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Pixelorama/src/UI/Buttons/BrushButton.gd
RorotoSic 39e3e7e38d remove " _ " before my variable name
hope this was the problem
2024-03-02 19:42:12 +01:00

47 lines
1.1 KiB
GDScript

extends BaseButton
var brush = Global.brushes_popup.Brush.new()
func _ready() -> void:
Tools.flip_rotate.connect(_flip_rotate_updated)
func _on_BrushButton_pressed() -> void:
# Delete the brush on middle mouse press
if Input.is_action_just_released("middle_mouse"):
_on_DeleteButton_pressed()
else:
Global.brushes_popup.select_brush(brush)
func _on_DeleteButton_pressed() -> void:
if brush.type != Global.brushes_popup.CUSTOM:
return
Global.brushes_popup.remove_brush(self)
func _on_BrushButton_mouse_entered() -> void:
if brush.type == Global.brushes_popup.CUSTOM:
$DeleteButton.visible = true
func _on_BrushButton_mouse_exited() -> void:
if brush.type == Global.brushes_popup.CUSTOM:
$DeleteButton.visible = false
func _flip_rotate_updated(
flip_x: bool, flip_y: bool, rotate_90: bool, rotate_180: bool, rotate_270: bool
):
$BrushTexture.set_flip_h(flip_x)
$BrushTexture.set_flip_v(flip_y)
var rotation_BrushTexture = 0
if rotate_90 == true:
rotation_BrushTexture += 90
if rotate_180 == true:
rotation_BrushTexture += 180
if rotate_270 == true:
rotation_BrushTexture += 270
$BrushTexture.rotation_degrees = rotation_BrushTexture