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Pixelorama/Scripts/LayerContainer.gd
OverloadedOrama 87629fdf2f The selected layer's buttons are now pressed
The unselected layers's buttons are pressed = false
2020-03-07 16:43:26 +02:00

53 lines
2.1 KiB
GDScript

class_name LayerContainer
extends Button
var i := 0
# warning-ignore:unused_class_variable
var currently_selected := false
onready var visibility_button := $HBoxContainer/VisibilityButton
onready var label := $HBoxContainer/Label
onready var line_edit := $HBoxContainer/LineEdit
func _ready() -> void:
if Global.layers[i][1]:
visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible.png" % Global.theme_type)
visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible_Hover.png" % Global.theme_type)
else:
visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible.png" % Global.theme_type)
visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible_Hover.png" % Global.theme_type)
func _input(event : InputEvent) -> void:
if event.is_action_released("ui_accept") && line_edit.visible && event.scancode != KEY_SPACE:
label.visible = true
line_edit.visible = false
line_edit.editable = false
var new_text : String = line_edit.text
label.text = new_text
Global.layers[i][0] = new_text
func _on_LayerContainer_pressed() -> void:
pressed = !pressed
var label_initially_visible : bool = label.visible
if label_initially_visible:
label.visible = false
line_edit.visible = true
line_edit.editable = true
line_edit.grab_focus()
else:
label.visible = true
line_edit.visible = false
line_edit.editable = false
func _on_VisibilityButton_pressed() -> void:
if Global.layers[i][1]:
Global.layers[i][1] = false
visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible.png" % Global.theme_type)
visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Invisible_Hover.png" % Global.theme_type)
else:
Global.layers[i][1] = true
visibility_button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible.png" % Global.theme_type)
visibility_button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/Layer_Visible_Hover.png" % Global.theme_type)
Global.canvas.update()