColors(b,f) && !similarColors(d,b) &&
|
|
!similarColors(f,h) && !similarColors(e,i))
|
|
|| (similarColors(f,h) && !similarColors(b,f) &&
|
|
!similarColors(d,h) && !similarColors(e,c))) else e;
|
|
6:
|
|
p = d if (similarColors(d,h) && !similarColors(f,h) &&
|
|
!similarColors(d,b)) else e;
|
|
7:
|
|
p = h if ((similarColors(f,h) && !similarColors(f,b) &&
|
|
!similarColors(d,h) && !similarColors(e,g))
|
|
|| (similarColors(d,h) && !similarColors(f,h) &&
|
|
!similarColors(d,b) && !similarColors(e,i))) else e;
|
|
8:
|
|
p = f if (similarColors(f,h) && !similarColors(f,b) &&
|
|
!similarColors(d,h)) else e;
|
|
sprite.set_pixel(x, y, p)
|
|
sprite.unlock()
|
|
aux.unlock()
|
|
|
|
func nn_rotate(sprite : Image, angle : float):
|
|
var aux : Image = Image.new()
|
|
aux.copy_from(sprite)
|
|
sprite.lock()
|
|
aux.lock()
|
|
var ox: int
|
|
var oy: int
|
|
var center : Vector2 = Vector2(sprite.get_width()/2, sprite.get_height()/2)
|
|
for x in range(sprite.get_width()):
|
|
for y in range(sprite.get_height()):
|
|
ox = (x - center.x)*cos(angle) + (y - center.y)*sin(angle) + center.x
|
|
oy = -(x - center.x)*sin(angle) + (y - center.y)*cos(angle) + center.y
|
|
if ox >= 0 && ox < sprite.get_width() && oy >= 0 && oy < sprite.get_height():
|
|
sprite.set_pixel(x, y, aux.get_pixel(ox, oy))
|
|
else:
|
|
sprite.set_pixel(x, y, Color(0,0,0,0))
|
|
sprite.unlock()
|
|
aux.unlock()
|
|
|
|
func similarColors(c1 : Color, c2 : Color, tol : float = 100) -> bool:
|
|
var dist = colorDistance(c1, c2)
|
|
return dist <= tol
|
|
|
|
func colorDistance(c1 : Color, c2 : Color) -> float:
|
|
return sqrt(pow((c1.r - c2.r)*255, 2) + pow((c1.g - c2.g)*255, 2)
|
|
+ pow((c1.b - c2.b)*255, 2) + pow((c1.a - c2.a)*255, 2))
|
|
|
|
func _exit_tree() -> void:
|
|
config_cache.set_value("window", "screen", OS.current_screen)
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config_cache.set_value("window", "maximized", OS.window_maximized || OS.window_fullscreen)
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config_cache.set_value("window", "position", OS.window_position)
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config_cache.set_value("window", "size", OS.window_size)
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config_cache.save("user://cache.ini")
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# Thanks to qarmin from GitHub for pointing this out
|
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undo_redo.free()
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