1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-03-15 15:55:18 +00:00
Pixelorama/src/UI/Canvas/Measurements.gd
2024-10-11 14:08:43 +03:00

134 lines
4.7 KiB
GDScript

extends Node2D
const WIDTH := 2
var font: Font
var line_color := Global.guide_color
var mode := Global.MeasurementMode.NONE
var apparent_width: float = WIDTH
var rect_bounds: Rect2i
@onready var canvas := get_parent() as Canvas
func _ready() -> void:
font = Themes.get_font()
func update_measurement(mode_idx := Global.MeasurementMode.NONE) -> void:
mode = mode_idx
queue_redraw()
func _draw() -> void:
match mode:
Global.MeasurementMode.MOVE:
_prepare_movement_rect()
_draw_move_measurement()
_:
rect_bounds = Rect2i()
func _input(_event: InputEvent) -> void:
apparent_width = WIDTH / Global.camera.zoom.x
func _prepare_movement_rect() -> void:
var project := Global.current_project
if project.has_selection:
rect_bounds = canvas.selection.preview_image.get_used_rect()
rect_bounds.position += Vector2i(canvas.selection.big_bounding_rectangle.position)
if !rect_bounds.has_area():
rect_bounds = canvas.selection.big_bounding_rectangle
return
if rect_bounds.has_area():
return
var selected_cels := Global.current_project.selected_cels
var frames := []
for selected_cel in selected_cels:
if not selected_cel[0] in frames:
frames.append(selected_cel[0])
for frame in frames:
# Find used rect of the current frame (across all of the layers)
var used_rect := Rect2i()
for cel_idx in project.frames[frame].cels.size():
if not [frame, cel_idx] in selected_cels:
continue
var cel := project.frames[frame].cels[cel_idx]
if not cel is PixelCel:
continue
var cel_rect := cel.get_image().get_used_rect()
if cel_rect.has_area():
used_rect = used_rect.merge(cel_rect) if used_rect.has_area() else cel_rect
if not used_rect.has_area():
continue
if !rect_bounds.has_area():
rect_bounds = used_rect
else:
rect_bounds = rect_bounds.merge(used_rect)
if not rect_bounds.has_area():
rect_bounds = Rect2i(Vector2i.ZERO, project.size)
func _draw_move_measurement() -> void:
var p_size := Global.current_project.size
var dashed_color := line_color
dashed_color.a = 0.5
# Draw boundary
var boundary := Rect2i(rect_bounds)
boundary.position += canvas.move_preview_location
draw_rect(boundary, line_color, false, apparent_width)
# calculate lines
var top := Vector2(boundary.get_center().x, boundary.position.y)
var bottom := Vector2(boundary.get_center().x, boundary.end.y)
var left := Vector2(boundary.position.x, boundary.get_center().y)
var right := Vector2(boundary.end.x, boundary.get_center().y)
# Top, bottom
var p_vertical := PackedVector2Array([Vector2(top.x, 0), Vector2(bottom.x, p_size.y)])
# Left, right
var p_horizontal := PackedVector2Array([Vector2(0, left.y), Vector2(p_size.x, right.y)])
var lines: Array[PackedVector2Array] = []
if left.x > -boundary.size.x: # Left side
if left.x < p_size.x:
lines.append(PackedVector2Array([left, p_horizontal[0]]))
else:
lines.append(PackedVector2Array([left, p_horizontal[1]]))
if right.x < p_size.x + boundary.size.x: # Right side
if right.x > 0:
lines.append(PackedVector2Array([right, p_horizontal[1]]))
else:
lines.append(PackedVector2Array([right, p_horizontal[0]]))
if top.y > -boundary.size.y: # Top side
if top.y < p_size.y:
lines.append(PackedVector2Array([top, p_vertical[0]]))
else:
lines.append(PackedVector2Array([top, p_vertical[1]]))
if bottom.y < p_size.y + boundary.size.y: # Bottom side
if bottom.y > 0:
lines.append(PackedVector2Array([bottom, p_vertical[1]]))
else:
lines.append(PackedVector2Array([bottom, p_vertical[0]]))
for line in lines:
if !Rect2i(Vector2i.ZERO, p_size + Vector2i.ONE).has_point(line[1]):
var point_a := Vector2.ZERO
var point_b := Vector2.ZERO
# Project lines if needed
if line[1] == p_vertical[0]: # Upper horizontal projection
point_a = Vector2(p_size.x / 2.0, 0)
point_b = Vector2(top.x, 0)
elif line[1] == p_vertical[1]: # Lower horizontal projection
point_a = Vector2(p_size.x / 2.0, p_size.y)
point_b = Vector2(bottom.x, p_size.y)
elif line[1] == p_horizontal[0]: # Left vertical projection
point_a = Vector2(0, p_size.y / 2.0)
point_b = Vector2(0, left.y)
elif line[1] == p_horizontal[1]: # Right vertical projection
point_a = Vector2(p_size.x, p_size.y / 2.0)
point_b = Vector2(p_size.x, right.y)
var offset := (point_b - point_a).normalized() * (boundary.size / 2.0)
draw_dashed_line(point_a + offset, point_b + offset, dashed_color, apparent_width)
draw_line(line[0], line[1], line_color, apparent_width)
var string_vec := line[0] + (line[1] - line[0]) / 2.0
draw_set_transform(Vector2.ZERO, Global.camera.rotation, Vector2.ONE / Global.camera.zoom)
draw_string(font, string_vec * Global.camera.zoom, str(line[0].distance_to(line[1]), "px"))
draw_set_transform(Vector2.ZERO, Global.camera.rotation, Vector2.ONE)